UnrealEyes
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- Feb 23, 2022
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10? like this game release 2014-2015? same year when creepypasta and horror game was peak (specially fnaf)? dear god...how the frick is this game still in development after 10 years
There are devs who do insane levels of work like hangovercat and attempt to do 3 VN's at the same time, and then there are these devs.10? like this game release 2014-2015? same year when creepypasta and horror game was peak (specially fnaf)? dear god...
...before GTA VIMf gonna take the next 10 years develop one fucking chapter i swear to god
Kom has slowed his progress in making the story ever since Gale's level came out, where it took 6 months for Claire's level to release and then an entire year for Dawna's to release after Claire's.you guys are hitting the greatest hits
blatant lies about how long its taking to make
grousing about not getting content you arent supporting faster
touting mods as being the real work
love the mod one too as its worse art, less animated, with a stolen character design and probably just charted to an existing song for a game that deliberately made to be as mod friendly as possible up to including an in built editor in the game itself
sure but that if you only count progress over levels delivered.Kom has slowed his progress in making the story ever since Gale's level came out, where it took 6 months for Claire's level to release and then an entire year for Dawna's to release after Claire's.
Modders were pretty much the only thing keeping the game alive for the whole year long dry spell while he worked on Dawna. Most creators were using a modding editor made by KirbyKid until Kom added the editor in game, and even then, most stayed with Kirby's until Kom actually improved and smoothed out the in game one.
While many mods are either recharts or redrawn over Kom's animations from the original BB, there are a ton of mods drawn from scratch with higher effort than Kom has put in since Zoe's animations.
Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?" Volume two will have more variation in character animations. Dawna's Level really set a precedent, so we're taking some time to be a little more dynamic with our camera angles and poses! "
What they have to show for it is that a lot of the back end stuff works better now, modders are going to have a better time doing their thing, and the quality of existing content is more consistent.Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?
Why has it taken nearly half a year to produce such minimal progress?
Tweaking camera angles and poses is hardly the kind of improvement anyone expected.
So is adding support for toys no one uses.
If this tiny update is the result of months of supposed development, then it’s clear they’re either incompetent at managing resources or just not putting in the effort.
What exactly are they doing with all the Patreon money? Clearly, it's not going towards efficient development.
People are paying monthly, expecting consistent content updates, not for the team to take nearly half a year to make a short animation and throw in some camera tweaks.
If they can’t even keep a steady pace between small updates, then what hope is there for any real progress?
They throw a tiny bit of content your way in-between long periods of absence, all while you’re still paying.
It’s a pretty clever formula if your goal is to milk money while doing the bare minimum.
Fun fact: Each character in KoF XIII took an average of 16 months to fully develop.Dawna’s Level dropped in October 2024, and now it's March 2025, its five months later, and this is what they have to show for it?
Why has it taken nearly half a year to produce such minimal progress?
Tweaking camera angles and poses is hardly the kind of improvement anyone expected.
So is adding support for toys no one uses.
If this tiny update is the result of months of supposed development, then it’s clear they’re either incompetent at managing resources or just not putting in the effort.
What exactly are they doing with all the Patreon money? Clearly, it's not going towards efficient development.
People are paying monthly, expecting consistent content updates, not for the team to take nearly half a year to make a short animation and throw in some camera tweaks.
If they can’t even keep a steady pace between small updates, then what hope is there for any real progress?
They throw a tiny bit of content your way in-between long periods of absence, all while you’re still paying.
It’s a pretty clever formula if your goal is to milk money while doing the bare minimum.
We are not gonna compare 500 frames worth of animation for one character versus beat bangers 6 frames per sceneFun fact: Each character in KoF XIII took an average of 16 months to fully develop.
People vastly underestimate the work that 2D animation is, and that's doubly true for dynamic/interactible ones. I do think Kom is a bit of a screwup when it comes to being a project manager, but five months between stages doesn't sound that unrealistic given the scope of what they're aiming for. There's certainly criticism to be had, but the default idea of "dev's lazy scammer lmao" whenever they don't put out content faster than a AAA game developer really gets old quickly.
On the one hand, that's true. On the other hand, think of the actual logistics of hiring additional animators, paying them, etc. Kom isn't even managing the project super effectively, but why would it make sense to try to blitz through making all of the content by spending more resources on it at this point? Even if he had a clear road map and tasks laid out for getting through all of Volume 2, would the amount of money the game is pulling actually justify trying to force it all through in a short time like that? On an indie dev porn game?Honestly Kom could hire more animators at least 2-3 more to make each level or 2 in one level
With right direction is possible to speed up the process a lot