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Hey everyone!
No, this still isn't the release post - but I promise, it's simmering!
For context, the last countdown update took 17 days and still felt rushed. 0.5.0 and 0.5.2 were very different - that's the kind of rushed release I'm trying to avoid! Hence the extra care. But I understand the anticipation! ⏳
In hindsight, including both new and remastered content made it tricky to estimate timings. I know the post implied a quick release, but I have been a victim of the Ninety–ninety rule. The bulk of the work was indeed done when I posted - scenes were complete, but unrefined. However, between the new content and the old content, that "10%" is quite the chunk.
Some folks are worried about the remaster, but let me dismiss those fears. Tech has changed dramatically since the project started. For example, I used to draw a lot manually or use tricks to work around limitations and artifacts (like the bush's extra large size to help hide some weirdness in Terrace's back and hair). I want to use the new tech as that will help me create better artwork for the game. Additionally, some story/character elements changed (hello larger banana!), necessitating revisions to old content for consistency. A remaster was inevitable. And it's better to align aesthetics now than when the game is twice as large. Yes, tech will keep getting better, but anyone following the scene knows that the jump between the tech I was using and the current tech is gigantic.
I know it's taking a bit longer, but I am having fun with this update - it's closer to my original vision, and I hope that is something players will appreciate.
Thanks for your patience and support!
A fun fact: Did you know the 1st anniversary of the game will be on the 24th of this month?
(There's a second image but I don't have access)
EDIT: Bummer that there isn't a set release date yet but I have to say, the remasters look great. Hope this means that since the remastering is out of the way, that we get faster releases.