Create and Fuck your AI Slut -70% OFF
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4.20 star(s) 62 Votes

crazydragger

Newbie
Jul 26, 2024
27
50
91
" Volume two will have more variation in character animations. Dawna's Level really set a precedent, so we're taking some time to be a little more dynamic with our camera angles and poses! "
 

steelbolt

New Member
Apr 14, 2018
11
34
178
10? like this game release 2014-2015? same year when creepypasta and horror game was peak (specially fnaf)? dear god...
There are devs who do insane levels of work like hangovercat and attempt to do 3 VN's at the same time, and then there are these devs.
 

DudeBoy

Member
Nov 18, 2017
109
81
83
you guys are hitting the greatest hits
blatant lies about how long its taking to make
grousing about not getting content you arent supporting faster
touting mods as being the real work
love the mod one too as its worse art, less animated, with a stolen character design and probably just charted to an existing song for a game that deliberately made to be as mod friendly as possible up to including an in built editor in the game itself
 

imdisappointing

New Member
Jul 3, 2020
9
12
126
you guys are hitting the greatest hits
blatant lies about how long its taking to make
grousing about not getting content you arent supporting faster
touting mods as being the real work
love the mod one too as its worse art, less animated, with a stolen character design and probably just charted to an existing song for a game that deliberately made to be as mod friendly as possible up to including an in built editor in the game itself
Kom has slowed his progress in making the story ever since Gale's level came out, where it took 6 months for Claire's level to release and then an entire year for Dawna's to release after Claire's.
Modders were pretty much the only thing keeping the game alive for the whole year long dry spell while he worked on Dawna. Most creators were using a modding editor made by KirbyKid until Kom added the editor in game, and even then, most stayed with Kirby's until Kom actually improved and smoothed out the in game one.
While many mods are either recharts or redrawn over Kom's animations from the original BB, there are a ton of mods drawn from scratch with higher effort than Kom has put in since Zoe's animations.
 
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DudeBoy

Member
Nov 18, 2017
109
81
83
Kom has slowed his progress in making the story ever since Gale's level came out, where it took 6 months for Claire's level to release and then an entire year for Dawna's to release after Claire's.
Modders were pretty much the only thing keeping the game alive for the whole year long dry spell while he worked on Dawna. Most creators were using a modding editor made by KirbyKid until Kom added the editor in game, and even then, most stayed with Kirby's until Kom actually improved and smoothed out the in game one.
While many mods are either recharts or redrawn over Kom's animations from the original BB, there are a ton of mods drawn from scratch with higher effort than Kom has put in since Zoe's animations.
sure but that if you only count progress over levels delivered.
so much of the work on that down time was things like animation improvements so the earlier levels matched the quality of the later levels, which also included revamping the in progress levels, adding feature like the gallery or sound test and, adding the unlockable functionalities, the aforementioned in game mod maker and editor, under the hood stuff so the game ran better and NUMEROUS little fixes to not only keep the game up to par but ensure future functionality of later levels AND features like the in game mod library and mod downloader.
none of which is getting into Kom getting harassed to the point they lost their passion for drawing which then necessitated them finding another artist to do the main game art that matched their style, which i feel like i should add is a step WAY beyond most porn game makers who probably would have just dropped the project then and there.
its a mind set of gamer in general but ESPECIALLY fans of porn games where the intangible work does not get appreciated. where if its not work that gets your rocks off its work that doesn't matter which is just not the factual situation here
i get it. theres a trend of creators who hit big early then coast on granular updates. but this is not the open world craftable waifu farm sim.
and hey! i want more porn too! i want to see that purple bird get her snatch pounded and see her huge tiddies bounce, but i can also appreciate all the technical work thats gone on here and the time that itself has taken.
 

johnnyboy00

Newbie
Dec 25, 2024
58
141
91
" Volume two will have more variation in character animations. Dawna's Level really set a precedent, so we're taking some time to be a little more dynamic with our camera angles and poses! "
Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?

Why has it taken nearly half a year to produce such minimal progress?
Tweaking camera angles and poses is hardly the kind of improvement anyone expected.
So is adding support for toys no one uses.

If this tiny update is the result of months of supposed development, then it’s clear they’re either incompetent at managing resources or just not putting in the effort.

What exactly are they doing with all the Patreon money? Clearly, it's not going towards efficient development.
People are paying monthly, expecting consistent content updates, not for the team to take nearly half a year to make a short animation and throw in some camera tweaks.

If they can’t even keep a steady pace between small updates, then what hope is there for any real progress?
They throw a tiny bit of content your way in-between long periods of absence, all while you’re still paying.

It’s a pretty clever formula if your goal is to milk money while doing the bare minimum.
 
Oct 18, 2018
353
299
216
Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?

Why has it taken nearly half a year to produce such minimal progress?
Tweaking camera angles and poses is hardly the kind of improvement anyone expected.
So is adding support for toys no one uses.

If this tiny update is the result of months of supposed development, then it’s clear they’re either incompetent at managing resources or just not putting in the effort.

What exactly are they doing with all the Patreon money? Clearly, it's not going towards efficient development.
People are paying monthly, expecting consistent content updates, not for the team to take nearly half a year to make a short animation and throw in some camera tweaks.

If they can’t even keep a steady pace between small updates, then what hope is there for any real progress?
They throw a tiny bit of content your way in-between long periods of absence, all while you’re still paying.

It’s a pretty clever formula if your goal is to milk money while doing the bare minimum.
What they have to show for it is that a lot of the back end stuff works better now, modders are going to have a better time doing their thing, and the quality of existing content is more consistent.

I do think Kom got out of priority by worrying about holiday versions of the shop menu and other frivolous things like that, but doing the above isn't wrong of him to have focused on doing.

Meanwhile, a track is ready to build the next level, and he is cranking out animations. I think that giving him some criticism is fair, but not as much as people in the thread want to heap on him. To justify that kind of "this is an eternal scam" kind of talk, we should watch what happens in the months to come. Does the game make more content progress more quickly now that Kom's improved on the less visible parts of developing it, or does everything remain a long-term wait?
 
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johnnyboy00

Newbie
Dec 25, 2024
58
141
91
im gonna be honest, i actually checked the animations after I yet again accused him of scamming and... they actually have a fresh new look/style and are coming out rather quickly

nah he's not "scamming", hope they don't slow down tho
 

BumsQwQ

Newbie
Aug 4, 2022
29
24
103
anyone has the lasted update? i want to get the cum version but no one has upload the last version of the game
 

Haoss

Member
Jul 28, 2020
154
138
108
Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?

Why has it taken nearly half a year to produce such minimal progress?
Tweaking camera angles and poses is hardly the kind of improvement anyone expected.
So is adding support for toys no one uses.

If this tiny update is the result of months of supposed development, then it’s clear they’re either incompetent at managing resources or just not putting in the effort.

What exactly are they doing with all the Patreon money? Clearly, it's not going towards efficient development.
People are paying monthly, expecting consistent content updates, not for the team to take nearly half a year to make a short animation and throw in some camera tweaks.

If they can’t even keep a steady pace between small updates, then what hope is there for any real progress?
They throw a tiny bit of content your way in-between long periods of absence, all while you’re still paying.

It’s a pretty clever formula if your goal is to milk money while doing the bare minimum.
Fun fact: Each character in KoF XIII took an average of 16 months to fully develop.

People vastly underestimate the work that 2D animation is, and that's doubly true for dynamic/interactible ones. I do think Kom is a bit of a screwup when it comes to being a project manager, but five months between stages doesn't sound that unrealistic given the scope of what they're aiming for. There's certainly criticism to be had, but the default idea of "dev's lazy scammer lmao" whenever they don't put out content faster than a AAA game developer really gets old quickly.
 

Fapokso

Well-Known Member
Jan 16, 2020
1,313
2,823
396
Fun fact: Each character in KoF XIII took an average of 16 months to fully develop.

People vastly underestimate the work that 2D animation is, and that's doubly true for dynamic/interactible ones. I do think Kom is a bit of a screwup when it comes to being a project manager, but five months between stages doesn't sound that unrealistic given the scope of what they're aiming for. There's certainly criticism to be had, but the default idea of "dev's lazy scammer lmao" whenever they don't put out content faster than a AAA game developer really gets old quickly.
We are not gonna compare 500 frames worth of animation for one character versus beat bangers 6 frames per scene

This is like saying " Well the Great Wall of China took over more than 2,000 years to make so you shouldnt rush a brick wall.

2D is hard but it's pretty obvious that beat banger main issue behind the scenes isn't making 2d animations cause the sheep character had her animations in the files for like half a year before she fully released
 
Oct 18, 2018
353
299
216
Honestly Kom could hire more animators at least 2-3 more to make each level or 2 in one level
With right direction is possible to speed up the process a lot
On the one hand, that's true. On the other hand, think of the actual logistics of hiring additional animators, paying them, etc. Kom isn't even managing the project super effectively, but why would it make sense to try to blitz through making all of the content by spending more resources on it at this point? Even if he had a clear road map and tasks laid out for getting through all of Volume 2, would the amount of money the game is pulling actually justify trying to force it all through in a short time like that? On an indie dev porn game?

It's also notable that Kom underestimated how much variety and complexity that the game's fans would like twice. Mods before the official version taught him that we wanted longer levels, and response to the Dawna level taught him to be more adventurous with making levels. As slow as the pace has been on the content side so far, it has taught him lessons for making the game better for the players that he can then adapt to (and has).
 
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4.20 star(s) 62 Votes