saying 20/hr for home depot is telling.
Yeah, telling that I know home depot's entry level positions are 15-24/hr, their corp minimum is 15, and that you probably don't see the upper end of that outside mid-size cities, costal markets, and areas they have to compete with other local industry, but yeah, there are a few states without mid size cities or oil fields that probably hold entry level at their minimum.
What do you think happens if he's banking the the $5k and paying the other people $20/hr. That would pay the rest of the currently listed team for a week and leave him with $200. If everyone's paid the same, then they're able to cover 250 hours a month.
So to your question, "shouldn't we be seeing a LOT more work being done than what's shown?" Naw, we *could* expect 1.5 peoples worth of work a month, if that's what you think you get when you contribute to patreon, but that isn't what they commit to you getting if you're a patron anyway.
I do actually see work being done when trying to poke at the game itself and the mod tools. While it seems reasonable to me, even though I don't have any behind the scenes access (curious what the people actually paying for that think). It seems like many just have the expectation that they crank out animation content so they can burn through it using an autoplay script.
The only problem I'd expect right now is the gap between the state that bbcharter was left in and the current state of the in game editor. Plenty of new things added that just aren't really usable for someone trying to use the tools for mod creation at the moment, which was their lifeline for a bit but I don't know how people create mods in the current version.
BBcharter works better, but it appears to not be maintained currently, so it looks like the most effective workflow for creating a level right now is to frame it out in charter, and then make additional changes using the in game editor, or modify the files directly. I'm curious what others are doing for this currently.