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Unreal Engine Bound Town Project [Prototype30p2] [Ryuu01]

3.50 star(s) 8 Votes

BianTheGreat

Newbie
Jan 3, 2021
77
82
like seriously how do you got out of the bindings if youre bound to the maximum that is possible?
Find a sharp corner, like that wooden beam in the middle of the room, align your binds near a corner and start struggling, the word ARM in the corner should light up and the bar will slowly go down. There even is a rusty hook on that beam to help you figure it out.
 
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Sex69Cool

Newbie
Apr 17, 2021
45
83
if the devs removed nudity this game is absolutely useless to me. just another filth for my ignorance.
 

rieyn

Newbie
Oct 9, 2018
42
235
Proof of concept is good and all, but there are already several year old games who already do the same thing and look better doing so. Bondage Motel immediately comes to mind. Don't get me wrong.. I like struggle/escape porn just as much as the next guy, but I just wish there was more information about the direction this is headed in. Already there is a promise of no nudity, which will turn a lot of people off. Is there going to be actual story? Is it going to be investigative?

Wandering around and being tied up for no reason with the guarantee that nothing sexual will happen sounds like a very bland experience. And immediately reminds me of any number of clips4sale 15 minute vids where you spend the first 10 minutes watching a rigger tie a woman followed by 5 minutes of her struggling.
 

honwo

Newbie
Jul 30, 2018
50
190
There isn't much to do from what I can tell (unless I missed something). You are in a tiny room with 1 NPC that ducks for no apparent reason when you come close. You can tie yourself up and then hold left mouse button for 10 minutes to escape. I feel like even for a prototype it would be preferable if there was some semblance of gameplay or meaningful interactivity. For me I don't think having 10 costumes, multiple rope types and these kinds of bells and whistles is as valuable as having an actual concept of what the game should be.
So it would be better if there were some NPCs that could chase you and tie you up and then there could also be a more interesting struggle mechanic than holding down left mouse button. And then add costumes later when the core game is worth booting up.
 

BianTheGreat

Newbie
Jan 3, 2021
77
82
There isn't much to do from what I can tell (unless I missed something). You are in a tiny room with 1 NPC that ducks for no apparent reason when you come close. You can tie yourself up and then hold left mouse button for 10 minutes to escape. I feel like even for a prototype it would be preferable if there was some semblance of gameplay or meaningful interactivity. For me I don't think having 10 costumes, multiple rope types and these kinds of bells and whistles is as valuable as having an actual concept of what the game should be.
So it would be better if there were some NPCs that could chase you and tie you up and then there could also be a more interesting struggle mechanic than holding down left mouse button. And then add costumes later when the core game is worth booting up.
The Developer has plans for actual gameplay, but so far its just prototype, a proof of concept. it seems for me we need to wait a few more months before we have any real gameplay
 

BurgMeister

Newbie
Oct 16, 2019
36
59
From watching the devlog videos, it genuinely feels like I'm missing controls. I should be able to roll around and position myself to rub against sharp corners, but I'm only able to push myself in circles.
 

BurgMeister

Newbie
Oct 16, 2019
36
59
From watching the devlog videos, it genuinely feels like I'm missing controls. I should be able to roll around and position myself to rub against sharp corners, but I'm only able to push myself in circles.
So! Now that I actually know the controls to the game, it's actually not half bad. I don't mind the lack of nudity (Really, I think the dev should delve more into the inmate costume). It feels a bit clunky, but for a prototype, that's ok. I really, really wish that some control scheme was made aware to the player, because I had to look up the developer test videos to find out how to get myself unbound. I have high hopes for the future!
 

testry

Member
Sep 18, 2017
129
117
So! Now that I actually know the controls to the game, it's actually not half bad. I don't mind the lack of nudity (Really, I think the dev should delve more into the inmate costume). It feels a bit clunky, but for a prototype, that's ok. I really, really wish that some control scheme was made aware to the player, because I had to look up the developer test videos to find out how to get myself unbound. I have high hopes for the future!
what are the controls of the game when hogtied? Only W and mouse left work but I can't get to any corner. Cannot roll over either.

edit: SHIFT+LEFT/RIGHT... took me ages to find that.
 
Last edited:

Suale1986

New Member
Apr 24, 2023
2
0
Yeah, I agree with BurgMeister
So! Now that I actually know the controls to the game, it's actually not half bad. I don't mind the lack of nudity (Really, I think the dev should delve more into the inmate costume). It feels a bit clunky, but for a prototype, that's ok. I really, really wish that some control scheme was made aware to the player, because I had to look up the developer test videos to find out how to get myself unbound. I have high hopes for the future!
Yeah, I agree. It has the makings of a fun little game.

Judging by the art style, costume choice etc. it looks like the author wants to make a cartoony, light-hearted spy fantasy game, and that's great. It's very rough, but what's there is original and playable. It could be pretty entertaining once some basic gameplay elements are added. I'll follow its progress for sure and may support it if it looks like it's going somewhere.

Thanks for posting it!
 

dumptruck0909

New Member
Jul 7, 2021
4
2
Anyone able to recommend something similar that is actually finished or functional?

Tried sifting through posts with the search function already but no luck.
 

Silaeleas

Newbie
Sep 22, 2020
28
22
Aye. I've seen that one too, but the silly ragdoll physics are just too obnoxious to deal with. I love the "enemies chase you around and tie you up" idea but every game with that concept seems to get abandoned.

Back to modded Skyrim for me I guess.
Oh! Speaking of Skyrim, if you haven't tried The Trappings of Fate mod yet, I suggest you check it out.
 
3.50 star(s) 8 Votes