Simple, sexy and full of potential
For 0.2 Demo, this is already playable, which is saying a lot.
This is my first review on F95, I hope I did it right. I decided to write my first review because this game is full of potential.
Game structure
The game structure is very similar to Sunsetrider7's "Something Unlimited" or Akabur's "Princess Trainer", you capture superheroines to train them, while replacing them with replicas, so the heros won't suspect a thing. As of 0.2 here is no resource management, no grinding, no idiotic minigames, no bad ends, just click and watch. In my opinion, it is a tad bit bland. I think the game needs some simple resource management and have some kind of shop to buy things to give a sense Doctor Doom is actually running a cabal instead of just scheming. (No minigames though, please)
Story
A big improvement from other trainiers though, is that Behind the Doom has a clear cut story, and is not confusing at all. At 0.2 demo it already has a fleshed out conspiracy, and healthy cast of characters. I can tell the script writer actually did his research. The world is more alive, and more interactive then "Something Unlimited" and bigger than other trainer games, which is a mighty good thing. A pleasant surprise is, the doombots that impersonate the heroines, actually sabotage the heroes by being promiscuous and starting affairs, on the other hand, you have heroes who are spies. That is a logical step-up and good thinking. Big applause from me.
Art
The art is great, I like the style. Polaris and Wanda are my favourites. It feels like those "Celebrity" drawings from rule34. However at times it feels a bit crude and the faces look off. She-hulk scenes and Carol's BJ definitely look strange, please fix those.
Improvement Suggestions
I'm going to dump everything I like in this genre into the suggestion box.
1. Different flavor texts during repeated sex scenes.
Take our covergirl Wanda for example, it would be great if flavor texts change a tiny bit every time you request the act. I don't think Wanda would impersonate Sue for every BJ, right? I also think Wanda would comment that Doom likes BJ, if he keep requesting it. Another thing is, if you are requesting BJ from Wanda and Polaris is present, maybe Polaris would comment on it. I think these little comments make the world much more lively.
2. Simple Paperdoll system for costume/toys/bodywriting/cum
The idle avatar of the superheroine should look different, based on what Doom did earlier. A blush, a change of clothes, attached toys, etc etc. Another thing is having a "Status camera" that monitors the captive's private bits and backside, like a photo with their ass at the centre, Japanese games does that a lot. If you wrote something on it or came in it earlier, then there will be markings on that butt. I also think there should be a "health/arousal/anger bar" to monitor the heroine. I think Doom is a meticulous bastard who never misses a detail like that.
3. Resource management.
There should be some kind of resource management as a story device, say money, to reflect Doctor is rich and powerful, but there is still an extent to that power. After all, Doombots don't grow from trees, right? An idea is, Doom might be very well-off and owns some astronomical number, and he can handle the first few chapters of the story without caring about money at all, but as his foes become stronger, say Magneto, or Maestro Hulk, his money and wealth must begin strain. I think seeing a number drop a little, after a fight with avenger, or from dispatching a doombot, shows something actually happened and adds a lot of realism, even if it is just dropping chump change from an astronomical number.
4. Objective hints.
It would be great to have something telling the player where to go, or that a certain point is the end of the game version. A lot of developers think it's a waste of time, but I think "getting lost" killed the playability for a lot games.
Warning for the creator
Try to watch out for a pitfalls that most games fall into.
Idiotic minigames.
Grinding.
Complex maps.
Bad ends without saves.
6 month gaps between updates.
Abadonning the project.
Patreon paywalling.
Missable artworks
Word walls.
Conclusion
Despite my nitpickings here and there, I cannot stress enough that this game has a simple but effective mechanic, a healthy cast ofcharacters and excellent artwork. Give it a few more updates, I think if the developer does not abandon it, it will become some of the biggest stars on F95 and Patreon.