Blender Blender Help.

TheHardHardHent

New Member
Nov 20, 2021
6
2
Hello people of the internet, I come with a question about blender. You see I love two things; porn and games, especially when they are together. And while its great to be a consumer of all good projects of these categories I find myself wanting to make something of my own. So I thought that I'd try and make a model of an OC I've been thinking of making in blender, figured a few youtube tutorials and trial and error would slowly help me along into making this model. One problem though, I don't know blender in the slightest. I don't know how to make anything really, let alone a model with some good boobs. I did try a bit but it was late at night and I didn't know how to pan the camera, making the block in the middle slowly inch out of the camera's view.

That's why I'm asking my fellow degenerates(and wholesome internet neighbors), do you all know of any good tutorials on blender that can ease me into it? Maybe make a few cups, learn a few textures and maybe work my way up to a character model? From there I will give some updates on my progress, maybe give you all some fridge-art of a cactus that look like a lion if you squint at it. But know this, I'll keep working on this off and on until I have results! These ideas are so good to me that I've made an entire game premise, character backstories and half a finished map of this project of mine.

If you have any answers about blender or are curious about my "project" just let me know. Have a good rest of your next two days!
 

K3NJ1

I'm so smart it hurts
Modder
Donor
Jul 26, 2018
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52,211
Hello people of the internet, I come with a question about blender. You see I love two things; porn and games, especially when they are together. And while its great to be a consumer of all good projects of these categories I find myself wanting to make something of my own. So I thought that I'd try and make a model of an OC I've been thinking of making in blender, figured a few youtube tutorials and trial and error would slowly help me along into making this model. One problem though, I don't know blender in the slightest. I don't know how to make anything really, let alone a model with some good boobs. I did try a bit but it was late at night and I didn't know how to pan the camera, making the block in the middle slowly inch out of the camera's view.

That's why I'm asking my fellow degenerates(and wholesome internet neighbors), do you all know of any good tutorials on blender that can ease me into it? Maybe make a few cups, learn a few textures and maybe work my way up to a character model? From there I will give some updates on my progress, maybe give you all some fridge-art of a cactus that look like a lion if you squint at it. But know this, I'll keep working on this off and on until I have results! These ideas are so good to me that I've made an entire game premise, character backstories and half a finished map of this project of mine.

If you have any answers about blender or are curious about my "project" just let me know. Have a good rest of your next two days!
The famous Donut Series...
You can't say you worked with Blender if you haven't finished Blender Guru's Donut Tutorial series XD
In my opinion, that's probably the best way to start to get a hang of the fundamentals
 
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TheHardHardHent

New Member
Nov 20, 2021
6
2
P.S. I'm sorry for the essay structure of the question. I get a bit flashy/flamboyant when I'm feeling passionate.
 

TheHardHardHent

New Member
Nov 20, 2021
6
2
The famous Donut Series...
You can't say you worked with Blender if you haven't finished Blender Guru's Donut Tutorial series XD
In my opinion, that's probably the best way to start to get a hang of the fundamentals
You sir/madam...one with the ass in profile, are a godsend! I'll give it a watch and try to apply the lessons in bursts. Thank you K3NJ1!
 
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Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,011
New vs old tutorials

One thing to pay attention to is if the blender version is 2.8 or above. Version 2.8 was major in the blender community because it was the first big updates in years (this was the initial resurrection of the blender project), and it completly overhauled the user interface, and people argued it should be called version 3.0 because of how vastly different it operated. It certainly is a painful struggle to start something new and not be able to do simple things, such as panning the camera. I point out looking at newer tutorials simply because lots of tutorials existed before 2.8 and the controls are all different. I believe the donut series was around the 2.8 era so you should be fine.

when I started, it was version 2.72, and as a result a lot of my hotkeys and mouse and mouse controls are based on the old system. You may have noticed when installing blender it will ask about how you want the inputs configured. Blender is nice enough to import my settings from previous versions, so I've never learned the new controls. So it bugs be I can't answer a simple question like this.
 
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OsamiWorks

Member
May 24, 2020
200
206
Donut tutorial then specialize



This will get you into characters, he doesn't do everything you still need to learn rig and animation on top of having a good enough eye to setup your scenes if you're really determined to use blender. 3D generalist is the hardest path


IMO the 3d generalist order you should be learning in is hard surface modeling -> sculpting -> retopo -> animation -> rigging -> texturing (blender is possible but substance or marmoset if you have the money) -> retopo again, then you have a bonus of geo nodes, shaders, and procedural textures if youre not dead by the end of that.

I place lower value on stuff like camera work , lighting, and environment art, and so on. They are definitely skills you should learn but they are significantly easier
 
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TheHardHardHent

New Member
Nov 20, 2021
6
2
New vs old tutorials

One thing to pay attention to is if the blender version is 2.8 or above. Version 2.8 was major in the blender community because it was the first big updates in years (this was the initial resurrection of the blender project), and it completly overhauled the user interface, and people argued it should be called version 3.0 because of how vastly different it operated. It certainly is a painful struggle to start something new and not be able to do simple things, such as panning the camera. I point out looking at newer tutorials simply because lots of tutorials existed before 2.8 and the controls are all different. I believe the donut series was around the 2.8 era so you should be fine.

when I started, it was version 2.72, and as a result a lot of my hotkeys and mouse and mouse controls are based on the old system. You may have noticed when installing blender it will ask about how you want the inputs configured. Blender is nice enough to import my settings from previous versions, so I've never learned the new controls. So it bugs be I can't answer a simple question like this.
I did notice it was a different version but some of the stuff is matching so far. If it goes off the rails I'll just have to treat it like a trial by fire I suppose. Thank you for the concern though!
 

TheHardHardHent

New Member
Nov 20, 2021
6
2
Donut tutorial then specialize



This will get you into characters, he doesn't do everything you still need to learn rig and animation on top of having a good enough eye to setup your scenes if you're really determined to use blender. 3D generalist is the hardest path


IMO the 3d generalist order you should be learning in is hard surface modeling -> sculpting -> retopo -> animation -> rigging -> texturing (blender is possible but substance or marmoset if you have the money) -> retopo again, then you have a bonus of geo nodes, shaders, and procedural textures if youre not dead by the end of that.

I place lower value on stuff like camera work , lighting, and environment art, and so on. They are definitely skills you should learn but they are significantly easier
You sound like you're speaking from experience OsamiWorks(Or have your shit really together). My main goal is to get good enough at making models so that I can make my characters and have them saved somewhere for later down the line. Of course I'll also continue to learn animation and rigging a bit later down the line as I mainly want to focus on my models for now. If that makes any sense.

Either way, I'm going to keep breathing life into these characters so that one day in the future, a game will come out with them as playable characters. If all goes well(their designs on point, personalities likable and story good if not better) maybe rule 34 for come out of these characters! After all its my philosophy that a character(Design or otherwise) isn't good unless people want to make porn of it!
 
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OsamiWorks

Member
May 24, 2020
200
206
You sound like you're speaking from experience OsamiWorks(Or have your shit really together). My main goal is to get good enough at making models so that I can make my characters and have them saved somewhere for later down the line. Of course I'll also continue to learn animation and rigging a bit later down the line as I mainly want to focus on my models for now. If that makes any sense.

Either way, I'm going to keep breathing life into these characters so that one day in the future, a game will come out with them as playable characters. If all goes well(their designs on point, personalities likable and story good if not better) maybe rule 34 for come out of these characters! After all its my philosophy that a character(Design or otherwise) isn't good unless people want to make porn of it!
lol, I do everything but Im only 6 months into art and overall a year total into serious game dev, I can only sculpt and retopo. Ive just started animation and Im hoping to open up commissions in a month or two so I can keep skating by. Youre on a difficult path btw and have my sympathies
 

Tompte

Member
Dec 22, 2017
216
157
There's also Blender's own fundamentals tutorial series. It was introduced with 2.8, which is kind of dated by now, but it's still good. Things may have moved around since then but not really in any significant degree for a beginner. The basics are still the basics. It's really good for giving you a general idea of all the different parts of Blender and how to use them.


I recommend watching this first. It will make other tutorials easier to follow.

It took me a full year to learn Blender back in the day. You guys have no idea how easy you have it now. It's gotten so much better and easier to use since then ;-;

Finally, a word of advice. By following tutorials, you can learn how to use Blender relatively easily. But Blender is just a tool. The creative part, the 3D modeling itself, is freaking hard! Don't get discouraged if you don't get the results you want right away. Just because you've learned how to pick up a paintbrush doesn't make you suddenly able to paint beautiful pictures. Just as with everything else, it take practice and you get better at it the more you do it.
 
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