Battle of Dragoness is, all in all, a good game. What attracted me was, above all, the somewhat old school art style, as are many other elements of this work published in the now distant 2014. The plot is nothing special, but it is not on it that the game focuses, but, of course, on the erotic side, with a good amount of places, events and situations that will lead us gradually to discover our Analucia, seeing her explore different fetishes. The main objective of the game is to empower the protagonist, making her learn new skills and spells (all with their own unique animations), but to do this you have to endure the constant grinding to get money and experience, which is rather boring, especially considering the scarce number of dungeons available. Money management is interesting, as you never get too much of it and the various equipment (which unfortunately will never change the look of our adventurer's sprite), items and upgrades are never too cheap, on the positive side because it brings having to think about the management of your resources, but it's also rather unnerving for the farming mentioned above. The presence of many trophies / achievements that lead you to explore and interact with the other inhabitants of the city to discover new challenges and small secondary missions is also appreciable, as is the number of statistics for the popularity of our heroine, even if they will bring us having to repeat the same events several times, as the increase of the aforementioned parameters occurs one point at a time (with the exception of popularity which, by recruiting a given character, can increase two points). In this regard, the statistic of lewdness should be mentioned, which will lead the protagonist to be gradually more aware of her own body, less shy and more aggressive on an erotic and sexual level, without ever transforming her into a decerebrated nymphomaniac (as unfortunately often happens in games of the genre) but, on the other hand, it would have been much more appreciable if its effects had been more evident (with for example the possibility of performing erotic moves in battle, having new dialogues or reactions). Last positive note is the post-game, with the addition of a new dungeon with new enemies and the addition and change of dialogues with the various characters of the game world.