Overall 3.7 rating
WARNING
-If you dont want to read plenty of dialogue and engage your brain you will have a bad time. (do not play in that case, tiktok brain/new gen zoomers stay away).
ART
-Character design and models are very good. The H scenes however are just good for the most part. Scenes are animated but nothing crazy just evolving loops of the scene. Music is ok. Small amount of dialogues are voiced, but its not voice acted. Mostly its just grunts, sighs, giggles etc.
STORY
-The story and dialogue is engaging for the most part, but nothing special. Good overall. However some parts of the story, especially the ending imho is stupid and makes no sense. Reading dialogue is fairly important.
-Choices matter and they matter quite a bit sometimes. From just relation gains to new dialogue/option unlocks and complete story shifts. Choices are not braindead and require you to think and read most of the dialogue beforehand. Especially because you are restricted in your daily "action points" and with how many people you can talk to with "Conversation" option.
GAMEPLAY/CONTENT
-Scene clicker. Point & Click. You click on the map to move in between scenes and on characters to interact with. You move around talking to different characters trying to improve relations, each week there is new dialogue.
-You have 3 stats that you have to level (these matter)
-Each week after you have exhausted your AP, you can go to your room to "Plan" which will replenish your AP to 10 and end the week. But also here you can choose if you want to improve certain stats or relations with certain characters.
-Each week you get 10 AP - action points. You can spend AP on:
-Training - 2AP - certain characters can train certain stat
-Conversation - 4AP - advanced dialogue option with characters.
-Minigames - 6AP - you get stats and gold if successful.
-Minigames
-Gold, you get gold from various activities, dialogue etc. But mostly from minigames.
-You can spend gold at 2 locations:
-Keep in mind there are different tabs here for different items that could be quite beneficial.
CODING/CONSTRUCTION & POLISH
-Fast forwarding dialogue exists, but its not very practical having to click the button every time. However the dialogue often gives hints about stuff happening in the game so reading it could be important.
-Saving exists but its not good. You cannot save in most dialogues, choices, even some locations. When you do load your save it will reset that day...so you start at the begining of that day. Quite annoying, so plan carefully. This however gives things more weight which is kinda nice actually.
-Gallery for scenes exists, its ok could've been done better.
-There is a relationship status info button which is nice.
-Dialogue history exists but its kinda janky with scroll wheel (needs fixing).
-Performance, i had 0 issues with performance on a older setup i5 9600k ,rtx 2060, 32gb, 1920x1080, win10.
-Moving in between scenes, clicking too much wish it was constructed better. So there is no submenu clicking.
Wish it had more characters and more content per character, feels too short even though the game isnt too short. Also some QoL is needed for a better experience. The games base has serious potential.
WARNING
-If you dont want to read plenty of dialogue and engage your brain you will have a bad time. (do not play in that case, tiktok brain/new gen zoomers stay away).
ART
-Character design and models are very good. The H scenes however are just good for the most part. Scenes are animated but nothing crazy just evolving loops of the scene. Music is ok. Small amount of dialogues are voiced, but its not voice acted. Mostly its just grunts, sighs, giggles etc.
STORY
-The story and dialogue is engaging for the most part, but nothing special. Good overall. However some parts of the story, especially the ending imho is stupid and makes no sense. Reading dialogue is fairly important.
-Choices matter and they matter quite a bit sometimes. From just relation gains to new dialogue/option unlocks and complete story shifts. Choices are not braindead and require you to think and read most of the dialogue beforehand. Especially because you are restricted in your daily "action points" and with how many people you can talk to with "Conversation" option.
GAMEPLAY/CONTENT
-Scene clicker. Point & Click. You click on the map to move in between scenes and on characters to interact with. You move around talking to different characters trying to improve relations, each week there is new dialogue.
-You have 3 stats that you have to level (these matter)
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-Each week after you have exhausted your AP, you can go to your room to "Plan" which will replenish your AP to 10 and end the week. But also here you can choose if you want to improve certain stats or relations with certain characters.
-Each week you get 10 AP - action points. You can spend AP on:
-Training - 2AP - certain characters can train certain stat
-Conversation - 4AP - advanced dialogue option with characters.
-Minigames - 6AP - you get stats and gold if successful.
-Minigames
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-Gold, you get gold from various activities, dialogue etc. But mostly from minigames.
-You can spend gold at 2 locations:
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CODING/CONSTRUCTION & POLISH
-Fast forwarding dialogue exists, but its not very practical having to click the button every time. However the dialogue often gives hints about stuff happening in the game so reading it could be important.
-Saving exists but its not good. You cannot save in most dialogues, choices, even some locations. When you do load your save it will reset that day...so you start at the begining of that day. Quite annoying, so plan carefully. This however gives things more weight which is kinda nice actually.
-Gallery for scenes exists, its ok could've been done better.
-There is a relationship status info button which is nice.
-Dialogue history exists but its kinda janky with scroll wheel (needs fixing).
-Performance, i had 0 issues with performance on a older setup i5 9600k ,rtx 2060, 32gb, 1920x1080, win10.
-Moving in between scenes, clicking too much wish it was constructed better. So there is no submenu clicking.
Wish it had more characters and more content per character, feels too short even though the game isnt too short. Also some QoL is needed for a better experience. The games base has serious potential.