- May 19, 2019
- 62
- 114
TL;DR: Would splitting a game into two make sense if you basically have two completely different things you want to do, that appeal to different people - that share characters and setting - but not story, scenes, or gameplay?
Long version: We're in the early stages of development, mostly doing character design and early art. We basically had two somewhat different ideas for where we wanted the plot and scenes to go, and decided to just give the player a choice. But now we're kind of realizing those two ideas appeal to two very different types of people, and that having them together in the same game would just not really make sense. In case you're wondering, one of the ideas was MC teacher x students harem, while the other one was not having a teacher, but instead just follow the students, no main mc, just make choices for everyone (kinda like Until Dawn and The Dark Pictures Anthology, but without the horror). As you might see the narrative, scenes, and the way to make decisions, and even the focus of the content would be completly different, so both things are kind of incompatible. However we do want to keep the characters and setting we already created.
Would it then make sense to just release two different games that share some of the assets and early set up? To me that feels kind of dirty, but it might be different for everyone else. Or should we just choose one to stick with and forget the other?
PD: in case you made it this far, here is an early preview of one of the characters
Long version: We're in the early stages of development, mostly doing character design and early art. We basically had two somewhat different ideas for where we wanted the plot and scenes to go, and decided to just give the player a choice. But now we're kind of realizing those two ideas appeal to two very different types of people, and that having them together in the same game would just not really make sense. In case you're wondering, one of the ideas was MC teacher x students harem, while the other one was not having a teacher, but instead just follow the students, no main mc, just make choices for everyone (kinda like Until Dawn and The Dark Pictures Anthology, but without the horror). As you might see the narrative, scenes, and the way to make decisions, and even the focus of the content would be completly different, so both things are kind of incompatible. However we do want to keep the characters and setting we already created.
Would it then make sense to just release two different games that share some of the assets and early set up? To me that feels kind of dirty, but it might be different for everyone else. Or should we just choose one to stick with and forget the other?
PD: in case you made it this far, here is an early preview of one of the characters