Hi! First of all, thank you in advance. I know there are a lot of posts like this, so I appreciate all the help you can give me and the time it will take you to write your replies.
I want to start by talking a bit about myself, but you can skip that and go straight to my question if you don't have much time.
I know this road is going to be long and bumpy, and I won’t create a hit with my first game. So instead of making the game of my dreams, I would like to start with a demo focusing on the main sex mechanic, with almost no story. Then I would jump to a smaller project, adding some story and slightly more complex mechanics that I can finish, so I can eventually move on to a more complex game where I can apply everything I’ve learned.
For this demo, I want to focus only on the main sex mechanic. I'm greatly inspired by Rogue-Like Evolution, Hypno App, Round and Round Molester Train and especially Bell Master from an ethical standpoint. I want to create a sex scene mechanic that allows you to do whatever you want to a woman, focusing on giving her the most intense orgasms but without the rape or hypno aspects—instead, focusing on stats like trust and relaxation, as in Bell Master. You will need to develop her sexual areas, and you’ll be able to edge her to give her the strongest orgasm—even to the point of breaking her (where she can't cum anymore)—but all with her consent and without abusing her. I also want to focus on different actions and levels of orgasm she can achieve until the last aheago/broken level.
To make that demo, and after reading a lot of other threads, I have two questions:
First, what is the best engine to start with, considering that I don’t have much coding experience, and the help I can get from the senior coder is more as a consultant than as an actual coder?
I’ve read that Ren'Py is the easiest one to learn and the simplest too, but with multiple stats to manage and not wanting to make a visual novel, I’m not sure it’s the best way to go.
Dittymyman wanted to make a remake of Rogue-Like Evolution, and he chose Godot, so I think that might be the best way to go, especially since ONI used Ren'Py and is famous for his spaghetti code, which is very difficult to mod.
And then there’s Unity, which I don’t like very much as a player, but I’ve heard it has a lot of benefits—though it also has a steeper learning curve for someone without coding experience.
The second question is 2D or 3D?
I really like 2D art, and yes, I know 2D can be quite expensive, and Ren'Py doesn’t support 3D. While 3D can be quite expensive at first, it can become cheaper, and Unity would be great for that. However, from what I know, Godot can handle both, as it is currently focused on 2D and has a 3D engine in development. Still, I would like to know your opinions and recommendations.
I want to start by talking a bit about myself, but you can skip that and go straight to my question if you don't have much time.
You don't have permission to view the spoiler content.
Log in or register now.
I know this road is going to be long and bumpy, and I won’t create a hit with my first game. So instead of making the game of my dreams, I would like to start with a demo focusing on the main sex mechanic, with almost no story. Then I would jump to a smaller project, adding some story and slightly more complex mechanics that I can finish, so I can eventually move on to a more complex game where I can apply everything I’ve learned.
For this demo, I want to focus only on the main sex mechanic. I'm greatly inspired by Rogue-Like Evolution, Hypno App, Round and Round Molester Train and especially Bell Master from an ethical standpoint. I want to create a sex scene mechanic that allows you to do whatever you want to a woman, focusing on giving her the most intense orgasms but without the rape or hypno aspects—instead, focusing on stats like trust and relaxation, as in Bell Master. You will need to develop her sexual areas, and you’ll be able to edge her to give her the strongest orgasm—even to the point of breaking her (where she can't cum anymore)—but all with her consent and without abusing her. I also want to focus on different actions and levels of orgasm she can achieve until the last aheago/broken level.
To make that demo, and after reading a lot of other threads, I have two questions:
First, what is the best engine to start with, considering that I don’t have much coding experience, and the help I can get from the senior coder is more as a consultant than as an actual coder?
I’ve read that Ren'Py is the easiest one to learn and the simplest too, but with multiple stats to manage and not wanting to make a visual novel, I’m not sure it’s the best way to go.
Dittymyman wanted to make a remake of Rogue-Like Evolution, and he chose Godot, so I think that might be the best way to go, especially since ONI used Ren'Py and is famous for his spaghetti code, which is very difficult to mod.
And then there’s Unity, which I don’t like very much as a player, but I’ve heard it has a lot of benefits—though it also has a steeper learning curve for someone without coding experience.
The second question is 2D or 3D?
I really like 2D art, and yes, I know 2D can be quite expensive, and Ren'Py doesn’t support 3D. While 3D can be quite expensive at first, it can become cheaper, and Unity would be great for that. However, from what I know, Godot can handle both, as it is currently focused on 2D and has a 3D engine in development. Still, I would like to know your opinions and recommendations.