This game has a solid potential that is squandered by its game mechanics. The way that Eric's (the antagonist of the story) influence works is broken, and that idea of influence, in general, isn't a very good one because of how it's gated. You can spend hours of your life doing good deeds and being at the highest demeanor and mood with the girls. You bank almost no influence. The minute Eric appears in front of any of them. You lose all that influence and he gains a ridiculous amount. It is impossible to work off. If this is intended to change as a work in progress, fine. I'll come back and modify the review. But, if this is how the story stays, and especially if there's forced NTR based on that system, it's a hard pass from me. Furthermore, the tips system is nice, but the actual written words need work. They are not clear a lot of the time, and I don't mind hitting a walkthrough, but your game should work without that. Without a guide, it should be possible to understand what to do and the ability to win the girls over should be manageable. As is, if you're not sticking every second to the guide, you'll miss out on important scenes and, even though you are paying attention to it heavily, Eric's influence is so out of whack that it does not feel worth it.
If the influence is a mechanic that's meant to be changed through the big opportunities you finish, just get rid of it. It's just hanging there being a distraction and making players feel like they're not doing the right stuff, even though they most likely are.
Change influence. Change the tips to be more clear. Best of luck!