Ren'Py - BloodLust [v0.2.1] [QuackDuck]

  1. 4.00 star(s)

    ubira

    It would be more interesting if the game progressed more with the story and characters in a simpler VN format and as it progressed, it would include more of these complicated RPG and combat mechanics... that way players could have a better idea of what to expect from the game and the story and become more familiar with the characters, with fewer bugs in the game and a shorter wait between updates, and when these RPG and combat mechanics were gradually released, players would already be more accustomed to the game and the story, and it would give a better feeling of reward for waiting for updates, a feeling of discovering new things in the game.

    For now, I'd say there's almost no +18, very little story content... some bugs... and a game with an absurdly large scope, despite the beautiful graphics...
    A game like this requires time and a large team...

    The vampire theme alone makes it worth it... if only there was more contact with the characters and the story, but for now, all we really have is good visuals... I'd recommend waiting for a lot of updates before investing... as it feels like a mini demo with complex mechanics;
  2. 5.00 star(s)

    gardedam72

    The content is currently short, but it's not bad what it is! Keep up the development, I hope there will be more content soon. It's a bit buggy sometimes, but I hope these will be fixed. What bothers me a bit is that although it's a vampire story, there isn't too much vampirism in it, I hope this will be developed later too.
  3. 5.00 star(s)

    Tarvisk

    PROS:
    1. The game is REALLY well-designed.
    2. Good Card-Battling gameplay, was told inspiring by Slay the Spire legend of its genre.
    3. Obviously, the rendering is so good and all the girls are "exceptional" gorgeous.
    4. If you're adventurous, you can loot a couple stuffs to "fill" your inventory and equip/sold later if not needed

    CONS:
    1. Need more scenes while in playthrough, the Collection should be "optional", not the "main" place to access "good stuffs"
    2. Rewards after running full Dungeon didn't feel worth. Price of some items are high imo.
    3. After playing for a quite long time "enough", then I lately noticed the game has "Map" system to Fast-travel to places. So when feeling stuck, going to Map and Fast-travelling could help.

    IMPROVEMENTS:
    1. More scenes in Playthrough instead.
    2. More rewards after each run in Dungeon, especially fully run.
    3. "Map" system needs to separate from Others to easily notice and access

    This is for v0.2.0.1,. Will update for later version!
  4. 5.00 star(s)

    DalasONE

    Wow, i would never expected a cardgame roguelike game in this sort of games, but thats the thing that got me :lepew: For now it looks more like a base for something bigger, i see the mechanics that might be expended and im surely will looking for it. The story is a great start, the visuals are just wow :love: ,very interested in more content with the girls on cover. Really, really hoping that this would not die out