Took maybe 7-10 hours to complete "basic" love route, then I played for 4 hours more and got 60-70% down brutality route before I dropped the game after finally getting completely bored with the absolutely no-stakes or choiceful gameplay.
Art: looks good.
Story: exists and is fine. The most shoulder shrugging fine I could muster
Characters: On a scale, I lean towards liking them
Music: I guess it was there?
Gameplay: mediocre with pretty much 0 failure potential if you got even the slightest dice roll probability management, which means theres no risk.
Search command has 0 use to find out the enemy stats given how easy you can get CP to just stay way ahead of enemy stats and is instead wasting a turn because for some godforsaken reason you can't attack unidentified enemies, Combat is some of the worse dice based combat i've experienced, the different attack options are terrible (just go hook and cutter) and the charge system means that a specialized setup (IE a buff remover skill VS a buffing enemy) has a bad consistency and just feels like a waste of space. I despise how all passive skills are permanently removed if ever taken off the skill setup.
I've seldom felt a more bland and homogenous gameplay experience
Probably the worst AliceSoft game I've played, and played 80-90% of the translated catalogue.
Art: looks good.
Story: exists and is fine. The most shoulder shrugging fine I could muster
Characters: On a scale, I lean towards liking them
Music: I guess it was there?
Gameplay: mediocre with pretty much 0 failure potential if you got even the slightest dice roll probability management, which means theres no risk.
Search command has 0 use to find out the enemy stats given how easy you can get CP to just stay way ahead of enemy stats and is instead wasting a turn because for some godforsaken reason you can't attack unidentified enemies, Combat is some of the worse dice based combat i've experienced, the different attack options are terrible (just go hook and cutter) and the charge system means that a specialized setup (IE a buff remover skill VS a buffing enemy) has a bad consistency and just feels like a waste of space. I despise how all passive skills are permanently removed if ever taken off the skill setup.
I've seldom felt a more bland and homogenous gameplay experience
Probably the worst AliceSoft game I've played, and played 80-90% of the translated catalogue.