This review pertains version 0.14.0 (or Prototype 14.0).
This must be the best eroge I have played, which can double as a vanilla game as well.
On the pornographic front, it four out of my criteria for perfection:
- ✔ Sex (or at least domination) must be a reward for winning, not losing. The best player mustn't be a virgin.
- ✔ Interactive sex and domination, static "scenes"
- ✔ Appropriate sound effects, especially erotic moaning
- ✔ Music (this game even has kinky songs, even though the lyrics are probably an AI's work)
On the vanilla front, it easily gives
Counter-Strike a run for its money. The game takes place in a kinky world in which gynoids engage in kinky, non-lethal battles in an arena, for the pleasure of their audience. The combat is fluid, and maps are cheery — at least mostly. Since Prototype 10, the game has introduced Zombies and some sombre settings, but they can be disabled or avoided.
Seven game types are available, depending on the map:
- Team battle: This your favorite team v. team mode. Some maps support more than two teams. Megapolis supports 11 teams! The victory condition could be elimination (tie up all opposing fighters), score attack (gain score by tying up opposing fighters, even though they respawn), or exhibitionism (have sex with tied up girls to gain score).
- Battle royale: This is a last-woman-standing mode in which many girls enter but one emerges victorious. The victory conditions are similar to the team battle.
- Single-player stealth (one v. team): You play as a sole fighter against a whole patrolling team, but you have the advantage of stealth. You can creep up on the enemy, and subdue them.
- Survival: Maybe playing against a preset number of enemy is too easy for you. How about against non-ending waves? You're alone in this one. You can sell subdued opponents for more money. You train them to increase their sale value. Yes, I mean sex and domination.
- Zombie assault: Your team must withstand an endless waves of zombies.
- Capture the fortress (even though it's called "Capture the flag"): You must occupy the fortress or prevent the enemy from occupying your fortress to win. Tied up girls respawn.
- Bondagedon: This one could take hours. You play a lone girl in an abandoned city ravaged by marauders and zombies. You have three avenues of winning: Escape, conquest, or curing the pandemic. It takes hours to collect the necessary component for each one.
After the match, the overall winner can have fun with others in the
punishment circle.
At any time, an unbond girl may engage in sex or BSDM acts with a bound girl, including:
- Breast massage
- Clit stimulation
- Oral sex
- Vaginal sex
- Anal sex
- Face-sitting
- Tickling
- Spanking
- Cropping
But only in certain modes (see above) these acts yield score.
The nature of this game is different from every other FPS game. Most projectiles are slow-flying. If your target is far away, she can dodge. You must pick between ammo-based or heat-based guns. Ammo-based guns run out of ammo. Heat-based guns might overheat. Victory is never a factor of skill alone. Sometimes you lose because you're unlucky. Experiencing frustration over it is a common theme in BDSM. You don't rage-quit. You enjoy helplessness instead—that is, if you're a switch.
You can customize the heck out of the game. You can:
- Go with each team's inherent prowess or adjust the prowess yourself. In the case of former you can still adjust a multiplier.
- Restrict the category of weapons given (melee or range) and their quality. Perhaps you might wish to fight a numerically superior team that only carries melee weapons.
- Enable the cloth armor mode. Incoming shots remove clothes before tying up.
- Specify allowed weapon effect modes (tying, knockout, arousing).
- Enable or disable mines and grenades.
- Adjust traps to fire more often.
- Forbid freeing captives from traps.
- Adjust the overall gun damage and accuracy.
- Disable overheating.
- Enable infinite ammo (guns still need to be reloaded).
The gameplay is nonetheless fun. You learn to bait the numerically superior enemy. Sometimes, you don't have a good gun. So, instead, you rescue your tied up allies via the magnetic gun. In the same way, you use the same magnetic gun to deny the enemy a chance to untie their bound allies.
The amount of development work that goes into each Prototype release is staggering—at least until Prototype 15. The developer is now complaining about four hours of compile time, despite having purchased a new development rig. Newer Prototypes won't come as often.