[Blender] Dramatically boost render speed with OpenImage Denoise

hngg

Compress All The Things!
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Compressor
May 26, 2019
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Blender 2.9 adds a ton of speed improvements. Intel's OpenImage Denoiser and the Cycles adaptive samples options are two features that can really speed things up for those of us without RTX Nvidia cards (you guys should try Optix).

Below are my results with various render settings. Scenes were rendered on an overclocked AMD RX5700 on a system with 16GB of RAM.​
Scene​
Number of Samples​
Render Time​
100+Denoise​
40 Seconds​
1x​
BMW (1080p)​
1000+Adaptive+Denoise​
220 Seconds​
5.5x​
10000+Adaptive​
327 Seconds​
8.2x​
Number of Samples​
Render Time​
100+Denoise​
333 Seconds​
1.0x​
Playfull Witch (4K)​
1000+Adaptive+Denoise​
4620 Seconds​
13.9x​
10000+Adaptive​
6540 Seconds​
19.6x​

+

100_0-40.jpg
100_0-5-33.jpg
Please feel free to post your results below!
 
Last edited:

mrkhing

Khing Orchestra
Game Developer
Feb 20, 2018
128
1,021
I actually tend to use the OpenImage Denoiser for the final render even though I have an Nvidia card. OIDN seems to have better results depending on the material. However, Optix is considerably faster which make it ideal for the viewport since they added the viewport denoiser option in 2.9

100 samples, noisy image:
noisy100samples.png

OpenImage Denoiser:
OIDN100samples.png

Optix:
Optix100samples.png
 
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hngg

Compress All The Things!
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May 26, 2019
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The really nice thing about OIDN is that it doesn't destroy detail in areas that don't have a lot of noise; it's pretty much safe to leave it enabled all of the time because of this.