The act is meant to be degrading, and I'd say acts of degradation border on the harder side.Depends on the context. I'm not into it at all, though as long as the player has agency and choices leading up to that, it's fine by me. But as for context, it's completely different if the girlfriend is like "YEAH HE FUCKS SO MUCH BETTER NOW GET ON YOUR KNEES AND LAP IT UP" versus "bf, it would be really hot if you could eat me out after he fucked me if you don't mind."
Femdom has become such a twisted word around these parts because the humiliation fetishists have pretty much appropriated the genre. To me femdom just means the female denying the male agency, she makes the decisions, and chooses what she wants, and he has no say.
And how else should Torimiata tagged it?This is NTS unles the creator is planning some NTR in the future. It is otherwise mislabelled, mistagged. I suspect that Ayumi will cuck Kento at some point.
Cheating is going behind boyfriend back and lie , in this story case ... is more netorase since the MC really enjoys Ayumi being exposed and have sex with others than him (that bbc gangband he was imagining during one of the first sex scenes with her), or he imagining her behing sexual with his friend while he was out of the house, or even teasing her to expose herself to her friend.And how else should Torimiata tagged it?
The netorase tag still isn't out yet so the only thing you can do is put is under netorare.
Also there will be no cheating. Dev said so.
What's the point of getting tiny updates once a month? I would prefer big updates but once every 2 or 3 months.The last update was November, so its been two months.
If it dips into February I'm just clicking ignore on this thread since I'm not waiting 3 months per update.
I don't think it's worth getting angry. There will be quite a lot of content, so you can wait.i mean it was the holidays, i doubt our boy was cranking out porno video games on christmas while his kids were opening presents. i think we can cut him slack for a holiday break.
that said, saying "it's close, just need to copy edit!", getting everyone hyped and posting in the thread again, then not saying anything for 10 days... that's not good, its just going to annoy people
Meah... tiny updates are better. This gives a better overview of the development over the past few days/weeks. And regular updates better attract attention to the project. Again, more feedback. But they are not suitable for developers who are trying to do months of work in one last week. No one is stopping you from hoarding more small updates for the sake of many hours of reading/gameplay, but players should have this choice.What's the point of getting tiny updates once a month? I would prefer big updates but once every 2 or 3 months.
Small, but frequent updates sound good in theory. One would expect that they would eventually accumulate to the same amount of content as more infrequent, meatier updates. But that's not what usually happens. In practice games with frequent update cycles barely move anywhere with their content, become stagnant. Developers release miniscule updates with the barest amount of content and fixes. I find it very hard to engage with such games. Sure, the same thing can happen to games with sparse updates, but at least it gives the developer time to release something worthwhile .Meah... tiny updates are better. This gives a better overview of the development over the past few days/weeks. And regular updates better attract attention to the project. Again, more feedback. But they are not suitable for developers who are trying to do months of work in one last week. No one is stopping you from hoarding more small updates for the sake of many hours of reading/gameplay, but players should have this choice.
For some reason, many people think that the longer work, the better the result. But in fact, the road to greatness is built in small stepsIt's just that not all developers have the option to work on their projects regularly, and some simply prefer to lower expectations in order to complete months of work in a week for the same money.
If you are "PAYING" Patreon subs, then shouldn't you expect to see some progress on a regular basis? Every other creative endeavour has "DEADLINES". And demonstrating discipline is a good thing for artists to adhere to especially considering the use of AI and 3rd party assets. From books to paintings to cinema all have deadlines to meet...What's the point of getting tiny updates once a month? I would prefer big updates but once every 2 or 3 months.
And stringing things out can also lead to stagnation. Sometimes developers need to "play it where it lies" and learn the lessons of failure. To often I see projects Tank because they become to big and the devs loose they're way. Quantity doesn't always guarantee quality...Small, but frequent updates sound good in theory. One would expect that they would eventually accumulate to the same amount of content as more infrequent, meatier updates. But that's not what usually happens. In practice games with frequent update cycles barely move anywhere with their content, become stagnant.
Dude, you're not paying, you're supporting the release of the game. The author constantly reports on the development. Every month there are small updates of 2-3 events. The author will simply double these events, it turns out 4-6 events in 2 months . What is the problem?If you are "PAYING" Patreon subs, then shouldn't you expect to see some progress on a regular basis? Every other creative endeavour has "DEADLINES". And demonstrating discipline is a good thing for artists to adhere to especially considering the use of AI and 3rd party assets. From books to paintings to cinema all have deadlines to meet...
And stringing things out can also lead to stagnation. Sometimes developers need to "play it where it lies" and learn the lessons of failure. To often I see projects Tank because they become to big and the devs loose they're way. Quantity doesn't always guarantee quality...
More importantly, all of the most successful games updated once a month. Indecent Wife Hana for example, and that dev is hiring staff from how successful he's been. A developer who only updates a few times a year is a developer who (typically) is eventually forced to abandon the project due to lack of interest.Meah... tiny updates are better. This gives a better overview of the development over the past few days/weeks. And regular updates better attract attention to the project. Again, more feedback. But they are not suitable for developers who are trying to do months of work in one last week. No one is stopping you from hoarding more small updates for the sake of many hours of reading/gameplay, but players should have this choice.
For some reason, many people think that the longer work, the better the result. But in fact, the road to greatness is built in small stepsIt's just that not all developers have the option to work on their projects regularly, and some simply prefer to lower expectations in order to complete months of work in a week for the same money.
Buddy, that's a very bad comparison. Indecent Wife Hana is some trash. The author does as you want. Stop talking nonsense.More importantly, all of the most successful games updated once a month. Indecent Wife Hana for example, and that dev is hiring staff from how successful he's been. A developer who only updates a few times a year is a developer who (typically) is eventually forced to abandon the project due to lack of interest.
Oh yeah, sure. I love Badik and Summertime Saga's monthly updates...More importantly, all of the most successful games updated once a month. Indecent Wife Hana for example, and that dev is hiring staff from how successful he's been. A developer who only updates a few times a year is a developer who (typically) is eventually forced to abandon the project due to lack of interest.
Summertime was one of the first adult games professionally made on Patreon (NEARLY A DECADE AGO)Oh yeah, sure. I love Badik and Summertime Saga's monthly updates...
I'm not sending devs best wishes!!! I'm "PAYING" a subscription fee like Netflix or for a newspaper et al...Dude, you're not paying, you're supporting the release of the game. The author constantly reports on the development. Every month there are small updates of 2-3 events. The author will simply double these events, it turns out 4-6 events in 2 months . What is the problem?