On the prowl for real-porn HTML games, I've stumbled across one I've seen a couple times. Perusing, I thought why not give it a shot considering that gems like this are hard to come by.
As always I try to be as honest as possible. I guess a bias from me is that even with mediocre HTML jank, I like them in a way. There's something about the scenarios and perhaps even schlocky writing that fulfills a mood. Maybe it's something just to break up the VN Honey Select romps that constantly pervade this site. Considering that when you do find one these games, and they're actually decent, it's an all-around pleasant experience. Especially if they have a decent scenario setup + good real-porn utilization. Also I'm mainly focusing on the dom/corruption side of the game.
Anyways, onto the game.
You can see from the get go that unlike some other HTML games on this site, or God forbid QSP games, that the UI is clean for the most part. You have easily accessible rooms (not that many of them lead anywhere), you can easily navigate through menus, very visible buttons, and a character guide with hints. I was going to mention that usually that's a good thing since it caters towards the game's direction, something a lot of real-porn games suffer from (ie easily getting lost), but this game has no direction. At least not yet, and I have no idea if it's future may hold that yet considering it's been a year and the game still feels rather barebones in what it's offering. Though it does tie up its real porn into contextualized parts of it's story & events, so no random pictures tied to a face that isn't being portrayed on screen. Yet as said, in comparison to other games that share it's genre (ie the real-porn HTML journey's), progress is slow.
For what direction we have, the game focuses that more so on characters and what you can do with them rather than some overarching goal you're trying to achieve. Which in turn means that a lot of things you're doing that aren't related to character-quests are arbitrary and meaningless. I mean hell, you work your job but the money's worthless since you play as an affluent rich jackass (which if you go down the dom paths, yes, you are a rich jackass), which then leads onto the oddities of the character-quests themselves.
The porn comes quick, but then it also comes slow to depending on what (available) characters there are. Such as your maid, you have to actually get build up (which is a good thing) with her to start finding the flavor text, the evolution and progression in relation to how you're going about it. Such as whether you chose to be a sub or dom to her. But on the other hand, sometimes you get nothing at all in terms of build up, your secretary(ies) as an example comes in and the sex is just already there, without much characterization from her.
It's strange, you have a more developed end on your maid, where you can glean a lot more details and substance in how she's portrayed (in what little we have) versus your secretary being as stagnant as a trope as ever. Why, in the dom path can you just immediately test out your secretary in a fuckfest scenario, literally 0-100 in the mere seconds you meet her, yet your maid, another porn cliche, has to instead be slowly seduced and corrupted? I'm not saying it's a bad thing, but I think that example shows that there's a certain disconnect on how the game approaches it's core concept. Hence, sometimes you actually play the gem part of what the creator is trying to accomplish, a build up on a sub/dom relationship, yet other points feel like boredom crept in with decisions to say fuck it and just give you porn.
I think if there was better focus on fleshing out characters, and maybe not flooding the gates that so many games suffer from (ie way too many chicks, not enough content for them), then it can be a great game. It's got a nice structure, it has neat paths, it has times where the writing and characters are good, but it suffers in the aspect of still being barebones. Also there is an issue of lag for whatever reason, I didn't get it much, but others suffer from it so keep that in mind.
Overall, I was going to rate this as a 2/5 but I thought better and that if this game gets further fleshed out and cleaned up within this year, maybe it can be 4 stars. In the end though, it's rather stagnant it what it is now (especially with the snails pace it's trotting at), and sits on the plain average shelf. I wouldn't really recommend playing this until the dev figures out what to do with it. 3/5
As always I try to be as honest as possible. I guess a bias from me is that even with mediocre HTML jank, I like them in a way. There's something about the scenarios and perhaps even schlocky writing that fulfills a mood. Maybe it's something just to break up the VN Honey Select romps that constantly pervade this site. Considering that when you do find one these games, and they're actually decent, it's an all-around pleasant experience. Especially if they have a decent scenario setup + good real-porn utilization. Also I'm mainly focusing on the dom/corruption side of the game.
Anyways, onto the game.
You can see from the get go that unlike some other HTML games on this site, or God forbid QSP games, that the UI is clean for the most part. You have easily accessible rooms (not that many of them lead anywhere), you can easily navigate through menus, very visible buttons, and a character guide with hints. I was going to mention that usually that's a good thing since it caters towards the game's direction, something a lot of real-porn games suffer from (ie easily getting lost), but this game has no direction. At least not yet, and I have no idea if it's future may hold that yet considering it's been a year and the game still feels rather barebones in what it's offering. Though it does tie up its real porn into contextualized parts of it's story & events, so no random pictures tied to a face that isn't being portrayed on screen. Yet as said, in comparison to other games that share it's genre (ie the real-porn HTML journey's), progress is slow.
For what direction we have, the game focuses that more so on characters and what you can do with them rather than some overarching goal you're trying to achieve. Which in turn means that a lot of things you're doing that aren't related to character-quests are arbitrary and meaningless. I mean hell, you work your job but the money's worthless since you play as an affluent rich jackass (which if you go down the dom paths, yes, you are a rich jackass), which then leads onto the oddities of the character-quests themselves.
The porn comes quick, but then it also comes slow to depending on what (available) characters there are. Such as your maid, you have to actually get build up (which is a good thing) with her to start finding the flavor text, the evolution and progression in relation to how you're going about it. Such as whether you chose to be a sub or dom to her. But on the other hand, sometimes you get nothing at all in terms of build up, your secretary(ies) as an example comes in and the sex is just already there, without much characterization from her.
It's strange, you have a more developed end on your maid, where you can glean a lot more details and substance in how she's portrayed (in what little we have) versus your secretary being as stagnant as a trope as ever. Why, in the dom path can you just immediately test out your secretary in a fuckfest scenario, literally 0-100 in the mere seconds you meet her, yet your maid, another porn cliche, has to instead be slowly seduced and corrupted? I'm not saying it's a bad thing, but I think that example shows that there's a certain disconnect on how the game approaches it's core concept. Hence, sometimes you actually play the gem part of what the creator is trying to accomplish, a build up on a sub/dom relationship, yet other points feel like boredom crept in with decisions to say fuck it and just give you porn.
I think if there was better focus on fleshing out characters, and maybe not flooding the gates that so many games suffer from (ie way too many chicks, not enough content for them), then it can be a great game. It's got a nice structure, it has neat paths, it has times where the writing and characters are good, but it suffers in the aspect of still being barebones. Also there is an issue of lag for whatever reason, I didn't get it much, but others suffer from it so keep that in mind.
Overall, I was going to rate this as a 2/5 but I thought better and that if this game gets further fleshed out and cleaned up within this year, maybe it can be 4 stars. In the end though, it's rather stagnant it what it is now (especially with the snails pace it's trotting at), and sits on the plain average shelf. I wouldn't really recommend playing this until the dev figures out what to do with it. 3/5