Mod Ren'Py Being a DIK Walkthrough+Cheat Mod [v0.10.1][scrappy]

4.70 star(s) 31 Votes

budgierless

Newbie
Aug 6, 2020
84
20
I don't think I did, but if you let me know what about it needs fixing I could take a look
OH, I guessed most new about this as it as been noted more then afew time in this thread, anyways:
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4155, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1313, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 770, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO'

Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Being a DIK 0.9.1
Sun Jan  1 03:44:27 2023
[/CODE]
 

diferender

Newbie
Mar 2, 2018
22
57
OH, I guessed most new about this as it as been noted more then afew time in this thread, anyways:
Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4155, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1313, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1100, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 770, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'OO000000OO0O0OOOO'

Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Being a DIK 0.9.1
Sun Jan  1 03:44:27 2023
[/CODE]
What were you doing when you got that error?
 
May 27, 2022
9
7
Since I have enabled all of the paths in previous season, in this season lot of paths are scrambled and some of the story and scenes are skipped.

Does this new mod version work for ''harem'' path or should I wait till it gets fixed/updated for all paths to be enabled?
 

budgierless

Newbie
Aug 6, 2020
84
20
What were you doing when you got that error?
Near start of 0.9.1 when tommy is talking to jacob when he was trying to scare him, I click the music app and always gets this error, but its the same at any point in the game, i am unable to use the app, the only thing different i have is this! Look at my save file and see if the music app works for you.
 
Last edited:

Mr.Grim

Newbie
Apr 28, 2019
87
58
Huh weird so depending on what Affinity you on will decide How easy the party planning is gonna be. I prefeer Chick party planning a lot easier.
 

budgierless

Newbie
Aug 6, 2020
84
20
I think that's gotta be it. Isn't that supposed to be for v0.8.3? That is, Seasons 1 and 2, right?
No that is from 9.1, but the music app was working in season 1-2 at the time, i tihnk if i remember right that the dev made the music app addon around esp7 but cant be sure.

Also just seen this: HERE
 

Im The Night

Member
Apr 22, 2021
123
39
Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
  • New feature:
    • Menu options now show whether a particular option has any special results if you have a specific affinity
  • Improvements:
    • Menu options get resized when there are multiple lines
    • Added several characters to the variables menu
    • Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
    • Cheat menu can be closed by pressing the Esc key
  • "Bug" fixes:
    • Removed DPC's code that closed or looped the game when you have scrappy's mod
    • The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
  • WIP:
    • Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
  • Notes:
    • This isn't compatible with scrappy's mod, you have to have only one or the other
    • Any feedback is greatly appreciated
    • I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
    • So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
It didn't run on Brandy's android port
 

monokulo

New Member
Nov 23, 2018
7
2
Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
  • New feature:
    • Menu options now show whether a particular option has any special results if you have a specific affinity
  • Improvements:
    • Menu options get resized when there are multiple lines
    • Added several characters to the variables menu
    • Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
    • Cheat menu can be closed by pressing the Esc key
  • "Bug" fixes:
    • Removed DPC's code that closed or looped the game when you have scrappy's mod
    • The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
  • WIP:
    • Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
  • Notes:
    • This isn't compatible with scrappy's mod, you have to have only one or the other
    • Any feedback is greatly appreciated
    • I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
    • So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
you're a hero
 

Redd-rot

Newbie
Oct 19, 2022
22
16
Since I have enabled all of the paths in previous season, in this season lot of paths are scrambled and some of the story and scenes are skipped.

Does this new mod version work for ''harem'' path or should I wait till it gets fixed/updated for all paths to be enabled?
I think "harem" path is no longer possible. Too many incongruences.
 

Redd-rot

Newbie
Oct 19, 2022
22
16
Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
  • New feature:
    • Menu options now show whether a particular option has any special results if you have a specific affinity
  • Improvements:
    • Menu options get resized when there are multiple lines
    • Added several characters to the variables menu
    • Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
    • Cheat menu can be closed by pressing the Esc key
  • "Bug" fixes:
    • Removed DPC's code that closed or looped the game when you have scrappy's mod
    • The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
  • WIP:
    • Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
  • Notes:
    • This isn't compatible with scrappy's mod, you have to have only one or the other
    • Any feedback is greatly appreciated
    • I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
    • So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
Maybe Scrappy and you could work together and share ideas?
 

Redd-rot

Newbie
Oct 19, 2022
22
16
What i was thinking. Bella said if we cheat on the midterms "i don't know if we made the same test". Sooo could Scrappy add in the cheat console the option if we cheated or not on the test?
I think she say that too if you don't cheat. I didn't cheat and I get that too.
 

monk456

Member
Apr 3, 2018
318
567
Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
  • New feature:
    • Menu options now show whether a particular option has any special results if you have a specific affinity
  • Improvements:
    • Menu options get resized when there are multiple lines
    • Added several characters to the variables menu
    • Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
    • Cheat menu can be closed by pressing the Esc key
  • "Bug" fixes:
    • Removed DPC's code that closed or looped the game when you have scrappy's mod
    • The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
  • WIP:
    • Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
  • Notes:
    • This isn't compatible with scrappy's mod, you have to have only one or the other
    • Any feedback is greatly appreciated
    • I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
    • So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
First of all, thank you for this mod. Scrappy's one is amazing, but I just don't have the patience to start different playthroughs. But I kinda feel sorry for your notifications until DPC finishes the game, hope you're in for the ride!
 

Marvelboy22

New Member
Jan 30, 2021
11
3
Alright, so following up on this, I got around to work on my own take of scrappy's mod. Essentially, it has the same functionality, however I improved it a little bit (personal taste, of course).
  • New feature:
    • Menu options now show whether a particular option has any special results if you have a specific affinity
  • Improvements:
    • Menu options get resized when there are multiple lines
    • Added several characters to the variables menu
    • Made almost every single bool value in the game editable in the variables menu (should probably change that tab to Flags, maybe)
    • Cheat menu can be closed by pressing the Esc key
  • "Bug" fixes:
    • Removed DPC's code that closed or looped the game when you have scrappy's mod
    • The Bella arriving and shots starting event no longer infinitely loops when you have several branches active
  • WIP:
    • Harem route to allow you to view as many scenes as possible in a single playthrough (I don't have an ETA on this yet)
  • Notes:
    • This isn't compatible with scrappy's mod, you have to have only one or the other
    • Any feedback is greatly appreciated
    • I didn't proofread it that much, so excuse any typos and just let me know if you find any so I can fix them
    • So far I only added hints to EP9's choices, so if you want to play Interlude with a walkthrough you should use scrappy's mod, but I'm planning on getting to that, as well as going back to Seasons 1 and 2 to do the same there
View attachment 2276096 View attachment 2276099 View attachment 2276101 View attachment 2276102 View attachment 2276103 View attachment 2276104 View attachment 2276105 View attachment 2276106
How to install??
 

diferender

Newbie
Mar 2, 2018
22
57
Scrappy's one is amazing, but I just don't have the patience to start different playthroughs.
Yeah, same. I've always used it, but I've also thought the "Variables" section was a little bare, especially when at the end of EP8 the principal is watching Jade's video and I realized that's one of the variables we couldn't change with scrappy's mod.
hope you're in for the ride!
Hopefully, though when I remade the mod I left everything set up so that almost anyone could take it up and add characters, variables or hints. I've yet to document it, tho.
 

budgierless

Newbie
Aug 6, 2020
84
20
Yeah, same. I've always used it, but I've also thought the "Variables" section was a little bare, especially when at the end of EP8 the principal is watching Jade's video and I realized that's one of the variables we couldn't change with scrappy's mod.

Hopefully, though when I remade the mod I left everything set up so that almost anyone could take it up and add characters, variables or hints. I've yet to document it, tho.
Any update on fixing the music app bug??
 
4.70 star(s) 31 Votes