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Others BlackJack & Hookups [v2.0] [OP'sGayLover]

1.00 star(s) 2 Votes
Mar 8, 2020
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Pretty good update. The cards are a welcome addition (though it requiring an open command prompt to run is probably gonna confuse/scare people). Though now it makes me want to see sound effects/card animations...
The dialogue paired with the images works pretty well, though you might need to look into a way to make it contextual with progress so the word matches (Eg: Switching to "Fuck/Blowjob/Plow/Whatever" to match the action.) Some will argue that the "sex" button with a cash requirement is a bit of a shallow way to integrate the scenes with the blackjack. Though I can't really think of another way to do it that isn't something like impressing the dealer with risky plays/bets. Some kind of perk/gameplay enhancement through cash might be another thing to look into.
Mal0 having more than 10 scenes makes me think that having a completely free dealer (as in, all of her scenes existing in the game) might be a good idea.
Another thing that popped into my head was AI genned music that fits each of the dealers. Though I'm not sure how well-versed you are in Audiogen.
 
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OPsgaylover

New Member
Game Developer
Oct 23, 2019
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Pretty good update. The cards are a welcome addition (though it requiring an open command prompt to run is probably gonna confuse/scare people). Though now it makes me want to see sound effects/card animations...
The dialogue paired with the images works pretty well, though you might need to look into a way to make it contextual with progress so the word matches (Eg: Switching to "Fuck/Blowjob/Plow/Whatever" to match the action.) Some will argue that the "sex" button with a cash requirement is a bit of a shallow way to integrate the scenes with the blackjack. Though I can't really think of another way to do it that isn't something like impressing the dealer with risky plays/bets. Some kind of perk/gameplay enhancement through cash might be another thing to look into.
Mal0 having more than 10 scenes makes me think that having a completely free dealer (as in, all of her scenes existing in the game) might be a good idea.
Another thing that popped into my head was AI genned music that fits each of the dealers. Though I'm not sure how well-versed you are in Audiogen.
The command prompt being open I believe is due to some debugging I was doing, I'm going to remove that for next update. Also yeah, I think my next update for the game itself will be for some sounds and other effects, a bit of card dealing noises and animations could do. I was planning some sorta basic but comfy casino jazz type background music, I don't really know anything about AI genned music and I wonder if music per dealer could end up being jarring due to it swapping pretty often as players go from one dealer to another or to the menu.

As for the dialogue, yeah right now it's working on thresholds of unlocked images, so all images in a certain range will have the same dialogue, if I were to end up going further I'd probably have to do a system where each individual image has its own set dialogue, though perhaps just tightening up the thresholds could be enough. Currently I have 10 sets of loss dialogues as the limit based on 9 thresholds, but given some dealers have around 60 images, the context can be off a bit at times, could maybe go up to 20 dialogue pools. Also not sure if I'm happy about when you have collected all images and the dealer strip button displays a random image how the dialogue is from just the singular post completion pool, may end up best to mix it a bit.

I do kinda like the idea of a shop for some more perks and such, but don't currently have any ideas for what to put into it aside from some modifiers to bet payouts or perhaps some "insurance" consumables that limit your losses, perhaps in place of the standard blackjack insurance mechanic that tends to be a net negative for the players.

I was thinking of having Lizzy be the free option, though Sophia may be good for that given she's being the face of the game. I think what I'll do is probably have a free male, female, and intersex option available once I get that other male dealer I was working on done.

I see a lusty argonian maid, which means the Dev is a man of culture.
Even referencing the book's dialogue.
 

OPsgaylover

New Member
Game Developer
Oct 23, 2019
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I was thinking, I also would like to add in more futa characters, but also I know not everyone's really into futa, and it'd be nice to have more options, so I've been thinking that on some characters I'll likely have alternate versions of the same character. Saves me having to pick just one thing for a given character. So for example we could have Loona with and without a dick. They would in effect be entirely separate characters with some different though similar personality dialogues.
 

Kanjimaru

Newbie
Jan 26, 2018
22
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I was thinking, I also would like to add in more futa characters, but also I know not everyone's really into futa, and it'd be nice to have more options, so I've been thinking that on some characters I'll likely have alternate versions of the same character. Saves me having to pick just one thing for a given character. So for example we could have Loona with and without a dick. They would in effect be entirely separate characters with some different though similar personality dialogues.
I think that would be the safe option but it is your game so you do you, I think the game having the AI cg tag already got people skewed on checking out your game. I think the plus about this is probably a modding aspect which can get around AI cg tag if people do not like it.
 
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OPsgaylover

New Member
Game Developer
Oct 23, 2019
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I think that would be the safe option but it is your game so you do you, I think the game having the AI cg tag already got people skewed on checking out your game. I think the plus about this is probably a modding aspect which can get around AI cg tag if people do not like it.
Yeah, I know a lot of people are pretty anti AI in general and that's fine, but I personally don't mind it, and I don't really have a feasible method of producing the absolute amount of images I want per dealer to really storyboard out the scenes I want to make unless I had a budget ranging in at least the tens of thousands of dollars for entire teams of artists along with months of full time art development time and storyboarding, but I'm not a rich man, nor do I have a lot of free time or a team, I produce this game because it's fun and because the funding for it may help me get more time to work on more games without AI use in them. Besides that, I like that AI images gives me a good amount of control over the image compared to outsourcing it, I run a custom setup on my own rig and have been dabbling with AI image generators since they were first being developed since I'm a programmer and very interested in such technology. I know people say a game like this could be made in a couple hours, but I spend all day just setting up one dealer, think I put about 12 hours in yesterday for my day off just trying to get Mal0 done after each other day not quite being able to get her proportions right or come up with a scene, theme, or series of events I really was set on. Not to mention the game itself has to be programmed, tested, debugged, etc and is essentially a free blackjack game given away in its full functionality.

I do hope the modding aspect allows people to do what they want with the game, they can take out all the original image folders if they want or change them up however they like, dialogue can be shifted around and set to new things with much more customization than initially provided, and even things like the little advertisement buttons and title screen image can be outright removed from the files if someone doesn't want them displaying. Cards can also be swapped out if someone has their own personal deck to swap in. So really any character can be added and with any image they want to put in, I just of course am not going to go and be repackaging a bunch of art ripped directly from galleries of a bunch of artists and then go try and run a patreon off that, but I have made my own little personal mods trying it out.
 
1.00 star(s) 2 Votes