I really enjoyed this game at first. The Three's Company set-up is fun, and the opening party where you meet the potential harem, as well as starting the competition for the main love interest, was a great kick-off, one of the best beginnings for a VN I've encountered yet. But, it seems to me that with each update (which are fairly infrequent), the game gets... less enjoyable.
It's got this weird vibe, like a 50s romp with Sophia Loren and Marcello Mastroianni, veering wildly from lewd to sentimental, and the MC, a country bumpkin with a magic penis who is just now learning that women and sheep are different, is increasingly off-putting.
This is a game, with all the standard mechanics, time of day, specific locations to find people, and, of course, relationship points, which mean grind. I have a suggestion, grind-makers: Include a random chance of earning mega points with an event, like how in a JRPG once in a while you get a critical hit. I think that would go a long way to making grind more bearable.
The renders are generally excellent, although I find the sex scenes uneven. Some are quite creative in the posing and camera angles, such as when the roomates are watching TV. Others, such as in the pool, are rather flat and plain.
The Love Interest is wonderful - one of the most attractive characters I've encountered yet. Weird to say, I know, but I wish the pursuit of her had taken longer. Now they've had their nostalgia-laden walk in the mountains it seems things have become rather conventional. The competition with the bf was a great source of tension and plot.
The plot itself has become top-heavy, with more and more characters being added while the earlier ones stand around twiddling their thumbs.
I'm going to talk about a question of personal taste, now, but I'm not impressed with animations in general. The best ones, imho, are the short, little moments of movement between still scenes. The best example I can think of is in another game, one of a car window winding down. The longer and more elaborate the animation, the more the seams and cracks start to show. Figures move like marionettes. In this game, the earlier, shorter animations worked well, but they are becoming bigger, more complex, and really break the illusion. The Love Interest is a beautiful, confident, graceful young woman... until you see her walk. The Dev for this game, who is/are clearly very skilled in rendering, has great ambitions for animations. I think that's unfortunate. There's so much other potential here for something really special.