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Hey everyone!
The public version is finally here!
After months of work refining the foundation, I'm excited to release what I'm officially calling
v0.5.4.
Before you dive in, I want to be completely clear:
this update does not advance the story.
Win:
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Mac:
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APK: Later date due to size restrictions - see below for more details
DISCORD LINK (Free):
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What's In This Update?
Animations Completely Reworked:
- New animations added for all late-game content
- Older animations rebuilt with higher quality
- Higher resolution, proper looping, vastly improved color matching - the 3 key issues of the older ones
Now with more experience I feel like they're at a better standard.
Some might still need more cooking. But this should feel like an improvement across the board.
Scene Gallery:
- Finally! Fundamental feature that was painful to implement but necessary
- Check what content you might have missed & Replay moments
Note: Due to how these systems work, any content that you played before will be locked and need to be re-played. You can use Skip text to go faster!
CG Gallery:
- All CGs accessible (no unlock mechanism yet - keeping it simple for now)
Skip to Day Feature:
- Polished with timezone selection
- You can now, for instance, jump straight to Day 3 - Early Night and choose your route (Tease Queen / Balance / Sub Pet)
- Good for lost saves
Script Polish:
- Cleaning pass on various passages
- Improved flow and readability of some lengthier sections
Plus: Numerous smaller improvements I've honestly lost track of at this point.
Important Notes
⚠ File Size:
The game is now ~5GB due to high-quality animations.
I may need to create a compressed version for those with storage constraints, as I'm unable to build an Android version at this size.
Considering splitting the game into Acts in future releases to make it more manageable but haven't decided on the strategy here yet.
I need to spend a bit more time on this one.
What's Next
Work on what I'm calling
v0.6.0 is well underway.
November remains the stretch goal, but I'm being realistic - the delays from this public release have pushed things back.
Full development update coming this Sunday with more details on timeline and progress.
Good news: Now that this is out, I can focus entirely on new content.
Thank you for your patience while I got this polished to a standard I'm happy with.
The animations alone required significant time and financial investment (those render machines aren't cheap), but seeing the game come alive is quite fun for me.
As always, this is an early preview - please let me know if you encounter any issues! A lot tweaks were needed to make the Scene gallery work so I'm hoping I didn't break anything.
Thanks for your continued support!
Cheers,
Tori