**EDIT FOR 1.0**
1.0 is officially out.
And it's effectively more of the same, just a bit more polished. But it's still clearly an alpha, or if i'm being generous, an early beta, of an actual game. H-Animations now feel properly paced and there's a higher chance of getting faster plaps (which I personally like), and there's a mating press animation, which I haven't seen before (I think it may be triggered on lower health).
As for Game Over 2.0, the closest I can tell is that the ending screen when you die is less splotchy, but still just as illegible. And no H-animations sadly when you get downed, so there's no reason to stick around after death. H-Attacks still don't do anything beyond trigger the cumflation debuff system. No damage, no real other downsides. There's not even a hidden death screen if you're sex-attacked at near-0 HP like the Fat Guy where you can effectively lose via sex-attack. Or Sex-Attack draining HP.
Overall the sex-attack system is just cosmetic feeling.
That aside my review below still stands. As it is right now, 1.0 of Arena is effectively a test demo for mechanics. I can't even say it's a mercenary mode exactly given the overall lack of intensity or polish. I will say that the weapon unlocks missions are still fun, and fit the mercenary mode aesthetic. The addition of an intermission to manage your inventory and so on feels right at home with the RE5 inspirations in its inventory system.
Now, the dangerous thing for Versus X is being slow, in my opinion after playing this alpha/beta 1.0 build. There isn't enough here to grab interest sadly compared to games like Tunnel Escape, Infection Lab, Anthophobia and so on that have more of a horror atmosphere, rogue like gameplay or whatever gimmick that lets the game flourish on its own.
That and for as pretty as the H-Animations are, they start feeling very samey after a while, especially given that the pacing of enemy thrusts doesn't speed up or change, its just the same preset pose with a randomized speed, and all the above sex-attack mechanics being ignorable (which they shouldn't really). The lack of variety in fetish/hentai animations isn't so much a lack of NUMBERS or QUALITY but a lack of variation in poses or even speed/pacing/emotion in each pose given. It's ESPECIALLY noticeable for anything that isn't a human-shaped, Julia-sized zombie. From the dogs, to whatever creatures they add later, it'll be vital that they expand on this system, **AND SOON** if they want to ensure Bioasshard is a successful H-Game, and not a mid-Resi clone (especially when RE2make and RE4make exist to satsify that resident evil survival horror gameplay itch).
SO to sum up:
If the final game, the ACTUAL Bioasshard game (not this testbed) doesn't expand on the H-system in a gameplay and fetish/titillation way, the game's gonna fail relatively speaking, because for as pretty as the game looks and how comparatively clean it feels to move around, shoot, and so on,
there isn't enough of any one thing (especially in its XXX porn parody niche, let alone its survival horror niche) to make it worth playing for beyond a couple of hours, if that once you realize you can get grabbed by enemies with relatively little to no penalty and can repeat the process adnauseum with no risk of a game over. At that point, it really starts feeling like a gallery/zombie fuck animation viewer slapped onto an okay/"has untapped potential" RE clone.
I wish VersusX the best, and I hope it doesn't take them another 4 years to push out the "actual Bioasshard" game. But time will tell.
**EDIT FOR 1.0**
Bioasshard was my first big foray into H-Games. Bioasshard was my first introduction to F95, and the community therein. So when I say what I say, it's because I've been following this game fairly early on, and even heard of its beginnings in RPGMaker before it went full 3D. That's how early I was following this thing.
At first I was wow'ed and stuff by it, truly. But over the years....
Given the game's free on F95, I can't complain too much, but I do have some things to say
1. What do we have right now?
An alpha build (at best) to test game mechanics, for a hypothetical "real game", with no seeming plans to add to or refine the H-content (for a direct porn-parody of Biohazard), and no true refinement of earlier mechanics, animations, or user quality-of-life settings.
Its not even much of a survival horror experience, and seems to be that way by design. So its arguably not the best parody of its source, unless exclusively talking gameplay mechanics, rather than how said mechanics are used.
Which wouldn't be a problem, bear in mind, if said arcade missions were each and all well-designed, short and punchy experiences that challenge the player, like the score attacks to unlock weapons... which just isn't the case.
2. Why is it like this?
All this leads me to believe that these devs, while capable of being quite talented, are mismanaged (even if by themselves) to the point where I can't trust them to deliver a good product, even beyond Arena with their "real" Biohazard parody game that is supposed to take mechanics from Arena.
The speed and way the work progresses along, from what we as consumers/players see, is more like a side project to any main projects the devs are doing... which is probably the case given VersusX's varied catalog of things they're doing at any one time.
usually that isn't a problem, but VersusX set up the Biohazard comparisons, and whatever expectations with being a direct porn parody of that, themselves. And it seems, based on their current work, that they just don't care to make the best on these expectations compared to their other projects.
3. What now? What about 1.0? or The "Real" Bioasshard Game thats supposed to come after Arena?
I don't know tbh. But given the devs previous track record of updates, and how the game progressed in game-feel, looks, H-content, and optimatization so far?
I'd say what we see now, give or take some additions like lockpicking and chests i suppose, is what we're gonna be stuck with. Yes, even into the "actual" game, the one that's allegedly supposed to have some form of narrative stapled on.
I do hope I'm wrong, though. But given them juggling other projects, and the slow trickle of levels/H-content after 4 or so years... I doubt it.