Hiya, would appreciate a little help here!
So, there is this Unity game from miconisomi from 2015 which I found a decent UI translation for, a couple of .PNG files basically, which would have to be changed in the assets. In the UI TL instructions, they mention a "Unity Asset Viewer" program with links, which can replace Texture2D assets without any hassle - but of course it cannot be found anywhere anymore (at least I couldn't), so I need a workaround.
This texture replacer seemed like a jackpot, but alas...
The relevant BepInEx (x86, mono, v5.X) crashes the game. To make matters more infuriating, their only a-little-bit-more-than-a-year older game from 2016, gladly starts up with BepInEx v5.X, also, the effing latest bleeding edge build (x86, mono, #729) actually starts up this 2015 game I need some assets replaced in, but your plugin -as luck would have it- won't work with it... xD
I know this is maybe more a BepInEx question, but do you perhaps have a recommendation,
kumarin? Honestly, if there's something that can decompile the assets and then recompile with those few translated .pngs, would be fine by me - any suggestion welcome; but maybe there is a way to make this work with the latest bleeding edge version?
Thx.