Project:
Doing a hobby project of mine, this piece of work is needed for the Character Creation feature.
Developer:
Me.
Looking for:
3D Blender character modeller who can jump in UE when needed.
Familiarity/owning with the Reallusion's CC suite is a good plus.
Employment Type:
Paid. I'm not company so I can't provide much, but I will try my best to match your needs.
Work commitment:
This is one off shot, but if we click together there might be more later.
Preferred method of contact:
Here on F95 to kick off, later on Discord. PayPal
Job Description:
So, I have unisex models and want to "tie" them up sex organs. The character has several shapekeys/morphs so and the organs. Both are rigged already too. I have matched more or less the morphs, but I need the final touches: polygon precision, maybe new corrective shape keys for the more extreme angles of the rigs, also a little bit of texture painting so that the character and the organ blends well. A bit of UV adjustment if needed. General character work basically. At the end, the product goes into Unreal. It should be ready to animate.
I really have did a lot of work so far, but I'm kind of exhausted of this already. My experience is software development and I'm willing to partner up with somebody to alleviate the art side.
Additional comments:
Using Blender 2.90 and UE 4.25
Doing a hobby project of mine, this piece of work is needed for the Character Creation feature.
Developer:
Me.
Looking for:
3D Blender character modeller who can jump in UE when needed.
Familiarity/owning with the Reallusion's CC suite is a good plus.
Employment Type:
Paid. I'm not company so I can't provide much, but I will try my best to match your needs.
Work commitment:
This is one off shot, but if we click together there might be more later.
Preferred method of contact:
Here on F95 to kick off, later on Discord. PayPal
Job Description:
So, I have unisex models and want to "tie" them up sex organs. The character has several shapekeys/morphs so and the organs. Both are rigged already too. I have matched more or less the morphs, but I need the final touches: polygon precision, maybe new corrective shape keys for the more extreme angles of the rigs, also a little bit of texture painting so that the character and the organ blends well. A bit of UV adjustment if needed. General character work basically. At the end, the product goes into Unreal. It should be ready to animate.
I really have did a lot of work so far, but I'm kind of exhausted of this already. My experience is software development and I'm willing to partner up with somebody to alleviate the art side.
Additional comments:
Using Blender 2.90 and UE 4.25