It would be more interesting if the game progressed more with the story and characters in a simpler VN format and as it progressed, it would include more of these complicated RPG and combat mechanics... that way players could have a better idea of what to expect from the game and the story and become more familiar with the characters, with fewer bugs in the game and a shorter wait between updates, and when these RPG and combat mechanics were gradually released, players would already be more accustomed to the game and the story, and it would give a better feeling of reward for waiting for updates, a feeling of discovering new things in the game.
For now, I'd say there's almost no +18, very little story content... some bugs... and a game with an absurdly large scope, despite the beautiful graphics...
A game like this requires time and a large team...
The vampire theme alone makes it worth it... if only there was more contact with the characters and the story, but for now, all we really have is good visuals... I'd recommend waiting for a lot of updates before investing... as it feels like a mini demo with complex mechanics;
For now, I'd say there's almost no +18, very little story content... some bugs... and a game with an absurdly large scope, despite the beautiful graphics...
A game like this requires time and a large team...
The vampire theme alone makes it worth it... if only there was more contact with the characters and the story, but for now, all we really have is good visuals... I'd recommend waiting for a lot of updates before investing... as it feels like a mini demo with complex mechanics;