Becoming a Game Creator

Jukesmaan

Newbie
May 22, 2017
39
52
Recently, i was playing this kind of games on my pc and phone. I was really inspired by those developers but i do not know where to start. Can some give me the the tips?
 

uradamus

Active Member
Jan 4, 2018
680
752
At the absolute minimum you need to have the ability to come up with a compelling story that people would want to read through. If you have no programming or art skills at your disposal, you can start with a simple text game using something like . Even if you want to create a game with graphics using a more suitable engine, Twine can be a great starting place to map out your story since it has a really nice flow chart style story editor that makes if very easy to keep track of your different routes and choices in a visual way.

If you want to make VNs then is usually just about the best framework to turn to. It requires really next to no programming to get up and running unless you want to add in game mechanics that are atypical of standard VNs, in which case you'd need to know a bit of Python and in particular how to work with , the underlying engine that Ren'Py is built on.

If you want graphics you have several options that will depend on your skill level and whether or not you plan to sell the game or not. If you don't plan to sell it and just want to give it away freely, then you can get away with a lot of stuff you wouldn't be able to otherwise, such as using stolen images from real porn or art grabbed from the web or even other games. This usually leads to poor results, and you obviously can't profit from it without serious risk, but it is the easiest way.

If you have any artistic ability in 2D or 3D then all the better, you'll want to leverage those skills. If not and you are at least willing to learn the basics of tweaking and posing pre-made models you can look into using or or to get pretty decent looking images with fairly minimal effort. If you want to be legit about it, then Daz will cost you a fair bit, since it is heavily focused around their asset market. The software itself is free, but all the assets you don't provide yourself or get from their free section will have a price tag associated with it.

If you don't have great art skills but would still like to learn and try your hand at making original work and you don't want to spend money on expensive software, then is a great free/open-source option for digital painting (though you'll definitely want a if you want to do digital drawing/painting). On the 3D side of things is , which again is free/open-source and an amazingly powerful tool that easily gives anything from Autodesk a run for their money.

It would also be a good idea to take a look through that's stickied here on this forum, it has links to tons of useful resources.
 

SoulFoZoid

Member
Game Developer
Aug 26, 2017
265
439
Very good post about idk how to top it off. So ill just make a quick usefull tips.

1. Chose a game engine you are comfortable with. Rempy is good, free gets the job done. But if you made a game before in Unity you might be better off using a framework like UTAGE.

2. The art is your landing page the majority of games now use Daz, Honey Select, TK17, Adobe Fuse, XnaLara models etc. The best advice is to have a look that is different from the other games.

3. On render settings how to remove the grain and dirt from the images. You find the global illumination settings and crank up the divide shadows. This also applies to the lights you use they might have a global setting or on per selected object. The basics is that the granny footage is generated by the low resolution map applied on the shadows and that map need to be divided.

4. UI (User Interface) simple and clean if you have complex mechanics be sure to have an introduction phase that explains in stages not all at once but gradually.

5. Start small and add parts that are independent. The more links in you mechanics the harder it is to get further.

6. Chose a specialization. Some parts of the game can stand out based on prior experience in life you might pose the characters naturally or you might have some good technical skills or the story is well written. If you excel in one department make then make that one thing is prevalent in all parts of the game. Show your best work.

Well good luck.
 
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