overall it is a solid game but i dont feel like giving it 5 stars. it is a weird case when you want to like that game more than comparable ones but fail to do so.
lets start with good:
-sufficient amount of content
-visuals are consistent.
-good looking backgrounds and ui with solid qol.
-ingame tips and external walkthrough (wip?)
-bugs-free
...
so lets say im being subjective but it feels like the game:
[>] lacks build up with main npcs, that is, things are felt rushed.
[>] non-memorable arcs / quest-chains.
it is a comparative assessment as i do not read texts in any sandboxes but here:
(a)things were rather blurry for me. (and with many games i get a sufficient understanding of what is going on from quest tasks&tips, visuals, and glimps of dialogues)
(b)some tasks felt weird and repetitive (for example i remember just visiting some gials at the same time and get a progression. it was closer to RPsim type of game play. not necesserily bad as you need short routes as 'anti-blueball measures' as well.)
maybe (a,b) is the consequence of shorter-than-needed quest chains or maybe devs rely heavily on texts for some immersive narrative and background (though does it work for ppl playing sbxes? for me texts are like impediment before task completion. it is smth u skip in order to rush to your UI with locations n tips)
*also im not being picky as im fine with any banalities and common routes (which i believe most games are comprised of, it is not like someone can come up with something original and wow in a porn game. and for me that works better than any supernatural or pills element. i cannot remember if this game had such though i think it does have some magic shop with magic collars? even if not - that basement-slave gig felt bit unnatural)
definitely subjective:
i dont like that anorexic/false-juvenile sister . more like illness which is not hot.
(suggestion: substitution)
lets start with good:
-sufficient amount of content
-visuals are consistent.
-good looking backgrounds and ui with solid qol.
-ingame tips and external walkthrough (wip?)
-bugs-free
...
so lets say im being subjective but it feels like the game:
[>] lacks build up with main npcs, that is, things are felt rushed.
You don't have permission to view the spoiler content.
Log in or register now.
[>] non-memorable arcs / quest-chains.
it is a comparative assessment as i do not read texts in any sandboxes but here:
(a)things were rather blurry for me. (and with many games i get a sufficient understanding of what is going on from quest tasks&tips, visuals, and glimps of dialogues)
You don't have permission to view the spoiler content.
Log in or register now.
(b)some tasks felt weird and repetitive (for example i remember just visiting some gials at the same time and get a progression. it was closer to RPsim type of game play. not necesserily bad as you need short routes as 'anti-blueball measures' as well.)
maybe (a,b) is the consequence of shorter-than-needed quest chains or maybe devs rely heavily on texts for some immersive narrative and background (though does it work for ppl playing sbxes? for me texts are like impediment before task completion. it is smth u skip in order to rush to your UI with locations n tips)
*also im not being picky as im fine with any banalities and common routes (which i believe most games are comprised of, it is not like someone can come up with something original and wow in a porn game. and for me that works better than any supernatural or pills element. i cannot remember if this game had such though i think it does have some magic shop with magic collars? even if not - that basement-slave gig felt bit unnatural)
definitely subjective:
i dont like that anorexic/false-juvenile sister . more like illness which is not hot.
(suggestion: substitution)