If I had to sum up my opinion on this game, it would be, "what a shame".
Because it has some really nice parts, an interesting enough cast of characters and good arts. The plot is nothing extraordinary, but it's to the point.
Note I won't even discuss the "RPG" part of it. It's bad. But it's ok, I'm used to it, and just whip out the usaul RPG maker cheat tool to skip combat as much as possible. Just want to say though. Why only 3 party members yet 6 companion? Why is it so annoying to change party member? Why?
So, what weng wrong? What could be improved?
To keep it short, I can't help but think the devs had a lot of ideas, some that appear in dialogue, some that appear in half-baked mechanics, but somehow it never actually gets properly developped and integrated into the gameplay. So you have this awkward game where, while I found the scenes pretty hot, I have no reason to see most of them. Or at least, no gameplay reason.
Now, to make it long and give some examples...
Take the prison bit, the first part of the game. It's weird how much thought they put into this (daily ticket, menial labor, sex labor, hunting underground, cooking, ...) yet forgot the most basic of things: making you go hungry. Because really, why prostitute yourself for food if you never get hungry anyway? That made me laugh actually. Is it a bug? Anyway, the whole meal thing is that you need to eat a certain amount to progress to the next part of the game, that's it. Prostituting will make it go a bit quicker, yeah, but not needed really. The whole cooking thing is wasted since it's only pure demerit, best entirely ignored (unless I missed how to make it work, I wasted a lot of time trying to make it work but kept getting poisonned and sick)
There is just so much potential here. It is said that they are looking for whores for a soon to open brothel, and are interested in protagonist, so there could be a time limit of sort. You also should get hungry, and making it delibitating enough that just the basic everyday stuff is barely enough to cover it or even insufficient, thus that you either need to explore cooking or prostitution to get ahead and go to the next part of the game.
All the above is true for most parts of the game. You are generally put in a situation where, logically, you should expect some manner of choices/compromises to make but...never. Sometimes characters say you have a time-limit, but there is none gameplay wise. Sometimes characters say selling yourself would be easier, but actually it is almost more time consumming and "harder".
This boils down to the "lust town" which is the place with the most H-scenes but which, in practice, should be entirely skipped from the protagonist point of view. It's a money and time sink, giving back nothing yet costing a lot. Of course, the player should definitely go there if they like the scenes...But is the protagonist that much of a nympho? No, she isn't. So why?
The game said why they should though: it is a place to foster loyalty. Now, imagine if there was some kind of suspicion system in the game in which if they doubt your loyalty too much it is game over, and here is a reason to go there. Of course, others ways to reduce suspicion should be given too.
Obviously, sex shouldn't always be the correct answer. Again, the game has an answer to that, even though it isn't truly used: the lewd crest. This thing has a level and sometimes level up! But...It has not effect?! What if high level of it had some detrimental effects...?