Crazy how you've grinded this out from 'heinous goblin MS paint art grind simulator' to something that's shaping up to actually be fantastic. I guess the patreonbux definitely help -- but at this point I feel like the dedication here has genuinely earned them.
I'm really enjoying the writing and I hope to see more of it. I don't play these games for the shitty """gameplay""" that is necessary on a base level to function, so I'd like the efforts focused more on the writing side of it. You're quite good, too, although there's still some stiffness that comes either from lack of practice or English being a second language. Still, practice makes perfect and the writing is better than the vast majority of games that can't be bothered to have proper capitalization.
I really like how the first round of TFs is basically 'opposites day' in terms of what the girls want. It's very entertaining.
Given the 'wheel' system, I'll assume your long terms plans involve a variety of TFs for each girl? That's pretty cool and gives decent amounts of refreshing content that's easy to add in a modular fashion.
If I had one request, so to speak, it would be to add more events and dialogue for girls undergoing the transformation. There's a lot of joy to be had in the journey, so to speak, so small scenes where you stumble into (or, as they progress, participate in) the girls turning into their various TFs would be fantastic and add a good sense of pacing. Watching Himari struggle with a cigarette, or watching her brain go mushy at the thought of doing some minor naughty thing like stealing someone's snack from the fridge so she starts frantically rubbing herself, would do a lot to sell the transformations. I'm sure it would be quite easy to think up all kinds of minor scenes with the girls showing off their slow journey to becoming what BMO TV wants them to be.
Best of luck, bud.