This is on version 1.0.1.
So it's worth noting that right now this is more of an outline for the idea of a game. It doesn't have any written characters or content or events. You can repeat relationship and skill interactions to make bars and numbers move around, that's about it. The sexual content is limited to stock text regarding sexual actions.
With that stated, there's really no reason to play this right now, unless you're really hankering for sandboxes and want to provide your early thoughts on this one, hoping it produces a promising result later down the line.
With that said, here's my evaluation on what it is now.
I like a lot that logical options are added, for instance resting by the lake, even if they don't really do anything for gameplay.
I like that there's a clear intent to provide players with a world to interact with, and sexual interactions coming around as part of that, rather than the world being a vessel to deliver sexual interactions.
I like that a broader set of preferences is being targeted than what similar titles do, that is, I have every reason to believe a smart, dominant character could be portrayed, which is not something the well-known text-based games allow.
I like that that it fully appears the player will have the ability to develop their character as they like.
In short, I like the ideas I see so far, and I believe that if those ideas are expanded upon with characters and events this could become a very, very good game.
However, I'm not impressed with what we have right now.
There are some clear oversights.
It's odd that "your" family doesn't really offer a reaction to you asking basic questions about the village. Those are things "you" should know. And in fact, there's a strong disconnect here between the player and their character, because we're told that our character receives the memories of the body they're possessing...but we don't actually get any information from this. So we're playing a character that should have information on the local area, but we don't, and nobody finds it odd that we don't.
When going to the town market, there is a character named Veyra. The text tells us she's moving around solving disputes. This gives the impression she's some market official, but when speaking to her, she appears to be a merchant of her own, you even have the option to ask about her goods (there is also a typo here, "What kind of goods do sell?", missing the 'you'). You can't actually shop with her though, even though she asks if you're looking for something. So she's a merchant I can't buy from that is solving arguments for other merchants? What?
Getting into combat will always talk about you swinging your weapon even if you don't have one equipped. In fact, it will talk about wolves trying to "reach out and grab you", which doesn't make much sense. Actually, it also talks about the clashing of steel when you're throwing hands with a bear.
Clearly some things just weren't fully considered.
There are also some bugs.
One that stood out to me was going to the town gate at night. You're given both the option to convince the guard to let you through, but also just the option to go through. I'm fairly certain that latter one isn't supposed to be available right there. But also, you can just keep choosing the former and it levels your Charisma and Persuasion very quickly.
Another pretty big issue is that when in combat with multiple enemies you're supposed to choose which to attack. My attacks just always hit all of them.
As for things that the game just doesn't do well, navigation. Clicking through going downstairs to leave the house to cross the bridge to approach the fields to keep heading to the fields to go into the forest is just really not conductive to knowing where things are. I know the author wants to incorporate artwork at some point, but really just a 2D representation of boxes would be an improvement right now.
So like I said, an "outline for the idea of a game". It's one I certainly hope works out, but right now it, well, it needs some polishing up even at this stage, before it moves onto the next.