On the off chance that the developer may encounter this feedback: I found the game monotone: The constant, uniformly melodramatic narration and the continuation of the same background music across significant scene boundaries together prevent the development of emotional contrast and pacing.
Background music is a powerful tool in a VN, and you're undermining the emotional impact of your scenes with music that seems to have no relationship to the scene it backs. It's as if I just put on a random EDM playlist before starting the game; it's distracting, and obtrusive. Indeed, turning off the background music, entirely, significantly improves your game.
EDIT: I see that some people are reacting with "Disagree", which is fine -- this is subjective feedback and reasonable people can disagree -- but makes me think that I should perhaps clarify this point: I'm not advocating against background music in the game, entirely; I'm saying that in the current version of the game I find the game better without the music because I can better imagine the tone of each scene changing throughout the scene without the background music conflicting with those changes. Ideally, there would be background music in each scene and the track would be changed by key transitions in the scene.
That said -- and this may be even more subjective -- I don't think the tracks that are currently in the game are well suited for background music in a VN because they are highly dynamic in "energy", i.e. they swell from low energy to a crescendo of high energy. This inevitably creates a disconnect between the tone the text is communicating and the music, because different players will read the text at different rates. So, even if one player happens to reach the crescendo of the scene at the same time of the crescendo in the music, most other players will not. And when the track loops during the emotional peak of the scene, suddenly the player is experiencing low-energy, build-up tone from the music, and high emotional energy from the text. The emotional dissonance undermines immersion.
I hope I've managed to keep this criticism constructive.