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Unity - Completed - Blood Moon: Escape the Demon Castle[v1.0] [yorozya]

  1. 2.00 star(s)

    Lollerl090

    The art/animations are decent, but the game suffers from being janky, multiple bugs such as glitching through the map/enemies being inside walls or the ground and still hitting you.
    All in all, quite a barebones sidescroller that has okay art, but is not worth it to play in my opinion.
  2. 2.00 star(s)

    suspiciousriceeater

    The animations are somewhat high-quality. The story is non-existent, which would be okay if there wasn't an unnecessary cutscene at the beginning that teased what would be a story.

    The controls are just what you'd expect, arrow keys to move, Z to attack and X to jump. Pressing H gives you a weird aura which does nothing from what I can tell. You can't block which makes combat a nightmare.

    The game gives you NO information on what key does what so maybe there are a few things I missed but I'm personally not a big fan of trial and error controls. Just give me the fucking keys in the options menu, dude.

    Speaking of, the UI is the single most outdated shit I've seen. 2000s flash games did better than this.

    I'm giving it two stars only because the art is tolerable. Don't waste your time.
  3. 2.00 star(s)

    Gabn05

    It's terrible.

    First, there is a story in which nothing happens. The introduction is just her being attacked. Then skip, joins the demon corps, then skip, captured.

    Then you start gameplay —a surprisingly fun left-right, hit-and-jump game. The animations are horrible; the hit animation is her lifting her feet, and that is it. Combat is nonexistent —you hit enemies and they hit you. Just grazing you takes a heart, with only 4 hearts to go.

    The lewd aspect is not worth it.

    Overall, not worth your time.
  4. 1.00 star(s)

    jiuan

    The animations are ok I guess? but the controls are absolutely horrendous and the attacks are literally impossible to avoid, bad game, just fins a save file if you want the gallery and even then it isn't really that good
  5. 4.00 star(s)

    Anglex

    The gameplay is a little jank, but not the worst I've experienced. It actually takes some getting used to. I even forgot how to dash until near the very end of the game. Another tip: You can eventually kick your powers diagonally upward.

    The artstyle is serviceable. Some games' artstyles push me away from trying them, this one did not! The sex animations vary from eh to alright. Sex animations are just through specific contact and not through losing all hearts, iirc.

    Bosses can be hard, the save feature is like an arcade machine unfortunately, it feels. At first getting a complete Game Over the two choices don't really matter, but as you progress further I think one of the options was start from the last checkpoint. The checkpoints are either at the beginning of an area or some random spot(?).

    Most if not all bosses do not require the temporary invincibility mushroom. You can get 1 to 2 before each mini-boss(?)/boss (or at least I've always had that amount before each boss by not using them sometimes). Some bosses I could only tackle half-way before dying, whether it was skill issues or jank(?) bosses. There was at least one later boss I felt I could beat them without a mushroom, but I used it anyway.

    The save feature seemed complicated with Game Overs, but I was able to beat the game in 1 sitting. There were more than enough tokens to continue, I think? At first I farmed a few at the very beginning, but was unsure if I kept that amount in a later playthrough (I feel like I restarted the first area a bunch of times before getting the hang of things). In the late-game I was around 60-90 tokens.

    The story is not completely unique. But of what little I've played or completed of others, it seemed different enough. I liked it.
  6. 2.00 star(s)

    Radience

    Not good, when i saw the art and the beginning i really thought this was going to be good because the art is very charming, but when the game actually starts... the character model barely looks like the same form the art, and the gameplay... i was stuck on the floor and had to always jump to move bit by bit,the hair was floating like crazy...
    I see potential in this dev but if the in-game art doesn't convey even 10% of the charm from the cg and the gameplay is beyond jank, i just couldn't find myself rating this high.
  7. 2.00 star(s)

    Bun5643

    This feels like somewhere between a 2 and a 3.

    It's a little janky, doesn't play too well, and it isn't that challenging. Each area tries to mix up the level design a little. Sometimes puzzles, sometimes platforming. Nothing too tough. You get MOUNTAINS of revives, and enough healing and invincibility items for any of the bosses.

    But there's a lot of heart here. Yorozya made all the art and made the game. Wow, what an inspiration! The art's, you know, not the greatest, but it has a real cute style.

    It's short enough to not overstay, there's no grinding, enemies aren't overly huge HP sponges. So it's pretty well designed to not be aggravating to play. Plus I didn't encounter any game breaking bugs - just some odd animation issues and a really bad camera.

    So for a 1st game, it's pretty well done!

    Thanky...