Version 0.1.4
I'll give this a 2 Star for effort
But really aside of the 2D CGs when interacting with sinners there isn't much to tell here... and that's only voyarism.
Very basic RPGM combat with terrible balance and probably as bad decissions for Mechanics, Enemies missing MC causes the game to freeze up for a minute or two before contiuning to the next move.
Heavy attack only grants guaranteed 100% damage attack while normal attacks are somwhere in 90-100 % appaently.
World exploration is 3D with a stationary camera... I suspect the, by background obstacles, "hidden" chests and interactable areas are meant as reward for exploration.
Most of these things have been mentioned early in development, so the fact it wasn't adressed makes it clear no improvement is to be expacted I gues.
I'll give this a 2 Star for effort
But really aside of the 2D CGs when interacting with sinners there isn't much to tell here... and that's only voyarism.
Very basic RPGM combat with terrible balance and probably as bad decissions for Mechanics, Enemies missing MC causes the game to freeze up for a minute or two before contiuning to the next move.
Heavy attack only grants guaranteed 100% damage attack while normal attacks are somwhere in 90-100 % appaently.
World exploration is 3D with a stationary camera... I suspect the, by background obstacles, "hidden" chests and interactable areas are meant as reward for exploration.
Most of these things have been mentioned early in development, so the fact it wasn't adressed makes it clear no improvement is to be expacted I gues.