VN Ren'Py Blurring the Walls [v0.5.2] [Torimiata]

4.50 star(s) 45 Votes

Emptyplanet

Newbie
Dec 5, 2020
76
168
Depends on the context. I'm not into it at all, though as long as the player has agency and choices leading up to that, it's fine by me. But as for context, it's completely different if the girlfriend is like "YEAH HE FUCKS SO MUCH BETTER NOW GET ON YOUR KNEES AND LAP IT UP" versus "bf, it would be really hot if you could eat me out after he fucked me if you don't mind."

Femdom has become such a twisted word around these parts because the humiliation fetishists have pretty much appropriated the genre. To me femdom just means the female denying the male agency, she makes the decisions, and chooses what she wants, and he has no say.
The act is meant to be degrading, and I'd say acts of degradation border on the harder side.
 

Lolikanion

Member
Sep 11, 2019
316
551
This is NTS unles the creator is planning some NTR in the future. It is otherwise mislabelled, mistagged. I suspect that Ayumi will cuck Kento at some point.
And how else should Torimiata tagged it?
The netorase tag still isn't out yet so the only thing you can do is put is under netorare.
Also there will be no cheating. Dev said so.
 
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Swagylord1337

Member
May 13, 2018
367
1,017
And how else should Torimiata tagged it?
The netorase tag still isn't out yet so the only thing you can do is put is under netorare.
Also there will be no cheating. Dev said so.
Cheating is going behind boyfriend back and lie , in this story case ... is more netorase since the MC really enjoys Ayumi being exposed and have sex with others than him (that bbc gangband he was imagining during one of the first sex scenes with her), or he imagining her behing sexual with his friend while he was out of the house, or even teasing her to expose herself to her friend.
Also Ayumi is enjoying all of this, she enjoys it herself and loves that kento is also loving it.

Everything is leading to consesual sex with kento friend (forgot his name) and it's what's selling it for me, loving this VN becasue of this, very hot:love:
 
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Rastafoo

Well-Known Member
Jun 6, 2018
1,759
3,746
The last update was November, so its been two months.
If it dips into February I'm just clicking ignore on this thread since I'm not waiting 3 months per update.
 

idkmanerally

Member
May 2, 2023
209
819
i mean it was the holidays, i doubt our boy was cranking out porno video games on christmas while his kids were opening presents. i think we can cut him slack for a holiday break.

that said, saying "it's close, just need to copy edit!", getting everyone hyped and posting in the thread again, then not saying anything for 10 days... that's not good, its just going to annoy people
 

kristo0086

Active Member
Nov 17, 2021
689
930
i mean it was the holidays, i doubt our boy was cranking out porno video games on christmas while his kids were opening presents. i think we can cut him slack for a holiday break.

that said, saying "it's close, just need to copy edit!", getting everyone hyped and posting in the thread again, then not saying anything for 10 days... that's not good, its just going to annoy people
I don't think it's worth getting angry. There will be quite a lot of content, so you can wait.
 
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Axel34

Active Member
Jan 5, 2019
792
954
What's the point of getting tiny updates once a month? I would prefer big updates but once every 2 or 3 months.
Meah... tiny updates are better. This gives a better overview of the development over the past few days/weeks. And regular updates better attract attention to the project. Again, more feedback. But they are not suitable for developers who are trying to do months of work in one last week. No one is stopping you from hoarding more small updates for the sake of many hours of reading/gameplay, but players should have this choice.
For some reason, many people think that the longer work, the better the result. But in fact, the road to greatness is built in small steps :geek: It's just that not all developers have the option to work on their projects regularly, and some simply prefer to lower expectations in order to complete months of work in a week for the same money.
 

mok135

Member
Feb 27, 2018
118
272
Meah... tiny updates are better. This gives a better overview of the development over the past few days/weeks. And regular updates better attract attention to the project. Again, more feedback. But they are not suitable for developers who are trying to do months of work in one last week. No one is stopping you from hoarding more small updates for the sake of many hours of reading/gameplay, but players should have this choice.
For some reason, many people think that the longer work, the better the result. But in fact, the road to greatness is built in small steps :geek: It's just that not all developers have the option to work on their projects regularly, and some simply prefer to lower expectations in order to complete months of work in a week for the same money.
Small, but frequent updates sound good in theory. One would expect that they would eventually accumulate to the same amount of content as more infrequent, meatier updates. But that's not what usually happens. In practice games with frequent update cycles barely move anywhere with their content, become stagnant. Developers release miniscule updates with the barest amount of content and fixes. I find it very hard to engage with such games. Sure, the same thing can happen to games with sparse updates, but at least it gives the developer time to release something worthwhile .
 
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Sallen 49

Newbie
Jun 22, 2021
31
45
What's the point of getting tiny updates once a month? I would prefer big updates but once every 2 or 3 months.
If you are "PAYING" Patreon subs, then shouldn't you expect to see some progress on a regular basis? Every other creative endeavour has "DEADLINES". And demonstrating discipline is a good thing for artists to adhere to especially considering the use of AI and 3rd party assets. From books to paintings to cinema all have deadlines to meet...

Small, but frequent updates sound good in theory. One would expect that they would eventually accumulate to the same amount of content as more infrequent, meatier updates. But that's not what usually happens. In practice games with frequent update cycles barely move anywhere with their content, become stagnant.
And stringing things out can also lead to stagnation. Sometimes developers need to "play it where it lies" and learn the lessons of failure. To often I see projects Tank because they become to big and the devs loose they're way. Quantity doesn't always guarantee quality...
 

kristo0086

Active Member
Nov 17, 2021
689
930
If you are "PAYING" Patreon subs, then shouldn't you expect to see some progress on a regular basis? Every other creative endeavour has "DEADLINES". And demonstrating discipline is a good thing for artists to adhere to especially considering the use of AI and 3rd party assets. From books to paintings to cinema all have deadlines to meet...



And stringing things out can also lead to stagnation. Sometimes developers need to "play it where it lies" and learn the lessons of failure. To often I see projects Tank because they become to big and the devs loose they're way. Quantity doesn't always guarantee quality...
Dude, you're not paying, you're supporting the release of the game. The author constantly reports on the development. Every month there are small updates of 2-3 events. The author will simply double these events, it turns out 4-6 events in 2 months . What is the problem?
 

Rastafoo

Well-Known Member
Jun 6, 2018
1,759
3,746
Meah... tiny updates are better. This gives a better overview of the development over the past few days/weeks. And regular updates better attract attention to the project. Again, more feedback. But they are not suitable for developers who are trying to do months of work in one last week. No one is stopping you from hoarding more small updates for the sake of many hours of reading/gameplay, but players should have this choice.
For some reason, many people think that the longer work, the better the result. But in fact, the road to greatness is built in small steps :geek: It's just that not all developers have the option to work on their projects regularly, and some simply prefer to lower expectations in order to complete months of work in a week for the same money.
More importantly, all of the most successful games updated once a month. Indecent Wife Hana for example, and that dev is hiring staff from how successful he's been. A developer who only updates a few times a year is a developer who (typically) is eventually forced to abandon the project due to lack of interest.
 

kristo0086

Active Member
Nov 17, 2021
689
930
More importantly, all of the most successful games updated once a month. Indecent Wife Hana for example, and that dev is hiring staff from how successful he's been. A developer who only updates a few times a year is a developer who (typically) is eventually forced to abandon the project due to lack of interest.
Buddy, that's a very bad comparison. Indecent Wife Hana is some trash. The author does as you want. Stop talking nonsense.
 

patachoucs

Member
Mar 26, 2020
409
1,507
More importantly, all of the most successful games updated once a month. Indecent Wife Hana for example, and that dev is hiring staff from how successful he's been. A developer who only updates a few times a year is a developer who (typically) is eventually forced to abandon the project due to lack of interest.
Oh yeah, sure. I love Badik and Summertime Saga's monthly updates...
 

Sallen 49

Newbie
Jun 22, 2021
31
45
Dude, you're not paying, you're supporting the release of the game. The author constantly reports on the development. Every month there are small updates of 2-3 events. The author will simply double these events, it turns out 4-6 events in 2 months . What is the problem?
I'm not sending devs best wishes!!! I'm "PAYING" a subscription fee like Netflix or for a newspaper et al...
And I'm doing so in so to gain early access or Patreon exclusives etc. I don't have the luxury of handing out free money, I (and others) want something for our contributions...
All this dev is giving us in V4.00 is what he said he will release as of his November Patreon statement not extra...

Lastly I have a strong preference for monthly updates, I like to see the project progressing. But there are circumstances where that isn't always possible. So I am flexible and I haven't engaged in a rant have I? But as of this devs Patreon Nov 21 statement, he was aiming for a Mid December release...
Again I'm not ranting I'm giving Torimiata the benefit of the doubt (this time round) but If I don't believe he is giving his best effort then its my prerogative to cancel my sub isn't it...
 

Torimiata

Member
Game Developer
Sep 24, 2023
117
1,224
Update 0.4.0 has been dropped! :coffee: thanks for the patience and support!

This is an early release, so expect the usual evolution towards the more polished public version. As always, I start a bit rough around the edges.

A lot of messages in previous pages and I won't be able to go through all of them, I just want to say it makes me really happy to read all the supporting messages - it's a lot of work going through writing, drawing, animation so that encouragement really helps!

Regarding release timelines, committing to monthly updates is tough. Not because of the content – 0.4.0 is my biggest yet! - but because of how I approach storytelling.

With smaller updates, there's a higher risk of making decisions that don't fully align with the vision. Seeing the story in larger chunks allows for more adjustments across the board - be it in character development, plot progression, or simply closing off the chapter nicely.
 
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4.50 star(s) 45 Votes