This is my first review here, so I'm just jotting down some honest impressions after diving in.
What I Love:
- Visual style & character designs
Piercings and tattoos are spot-on, it's clear the developer shares my enthusiasm for them. The gothic vampire LIs are smoking hot, and visually, the majority of the girls look fantastic, even if some personalities don't click for me.
- Lore and worldbuilding
The Lore/Families section is a standout. I probably spent more time poring over it than actually playing. The way major historical events are extrapolated and woven into the backstory is well done. The background lore feels thought out and gives the plot a solid foundation. It even made me want to read more about ancient mesoamerican civilizations like the Toltecs, Mayans, and Aztecs (smth I wanted to do long ago).
- Story and atmosphere
The story itself is solid. It’s not Shakespeare and there are a few contradictions here and there imo, but it’s engaging enough that I’m genuinely interested in where it’s going. The cliffhanger at the end definitely got me hyped, even though I’m not fully convinced The House was actually attacked.
- References and details
I enjoyed references to movies and other games, as well as the small visual details in the backgrounds. You can tell the developer enjoys making renders - little signs, jokes, and environmental touches add a lot of charm.
- Maya
Enough said.
My Concerns:
- Pacing
The pacing feels very fast and keeps accelerating. We meet a lot of characters in a short time, but don’t really get to spend enough meaningful time with them before new ones appear. Some plot points also get pushed into the background, for example, I'd like to know in details what happened to the MC’s father and how he died. It also feels like both MC and "mother" don't seem to be bothered with it, at least from my - the player’s perspective. I’m hoping the story will slow down and stabilise a bit as it progresses.
- Control over routes and fetishes
It has already been mentioned - some LIs are pretty depraved, which is fine by me as long as they are not forced on me sexually. For example, I’m not interested in Chloe and likely won’t pursue her, but there was already a forced french kiss, which I personally consider intimate. I’d prefer full player control over who MC becomes intimate with.
The same goes for fetishes (group sex, lesbian content, sharing, etc., if those are planned). I’m curious how this will be handled later. Another example - some LIs are bound to MC through blood rituals (Maya and the twins), which makes me worry that at some point they might be forced on me regardless of my choices. While I absolutely adore Maya, I’m just not into twins (yes, can you believe that, I'm as shocked?!).
So overall, my concern is mainly about control, it would be great to have the option to avoid characters or fetishes I don’t like.
- Music
The main menu theme (For Elise) doesn’t really fit the game’s atmosphere for me. I turned it off almost immediately. I think the game could benefit from higher quality, more thematically fitting music overall.
Overall, I’m enjoying the game and I’m interested in seeing where it goes. The foundation is strong - especially the lore and visual design, and with some adjustments to pacing and player agency, it could become something really special.
What I Love:
- Visual style & character designs
Piercings and tattoos are spot-on, it's clear the developer shares my enthusiasm for them. The gothic vampire LIs are smoking hot, and visually, the majority of the girls look fantastic, even if some personalities don't click for me.
- Lore and worldbuilding
The Lore/Families section is a standout. I probably spent more time poring over it than actually playing. The way major historical events are extrapolated and woven into the backstory is well done. The background lore feels thought out and gives the plot a solid foundation. It even made me want to read more about ancient mesoamerican civilizations like the Toltecs, Mayans, and Aztecs (smth I wanted to do long ago).
- Story and atmosphere
The story itself is solid. It’s not Shakespeare and there are a few contradictions here and there imo, but it’s engaging enough that I’m genuinely interested in where it’s going. The cliffhanger at the end definitely got me hyped, even though I’m not fully convinced The House was actually attacked.
- References and details
I enjoyed references to movies and other games, as well as the small visual details in the backgrounds. You can tell the developer enjoys making renders - little signs, jokes, and environmental touches add a lot of charm.
- Maya
Enough said.
My Concerns:
- Pacing
The pacing feels very fast and keeps accelerating. We meet a lot of characters in a short time, but don’t really get to spend enough meaningful time with them before new ones appear. Some plot points also get pushed into the background, for example, I'd like to know in details what happened to the MC’s father and how he died. It also feels like both MC and "mother" don't seem to be bothered with it, at least from my - the player’s perspective. I’m hoping the story will slow down and stabilise a bit as it progresses.
- Control over routes and fetishes
It has already been mentioned - some LIs are pretty depraved, which is fine by me as long as they are not forced on me sexually. For example, I’m not interested in Chloe and likely won’t pursue her, but there was already a forced french kiss, which I personally consider intimate. I’d prefer full player control over who MC becomes intimate with.
The same goes for fetishes (group sex, lesbian content, sharing, etc., if those are planned). I’m curious how this will be handled later. Another example - some LIs are bound to MC through blood rituals (Maya and the twins), which makes me worry that at some point they might be forced on me regardless of my choices. While I absolutely adore Maya, I’m just not into twins (yes, can you believe that, I'm as shocked?!).
So overall, my concern is mainly about control, it would be great to have the option to avoid characters or fetishes I don’t like.
- Music
The main menu theme (For Elise) doesn’t really fit the game’s atmosphere for me. I turned it off almost immediately. I think the game could benefit from higher quality, more thematically fitting music overall.
Overall, I’m enjoying the game and I’m interested in seeing where it goes. The foundation is strong - especially the lore and visual design, and with some adjustments to pacing and player agency, it could become something really special.