Chapter 9
Story 2/5
Writing 2/5
Characters 2/5
Graphics 3/5
UI 4/5
Between Two Worlds is a slice-of-life story about a group of friends that enjoy playing D&D together. At some point or other our young and perfect MC goes to the library and accidentally picks up a magical tome that could give him unlimited power. UNLIMITED POWER to use however MC wants. Alas, MC is roughly as fun as left-over cardboard in the garage, and ignores the tome of unlimited power in favor of doing fuck all with his life instead.
I quit the game somewhere in chapter 4; I had lost all interest in the story and the characters.
Story 2/5
The story revolves around said group of friends playing D&D once a week, and generally being a close knit group. Much of this will become apparent through banter between the characters, and a heavy slew of exposition pointing out that they are a close knit group. The story moves at a glacial pace, kinda like a grandma at the checkout raffling for exact change in the bottom of her ancient purse. The D&D parts are a fun intermission in the real lives of the characters, and the stories told there do feel like real, if simplified, tabletop adventures. The D&D adventure parts also move forward at a more reasonable pacing, making them feel like the real real story even though the outcomes there have no impact. In fact, the D&D part of the story and the real-life part story seem to be entirely separate so far.
The strangest part of the story is that the main arc, the magical tome that MC finds (for real, not in a TT adventure), is ignored and given only the slightest screen time. This is absurd since a real live magical tome should be very high on the list of importance for anyone, and the lure of unlimited power is highly appealing. I cannot fathom why MC, or anyone, would ignore that potential with nary a thought. MC has nothing going on in his life, but perhaps ignoring a magical tome of unlimited power is also an indicator as to why MC has nothing going on in his life. Either way, it makes for an uninteresting story that fails to captivate or entrance readers into continuing.
The standard logical issues are also present: MC has infinite money and lives in a big house even though he's 20 something and a code monkey?
Writing 2/5
The writing conveys information and the grammar is perfectly fine. The conversations fall into the usual pitfalls: they are stiff/stilted and frequently fall into exposition. The written text also appears to have been developed without consideration for the scenes, as the text often describes what is already in the imagery, leading to more unnecessary text. The writing would greatly benefit from a show don't tell rework. All in all, the writing is serviceable in conveying what the author wants, but it does not have the attunement that makes the story or characters come alive.
Characters 2/5
There are three main girls available and two bros. The girlfriend and main driver of the story is a horny enabler for MC's sexual needs, the first friend is a hardcore girlboss that don't need no man and the second friend is a shy virgin with repressed sexual fantasies. There are some extras around too. The two bros are gay and as such offer no competition for the harem building efforts.
The characters, mostly due to the writing, do not feel distinct. They sound like one and the same personality as they too often fall into monotone exposition. That personality is also a bit on the juvenile side, with much of the banter attempting to establish familial relations instead sounding weirdly distant through the faux PC sermons and shallow statements of sensitivity. They explain far more than is needed or relevant which leads to the skip button getting worn out. In the end, I did not care in the slightest about any character in the story.
Graphics 3/5
The graphics are acceptable and the girls look mostly okay. Many of the scenes reuse older assets so if you have read a few VNs you will recognize the locations. That's an issue with the reader rather than the VN though.
UI 4/5
The text is easy to read and the UI does not get in the way. Some names have dark colors that often mesh with the scene background but that is not a major issue.
Summary
Unfortunately this is not a VN I can recommend (or even finish). While the premise is great, little thought has gone into realizing it. The writing is on auto pilot and does not inspire the reader to find out where it all ends.
Story 2/5
Writing 2/5
Characters 2/5
Graphics 3/5
UI 4/5
Between Two Worlds is a slice-of-life story about a group of friends that enjoy playing D&D together. At some point or other our young and perfect MC goes to the library and accidentally picks up a magical tome that could give him unlimited power. UNLIMITED POWER to use however MC wants. Alas, MC is roughly as fun as left-over cardboard in the garage, and ignores the tome of unlimited power in favor of doing fuck all with his life instead.
I quit the game somewhere in chapter 4; I had lost all interest in the story and the characters.
Story 2/5
The story revolves around said group of friends playing D&D once a week, and generally being a close knit group. Much of this will become apparent through banter between the characters, and a heavy slew of exposition pointing out that they are a close knit group. The story moves at a glacial pace, kinda like a grandma at the checkout raffling for exact change in the bottom of her ancient purse. The D&D parts are a fun intermission in the real lives of the characters, and the stories told there do feel like real, if simplified, tabletop adventures. The D&D adventure parts also move forward at a more reasonable pacing, making them feel like the real real story even though the outcomes there have no impact. In fact, the D&D part of the story and the real-life part story seem to be entirely separate so far.
The strangest part of the story is that the main arc, the magical tome that MC finds (for real, not in a TT adventure), is ignored and given only the slightest screen time. This is absurd since a real live magical tome should be very high on the list of importance for anyone, and the lure of unlimited power is highly appealing. I cannot fathom why MC, or anyone, would ignore that potential with nary a thought. MC has nothing going on in his life, but perhaps ignoring a magical tome of unlimited power is also an indicator as to why MC has nothing going on in his life. Either way, it makes for an uninteresting story that fails to captivate or entrance readers into continuing.
The standard logical issues are also present: MC has infinite money and lives in a big house even though he's 20 something and a code monkey?
Writing 2/5
The writing conveys information and the grammar is perfectly fine. The conversations fall into the usual pitfalls: they are stiff/stilted and frequently fall into exposition. The written text also appears to have been developed without consideration for the scenes, as the text often describes what is already in the imagery, leading to more unnecessary text. The writing would greatly benefit from a show don't tell rework. All in all, the writing is serviceable in conveying what the author wants, but it does not have the attunement that makes the story or characters come alive.
Characters 2/5
There are three main girls available and two bros. The girlfriend and main driver of the story is a horny enabler for MC's sexual needs, the first friend is a hardcore girlboss that don't need no man and the second friend is a shy virgin with repressed sexual fantasies. There are some extras around too. The two bros are gay and as such offer no competition for the harem building efforts.
The characters, mostly due to the writing, do not feel distinct. They sound like one and the same personality as they too often fall into monotone exposition. That personality is also a bit on the juvenile side, with much of the banter attempting to establish familial relations instead sounding weirdly distant through the faux PC sermons and shallow statements of sensitivity. They explain far more than is needed or relevant which leads to the skip button getting worn out. In the end, I did not care in the slightest about any character in the story.
Graphics 3/5
The graphics are acceptable and the girls look mostly okay. Many of the scenes reuse older assets so if you have read a few VNs you will recognize the locations. That's an issue with the reader rather than the VN though.
UI 4/5
The text is easy to read and the UI does not get in the way. Some names have dark colors that often mesh with the scene background but that is not a major issue.
Summary
Unfortunately this is not a VN I can recommend (or even finish). While the premise is great, little thought has gone into realizing it. The writing is on auto pilot and does not inspire the reader to find out where it all ends.