It's a constructed masterpiece, with previous iteration polish and shave the game narrative through out continuous DLC.
Pure discretion, experience can greatly differed if you haven't play the prequel,
mainly the mechanic since this entry is way more hands free on exploration.
There already a lot of video documentation the game little detail,
but some context from older build will forever lost, for example:
Enemy from Upper Ludwig used to have normal sprite and changed to bandaged if player reach certain threshold.
Narratively it make sense ; "It's not a perfect loop, It's not even a loop"
Node book also documented this, since in 3rd DLC player started on 20+ loop.
But it's also means new player get robed of the mystique to constructing their own interpretation.
Due note, since the game already complete there will hardly be an update to fix future error or bugs.
And I find quite an oversight when repeating the game with DLC item can soft-lock the combat:
Pure discretion, experience can greatly differed if you haven't play the prequel,
mainly the mechanic since this entry is way more hands free on exploration.
There already a lot of video documentation the game little detail,
but some context from older build will forever lost, for example:
Enemy from Upper Ludwig used to have normal sprite and changed to bandaged if player reach certain threshold.
Narratively it make sense ; "It's not a perfect loop, It's not even a loop"
Node book also documented this, since in 3rd DLC player started on 20+ loop.
But it's also means new player get robed of the mystique to constructing their own interpretation.
Due note, since the game already complete there will hardly be an update to fix future error or bugs.
And I find quite an oversight when repeating the game with DLC item can soft-lock the combat:
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