Best assets to start off with in Daz3d?

mmfcjf

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Sep 15, 2021
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Hello all,

I am exploring making my own visual novel, and as I scan through the massive amount of assets available for the program I figured it would best to lean on the experience of those who've already done this.

What would you recommend as the most important assets to get as the foundation to making a game?

There seems to be a number of genital assets for male and female. Is one better than any other? What about sex poses and animations?

Appreciate all thoughts, feedback and links.
 

Deleted member 1121028

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Get your skins right from the start (fonctional SSS, correct shading, decent maps).
Keep in mind good looking skin doesn't have always the best promo shot.
Babina (who use Uber shader) and Victoria 8.1 (who use PBRSkin shader) are good places to see how cool skin are made.

In term of mesh realism (imho), Daz genitals>NGV8>the rest (not fan of caricatures, some people love it).

Animation is a whole subject in itself. Google how basic animation are made to try to get the gist of it.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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What would you recommend as the most important assets to get as the foundation to making a game?
TL;DR: Models > Gens > Environments > Hair > Clothes/Props/Poses should be the priority.

When it comes to Daz assets, try them before you buy them. Always. The PAs do a good job of promoting the bright spots and hiding the not-so-bright stuff. Non-Figure related things you might want: ManFriday's RenderQueue, MeshGrabber, Look at Me, Scene Optimizer and Ultimate Skin Manager (for the lazy) by the same PA.

Models/figure (as no_name already touched on. Colm Jackson, Bluejaunte(sp?), Victoria 8/8.1, Mousso, are pretty good places to start.) > genitalia (NGV8 work on almost every figure, but not all Daz figures come with gens. Dicktator/XY are comparable, just use whichever looks better to you.) > Environments (Fugazi1968/Ironman are bar-non the best on the Daz store. Stonemason, too, just make sure you have a rig capable of using it. Tesla3dcorp and Polish are hard to go wrong with as well. TruForm (on Renderosity.) has a lot of great stuff, as well. Again, need a beefier rig for his stuff.) > Hair (outoftouch, AprilYSH, WindField, and Rarestone/Nirvana stuff if you can find it are nice (Rarestone is Ravenstone now, iirc, and no longer on the Daz store. I believe she's on Renderosity.) as well. Propschick has some decent hairs too. > Clothes/Props/Poses (Hard to go wrong with clothes on the Daz store. They're all pretty good when it comes to the newer stuff. You'll gather props with the more environments you get, and poses are tricky. You can do them all yourself, but it can take a while. Zeddicus's poses are the only one's I'd really buy, though I use and a fair bit.)

You're going to run across these one-click packages that do all the lighting for you (somewhat), and while there's nothing inherently wrong with them, you're better off learning how to manually light scenes in Daz via Spotlights, Pointlights, and Emissives before you start using the aforementioned packages. You'll have far more control over the lighting, and the knowledge of knowing what lights and what style of lighting will look best for the scene. I will recommend , though. Makes your life easier for bigger scenes with lots of small lights, or even godrays.

As far as animations go, there are premade ones (Stimuli and AnimArts), but they aren't exactly cheap (specifically AnimArts) and in the former's case, overused. You're better off looking at some tutorials and see if you can get your head around it. But as mentioned, it's a whole different beast, especially with Daz. Learn the tool itself, and then come back to animation later.
 

Deleted member 1121028

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I did play few porn VN last week and definitely some amateur get 'trapped' into terrible skins.
Someone should write "Daz skin 101 do or don't" to identify fucked up patterns :unsure:.
 
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myuhinny

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Another thing that many DEVs should have is a back up storage container so they can put everything there so if something ever happens with their computer the game will not get nuked because of lost assets. I bought a 8 terabyte one last year to store all of my stuff on.
 
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Sakrilas

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Another thing that many DEVs should have is a back up storage container so they can put everything there so if something ever happens with their computer the game will not get nuked because of lost assets. I bought a 8 terabyte one last year to store all of my stuff on.
Totally. Every few days I backup my DAZ stuff into an external hard drive. is an amazing application to do this sort of thing.
It takes a few minutes to synchronize everything, totally worth it.

I did play few porn VN last week and definitely some amateur get 'trapped' into terrible skins.
Someone should write "Daz skin 101 do or don't" to identify fucked up patterns :unsure:.
I would love to learn more about Skin Selection, I don't know anything about those, I just put skins I think look nice.
 

myuhinny

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I mostly just use it for games and DAZ assets. Though I did set up folders and separate them. Hair here outfits here. Then inside those folders I made another folder and named them image folder and each file I opened I pulled the image out renamed them and added what body type each was for. If it didn't have a image file I would search the internet or where I got it from to get a image of it.

This way I can open the folders on my external drive and cruise through the photos to find the ones that I want to use it also helps if I forget what one is called or looks like.
 

Sakrilas

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Anything you recommend? Been looking for a backup drive, but all the reviews I've seen on the bigger 8TB+ ones just seem to be getting shit on. Have my eye on the Seagate FireCuda 8TB HDD currently.
I realize you're not asking me, but I hope you won't mind if I chime in too, since this is also an area I have interest in.

Instead of a single large HDD, have you considered getting multiple smaller ones in RAID?

The redundancy brought by the RAID setup makes it much less likely that you'll lose / corrupt data. It also increases read efficiency.



For the sake of full transparency here, I haven't tried using this setup. At the moment my backup is done in a single 3TB HDD. But I am considering moving towards having a NAS in my home.
 

MissFortune

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I realize you're not asking me, but I hope you won't mind if I chime in too, since this is also an area I have interest in.

Instead of a single large HDD, have you considered getting multiple smaller ones in RAID?

The redundancy brought by the RAID setup makes it much less likely that you'll lose / corrupt data. It also increases read efficiency.



For the sake of full transparency here, I haven't tried using this setup. At the moment my backup is done in a single 3TB HDD. But I am considering moving towards having a NAS in my home.
I don't mind at all. I looked a bit into it (had a friend recommend it as well.) before deciding on the one large HDD route. It's just a bit out of my price range/more than I'd be comfortable spending on something I'll be pulling out once every couple of weeks. Thanks, though. :)
 
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Deleted member 1121028

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I would love to learn more about Skin Selection, I don't know anything about those, I just put skins I think look nice.
Textures apart, most common redflag is skin that uses PBR/Specular as base mixing (more likely to be genesis 3 skin), 9 out of 10 shader part will be terribly outdated. Or any skin that use mono SSS mode and has greyscale map slotted in translucency (completely outdated). Translucency weight under .75 is generally self defeating (as UberShader is a pseudo PBR workflow based on translucency for SSS; would argue it's the main show). Some creator overplay their hand with specularity layers like enabling gloss + dual lobe + top coat + .. = ???, 99% case you need dual lobe and a top coat. Some also uses specular map for roughness one (and it's very common :s). Then wrong transmitted color values, by far the fastest way to broke a skin SSS as it's not just a color (you learn the hard way lol).

Not this is in order to milk the best you can from any skins and something that looks good on most conditions.
 
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Sakrilas

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Textures apart, most common redflag is skin that uses PBR/Specular as base mixing (more likely to be genesis 3 skin), 9 out of 10 shader part will be terribly outdated. Or any skin that use mono SSS mode and has greyscale map slotted in translucency (completely outdated). Translucency weight under .75 is generally self defeating (as UberShader is a pseudo PBR workflow based on translucency for SSS; would argue it's the main show). Some creator overplay their hand with specularity layers like enabling gloss + dual lobe + top coat + .. = ???, 99% case you need dual lobe and a top coat. Some also uses specular map for roughness one (and it's very common :s). Then wrong transmitted color values, by far the fastest way to broke a skin SSS as it's not just a color (you learn the hard way lol).

Not this is in order to milk the best you can from any skins and something that looks good on most conditions.

Oh wow, thanks again no__name , you've been giving me so many great advices, I really appreciate that!