Unreal Engine - Bioasshard Arena [v1.0.241 R3] [VersusX]

  1. 1.00 star(s)

    ENDU_MAKYR

    I hate puzzles. I don't like it when there are no hints, because the frustration that comes with trying to figure something out isn't worth it and I don't get any manner of gratification when I do figure it out. Much less so when the puzzle is essentially just searching around for a key. That's not a puzzle, that's a fetch quest. Also, the facial model for the character is very masculine. The head doesn't look right on the body when viewed from the front. Search for a photo of a neanderthal and you'd see a resemblance.
  2. 4.00 star(s)

    Gabn05

    It was quite good, the enemies and scenes are pretty nice. Besides it was able to mantain that dark aura characteristic to these games.

    There are some optimization problems but overall is good. combat feel nice a little clunky but again for a lewd game is incredible. Level design, sound everything is of a good quality. Given the industry that is on.
  3. 4.00 star(s)

    Alex_Horn

    Okay, Bioasshard Arena

    It's a good project, I like it. It's truly a parody of Resident Evil but with its own set of problems, akin to Groundhog Day. You constantly search for keys and ponder the meaning of your existence. Each time you face problems, like how to damn move an item into storage, or my favorite, how almost all enemies can be killed with a regular melee attack, and then finish off the fallen enemy.

    Performance is sometimes good and sometimes bad; there's no middle ground. The character model isn't the most attractive, but you view it from behind, which is a definite plus. It's a shame there's no character customizer or the ability to change the face preset or breast size. I'd like to see a flat-chested option.

    Nonetheless, you can play this, and it's sometimes repetitive but still interesting. However, there's a strong sense of aimlessness. Personally, I didn't encounter any sexual content in the first hour of the game because I was engrossed in the gameplay, rather than engaging in an intensive triceps workout.

    Different jump animations, that's truly what I downloaded this project for (again), and I'm satisfied. Of course, there are more bugs now, but not to the point of tear hair on your head or ass. It depends on what you're used to. However, it's undeniable that the project has slowed down in its development, and the sexual content here is not the main focus. Removing it might even make the game better.
  4. 3.00 star(s)

    bouioasduncoasd

    **EDIT FOR 1.0**
    1.0 is officially out.
    And it's effectively more of the same, just a bit more polished. But it's still clearly an alpha, or if i'm being generous, an early beta, of an actual game. H-Animations now feel properly paced and there's a higher chance of getting faster plaps (which I personally like), and there's a mating press animation, which I haven't seen before (I think it may be triggered on lower health).
    As for Game Over 2.0, the closest I can tell is that the ending screen when you die is less splotchy, but still just as illegible. And no H-animations sadly when you get downed, so there's no reason to stick around after death. H-Attacks still don't do anything beyond trigger the cumflation debuff system. No damage, no real other downsides. There's not even a hidden death screen if you're sex-attacked at near-0 HP like the Fat Guy where you can effectively lose via sex-attack. Or Sex-Attack draining HP.
    Overall the sex-attack system is just cosmetic feeling.
    That aside my review below still stands. As it is right now, 1.0 of Arena is effectively a test demo for mechanics. I can't even say it's a mercenary mode exactly given the overall lack of intensity or polish. I will say that the weapon unlocks missions are still fun, and fit the mercenary mode aesthetic. The addition of an intermission to manage your inventory and so on feels right at home with the RE5 inspirations in its inventory system.
    Now, the dangerous thing for Versus X is being slow, in my opinion after playing this alpha/beta 1.0 build. There isn't enough here to grab interest sadly compared to games like Tunnel Escape, Infection Lab, Anthophobia and so on that have more of a horror atmosphere, rogue like gameplay or whatever gimmick that lets the game flourish on its own.
    That and for as pretty as the H-Animations are, they start feeling very samey after a while, especially given that the pacing of enemy thrusts doesn't speed up or change, its just the same preset pose with a randomized speed, and all the above sex-attack mechanics being ignorable (which they shouldn't really). The lack of variety in fetish/hentai animations isn't so much a lack of NUMBERS or QUALITY but a lack of variation in poses or even speed/pacing/emotion in each pose given. It's ESPECIALLY noticeable for anything that isn't a human-shaped, Julia-sized zombie. From the dogs, to whatever creatures they add later, it'll be vital that they expand on this system, **AND SOON** if they want to ensure Bioasshard is a successful H-Game, and not a mid-Resi clone (especially when RE2make and RE4make exist to satsify that resident evil survival horror gameplay itch).
    SO to sum up:
    If the final game, the ACTUAL Bioasshard game (not this testbed) doesn't expand on the H-system in a gameplay and fetish/titillation way, the game's gonna fail relatively speaking, because for as pretty as the game looks and how comparatively clean it feels to move around, shoot, and so on,
    there isn't enough of any one thing (especially in its XXX porn parody niche, let alone its survival horror niche) to make it worth playing for beyond a couple of hours, if that once you realize you can get grabbed by enemies with relatively little to no penalty and can repeat the process adnauseum with no risk of a game over. At that point, it really starts feeling like a gallery/zombie fuck animation viewer slapped onto an okay/"has untapped potential" RE clone.

    I wish VersusX the best, and I hope it doesn't take them another 4 years to push out the "actual Bioasshard" game. But time will tell.

    **EDIT FOR 1.0**

    Bioasshard was my first big foray into H-Games. Bioasshard was my first introduction to F95, and the community therein. So when I say what I say, it's because I've been following this game fairly early on, and even heard of its beginnings in RPGMaker before it went full 3D. That's how early I was following this thing.
    At first I was wow'ed and stuff by it, truly. But over the years....
    Given the game's free on F95, I can't complain too much, but I do have some things to say

    1. What do we have right now?

    An alpha build (at best) to test game mechanics, for a hypothetical "real game", with no seeming plans to add to or refine the H-content (for a direct porn-parody of Biohazard), and no true refinement of earlier mechanics, animations, or user quality-of-life settings.
    Its not even much of a survival horror experience, and seems to be that way by design. So its arguably not the best parody of its source, unless exclusively talking gameplay mechanics, rather than how said mechanics are used.
    Which wouldn't be a problem, bear in mind, if said arcade missions were each and all well-designed, short and punchy experiences that challenge the player, like the score attacks to unlock weapons... which just isn't the case.

    2. Why is it like this?

    All this leads me to believe that these devs, while capable of being quite talented, are mismanaged (even if by themselves) to the point where I can't trust them to deliver a good product, even beyond Arena with their "real" Biohazard parody game that is supposed to take mechanics from Arena.
    The speed and way the work progresses along, from what we as consumers/players see, is more like a side project to any main projects the devs are doing... which is probably the case given VersusX's varied catalog of things they're doing at any one time.
    usually that isn't a problem, but VersusX set up the Biohazard comparisons, and whatever expectations with being a direct porn parody of that, themselves. And it seems, based on their current work, that they just don't care to make the best on these expectations compared to their other projects.

    3. What now? What about 1.0? or The "Real" Bioasshard Game thats supposed to come after Arena?
    I don't know tbh. But given the devs previous track record of updates, and how the game progressed in game-feel, looks, H-content, and optimatization so far?
    I'd say what we see now, give or take some additions like lockpicking and chests i suppose, is what we're gonna be stuck with. Yes, even into the "actual" game, the one that's allegedly supposed to have some form of narrative stapled on.
    I do hope I'm wrong, though. But given them juggling other projects, and the slow trickle of levels/H-content after 4 or so years... I doubt it.
  5. 3.00 star(s)

    Lakstat

    This game is quite an interesting piece.
    First lets start with the animations of the "spicy" encounters with enemies. I really like those. But there is a lack of variety in those animations, I feel like more can be added and more enemies too. If the new ones keep the previous quality, this game will be a banger. Gameplay wise, imagine playing a downgraded, buggy resident evil game. Some of the missions are a real pain to play through. The sounds are decent. The mechanics for some stuff are buggy too, not gonna go into that since I can make a list that is a pain to write down.

    My overall opinion is that devs should focus on fixing their bugs and on making this game a sex game, not a RE copy. It just wont work otherwise.
  6. 3.00 star(s)

    Perished

    0.7 was the version that I was introduced into this game. When you boot this game it feels cool and when you select mission 1 map, it looks alluring. I got UT nostalgia (unreal engine, duh). You tell yourself this game is cool and could work. Not a lot of games like that around anyway. I played a little bit, experimented a bit with the mechanics and animations first 30 minutes was cool and fun. But that's it that is the amount of playtime this game offers right now. So a demo. Experienced bugs here and there. Contentwise this game should be labeled as alpha, 0.07 imo. Yes it is an interesting showcase for the talent and capabilities of the dev but this game is too big of an obstacle for a handful of developers to tackle unfortunately. Not many patreon supporters so I think this game is in the brink of abandonment. You can download and enjoy the scaffolding for 30 minutes and that's it. Animations are raw and decent but lewd content is secondary concern in these games anyway so don't get too hopeful.
  7. 5.00 star(s)

    valkaree99

    One of my favorite H games. Worth the effort to learn how to play and survive the difficulty. Animations are right up my alley and the voice acting during H scenes is perfect. Kudos and thanks to the developers.
  8. 4.00 star(s)

    Nice Kitty

    The game is normal. + great in mission selection. Because it's too hard to complete missions. But also - in the quick viewing of content. There is no description for the missions. The codes are not working. It would be nice to add character customization. Game optimization is fine. Animations, scenes for 4 stars. I didn't see any bugs. Except at the beginning of the zombie in 1 mission goes through the bars. I will be watching for new updates.
  9. 5.00 star(s)

    darkunsesion

    It takes forever any update, but as you can see this is an ambitious project. Many promises were make and they are accomplished many of them. The very next thing is give this world more life and leave the arena
  10. 2.00 star(s)

    Fidzius

    [v1.0.241]

    Nicely set eerily calm atmosphere, the sounds, music and sparse enemy placement, very realistic and detailed models.

    Everything else feels bad, kind of like 'basic asset rip game' level bad.
    • Everything is bound to a single key: item pick up, doors, interact, inspect, use, dodge, execute.
    • Knife is useless, even while having lots of quick-switch options. Amining with knife hides cursor, knife postioning/aim is terrible.
    • Pistol feels both weak and inaccurate, randomly makes heads explode (critial rate, wished for actual weak points liek headshots though).
    • Puzzle items are very easy difficult to miss.
    • The map feels under-utilized with fake doors, empty hallways and rooms, map is massive and has no goodies to find.
    • At places 'parkour' is incentivized, at others inoncistently impossible. (its forcefully off, given that execute backflip can place you in weird places)
    • Then there's jank of not healing 'infection', clipping, getting stuck on nothing, repeated enemy drops when re-entering (from suddifient distance) area.
    • Some monsters are either invincible or practrically so, no real places to tactically avoid them (mostly fat chargers)
    Very slow gameplay pace, very slow development, needs lots of work, do not recommend to wait.
  11. 5.00 star(s)

    lolred

    Probably the first realistic 3D open world porn game that I've seen done well. The mechanics really aren't bad, the game looks captivating. It doesn't have too much of a story, and the content is short, but it holds a ton of promise.
    Likes: Dhitz
  12. 5.00 star(s)

    Onkin

    General: One of the greatest if not the greatest 3D game on this site. As an FPS it features an open gameplay and very nice animations. It's loosely based on the Resident Evil game series.

    Kinks:
    You can engage in (not so) happy sexual encounters with male zombies in different sizes, dogs and tentacle monsters.
    The sexual action includes BJ, vaginal, anal, DP, creampie, cumflation, forced sex.
    I also want to note that the animations are well done with a wide range of poses and with little to no clipping of cocks (clothing is a different thing).

    Gameplay:
    Classic FPS with different maps. Finishing a map usually requires killing lots of enemies as well as finding some keys and other mechanisms. The level design is capable of development. Especially some of the "puzzles" are just redundant, time-consuming and not very challenging.
    The shooter mechanics on the other hand are well done. The weapons are usable (except for the melee knife attack which is still mostly useless) and mostly fun. You can also shoot limbs off of zombies, e. g. making them crawling instead of walking.
    The lighting sucks in wide parts of the game, it woudl benefit from gamma correction in the graphics settings.

    Other:
    You can customize your character using unlockable styles.
    The graphics are obviously not on par with recent 3D titles, but it's definitely not ugly to look at. Performance-wise it's okay-ish compared to other 3D titles on here. It can't run on a potato but you don't need an RTX 3090 for it.

    As a final note, reviews should not be about the developers of the game but I just want to add that they're quite slow (1 update per 1-1.5 years). Most but not all updates include new animations or enemies. So keep in mind that it could take up to 2 years for new h content to be added.
  13. 5.00 star(s)

    Johanna Jane

    So many good things about this game. I was really looking for something to scratch the itch of a Resident Evil-style porn game, and this does the job well.

    The models and animations are fantastic. I am actually fairly impressed by the number and variety of h-animations, and they are all high quality. The gameplay itself is also decent albeit a bit rough around the edges.

    Polish things up a bit, maybe add a few more enemy types, and add some sort of "gallery" feature with all the h-animations and scenes, and this game will be one of my favorites on this site.

    Also, please add options to disable things like the cum-inflation. I get tired of "Julia" being constantly pregnant
  14. 5.00 star(s)

    1397681

    A well playing game with good mission structure and content. Character and enemies could do with visual upgrades and more sex scenes could be great. Final boss is not worth fighting right now (difficult and no payoff). But the high score arena is super fun and addictive. Enemies are too easy in their current state and just strafing them avoids their attacks unless there are many. Needs better ultrawide support ah full character preview in customization screen is not visible
  15. 4.00 star(s)

    Squall14

    [v0.5.328] Game feels exactly like newer resident evil games (It even got mercenaries mode and a survival horror mode).

    The loading times are a bit lengthy though but not game breaking. I would finish mercenaries mode if the game was more polished (hit detection problems).

    However, this is a great start for a resident evil-like. I know it is unfinished but the first mission should not be a mercenaries mode (should be a tutorial instead).

    It is a bit hard to heal as well (it should have a one button heal). The first mission where you get trapped should say that you need to defend yourself until the time ends. The fog area is a bit confusing to navigate. It should indicate on the map where to go. The CQC doesn't damage zombies (only repels them) which kinda sucks.

    This game has a lot of atmosphere. great graphics and body collision look real. I'm a big fan of Resident Evil and this game shows that the devs are fans as well. Really looking forward for the next updates!
  16. 5.00 star(s)

    lust4games

    this game is pretty great, looking forward to full release. some puzzles can be difficult and it is hard to unlock items on the game, for a hentai game it should be easier to get to the juicy bits but all in all a pretty solid demo with a few minor bugs.
  17. 3.00 star(s)

    RossoX

    Bioasshard is an attempt at making a 3rd person shooter inspired by the Resident Evil games. Obviously this is a very tall order so how does it fare here? Not that great.

    The graphics have high definition but are somehow unpleasant to look at due to the weird lightning, and the heroine model is unremarkable (specially the face) which is a shame since she's what we're looking at all the time. The controls are decent but that's about it; there is not option to reconfigure the controls at all (as of current version). It is 2022 and you're developing the game for 4+ years and still no control binding? Red flag right here.

    The character movement works well enough, but the shooting doesn't feel enjoyable and the camera has some sudden jumps here and there that are jarring. The enemy AI is pretty dumb and poses no real challenge.

    The adult content is underwhelming. The animations are reasonably well made for sure, but the problem is that there is no flow or reason to the content. When tackled by an enemy, the screen will fade to black (there is no animation transition into the sex), and the sex itself is "static"; there is no change in speed and the scene does not progress forward because it just loops infinitely until you press a button, then the poorest ejaculation ever made plays out and that's it, so the whole thing ends up being sterile and unsatisfying.

    This game is a tech-demo and a poor one at that because currently there is no story or proper gameplay progression; it's just a series of separate unconnected maps that were created by the devs to test different stuff. At the time of this review the thread is 4+ years old and the game is still just a heap of test maps? Huge red flag right here.

    Despite all of the above I'm gonna be super generous and give this 3 stars for the effort of making a RE parody and some decent animations, but I also mostly agree with the 2 star reviews. I'm gonna forget about this game and ignore the thread, because whatever updates comes next that is built on top of this shaky groundwork can't be any good and with much better games out there this isn't even worth watching or waiting for updates. Not recommended.
  18. 2.00 star(s)

    OrangePeel

    Unfortunately this game was doomed to mediocrity from the core of its design. The main culprit is how the porn ties into the gameplay. In this game, a variant of an animation will play if you allow an enemy to grab you, the variant depending on the enemy, clothing damage, and relative facing direction I believe. After that, a looping animation plays until you interrupt it with a key to trigger ejaculation from the enemy. Maybe I'm spoiled from other games, but this is too shallow of an interaction with the porn elements. There's little persistence and progression; after the sex the only thing that happens is your belly gets slightly inflated.

    In terms of other elements:
    - I don't really care much for the resident-evil style gameplay; I actively dislike the original games
    + animations are pretty good (they are full body and include physics)
    - the main character model is very forgettable and does not appeal to me
    - 3D free roam in general requires a lot of effort and a great level designer to make the levels feel interesting and not empty; unfortunately they feel boring in this game. I don't understand why people keep making 3D free roam games just because it's relatively easy to make in Unreal / Unity.
  19. 5.00 star(s)

    futaipw

    Very much potential. a way to remap buttons for control would be great and polishing up on responsiveness of buttons but solid all around. Game definitely is a lewd biohazard and i am definitely looking forward to the development and completion of the game. will you be releasing this on steam by chance?
  20. 2.00 star(s)

    SinnedBad

    This might be good one day, but as of now, combat is frustrating and the level design is ... not good.

    You know level design is bad, when you find a key to a door before you come across the locked door.

    You know, your level design is good, when the players believe that they they're free to go wherever they want, while you're still guiding them using visual cues and psychology. A good level designer can make predictions about how much ammunition the player might have at any certain point and can give them some more - if they need it. This is important to avoid player frustration. There are other aspects to level design, of course, but I focus on ammunition here, because, as a player, you don't want to run out of ammo, when the game has bad CQC mechanics (and no knife). And you especially don't want to run out of ammunition right before being given a quest to kill something.

    RE gave you the option to run away from normal enemies and avoid them, most of the time, exactly because ammunition was limited. Then, they made sure you had some for the unavoidable boss battles. But I don't remember them outright forcing you to kill normal enemies.

    I know this game is in its early stages and I admit, I ignored the adult part of the game. But if you're ambitious enough to try to parody a series like RE, you're basically forcing me to focus on the gameplay and make (maybe unfair) comparisons.