- May 1, 2018
- 225
- 448
F95 Exclusive:
Warning: The examples are very explicit. I'm old and didn't think to give her a bikini or something ...
Also, I just realised this works for G3F as well, so, there's that.
Edit (06/06/2023) : Updated for G9.
So with the confinement and all, I've had alot of free time, so I've been cleaning up some of my scripts, along with making them more user-friendly, and this one turned out pretty well.
And since I decided to jump in and start posting/participating, I'll attach it here in case someone finds it usefull.
It's a script that let's you customize the breasts' movement of the Genesis 8 Female figure using her bones, so no morphs are needed. It's nothing fancy, but the results can be pretty nice, like below:
For these animations, I just posed the figure on frame 0, and used the script, so only the breasts move, but the script lets you select what direction to move them ( up-down, side to side, or both, clockwise, counter-clockwise ), how fast, how far, and most important, you can pick whatever lenght of animation, and it will loop the jiggling. And don't worry, it comes with default settings to get you started, but it's very simple once you get it.
Here is what it looks like:
Now for a breakdown of the options:
--Scene Length: This is where you enter the number of frames you want a full loop to be.
--Offset: It starts the jiggle at the specified frame, but it doesn't finish the loop, unless you play with other settings, so I set it at 0 by default.
--Amplitude: How far the breasts move, 1 is the default value, but you can set it to 0 to stop the movement in that direction, or at 2 to double it, or any decimal number, 0.5, 1.75, etc.
--Speed: How many jiggle cycles in the loop, 2 means they will move side to side twice, so it's basicaly another loop setting if you want fast movement, but less frames to render, or slower movement but more frames/subtle movements. Decimal numbers work, but they break the loop, so use integers, and increase the Scene Lenght if you are going for a slower movement.
--Move closer/Up-Down: A fine tunning option, some character have their breasts a little too close or too far appart, you can set this to offset them for the entire animation.
--Opposite Directions: In what direction will the breasts jiggle. By default I set the side to side to opposite, and left the up-down unticked, this gives the kind of movement I posted in the exemple above. But, you can make them move almost independently, for exemple for a massage scene like in the exemple below:
--Reverse: It reverses the up-down motion, basicaly switching the rotation if the breasts are set to move side to side (opposite ticked) and up-down (opposite unticked).
--Done: Applies the keyframes to the bones.
--Clean it: Applies the default values to the bones and thus removing the jiggling, but it does not remove the keyframes. That can be done by clicking Exit, and hitting the Undo button.
--Defaults: Applies the default values back, not realy usefull as I disabled saving values, but you can reactivate it. Find out how in the rambling below if you want to.
--Exit: Closes the script.
So there you have it, it's rather simple, a usefull trick is to try and keep the speed the same, but you can experiment with different values, it gives fun results, as long as you use integers.
Also the amplitudes are basicaly the most flexible settings, along with the move closer/up, but keep in mind that you may have to unlock the perctoral bones' Side-Side and Up-Down parameters if you use too high values, just like poses, or the breasts will appear to stop moving, then suddenly reverse course.
At this point that's all there is to say for this script, let me know if you find an error.
Now I'll ramble a bit about how I use it and some things I disabled/never finished.
Edit (08/24/2021): Added text file to the archive.
Edit (06/06/2023): Should work with G9 now.
Warning: The examples are very explicit. I'm old and didn't think to give her a bikini or something ...
Also, I just realised this works for G3F as well, so, there's that.
Edit (06/06/2023) : Updated for G9.
So with the confinement and all, I've had alot of free time, so I've been cleaning up some of my scripts, along with making them more user-friendly, and this one turned out pretty well.
And since I decided to jump in and start posting/participating, I'll attach it here in case someone finds it usefull.
It's a script that let's you customize the breasts' movement of the Genesis 8 Female figure using her bones, so no morphs are needed. It's nothing fancy, but the results can be pretty nice, like below:
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Here is what it looks like:
Now for a breakdown of the options:
--Scene Length: This is where you enter the number of frames you want a full loop to be.
--Offset: It starts the jiggle at the specified frame, but it doesn't finish the loop, unless you play with other settings, so I set it at 0 by default.
--Amplitude: How far the breasts move, 1 is the default value, but you can set it to 0 to stop the movement in that direction, or at 2 to double it, or any decimal number, 0.5, 1.75, etc.
--Speed: How many jiggle cycles in the loop, 2 means they will move side to side twice, so it's basicaly another loop setting if you want fast movement, but less frames to render, or slower movement but more frames/subtle movements. Decimal numbers work, but they break the loop, so use integers, and increase the Scene Lenght if you are going for a slower movement.
--Move closer/Up-Down: A fine tunning option, some character have their breasts a little too close or too far appart, you can set this to offset them for the entire animation.
--Opposite Directions: In what direction will the breasts jiggle. By default I set the side to side to opposite, and left the up-down unticked, this gives the kind of movement I posted in the exemple above. But, you can make them move almost independently, for exemple for a massage scene like in the exemple below:
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Log in or register now.
--Reverse: It reverses the up-down motion, basicaly switching the rotation if the breasts are set to move side to side (opposite ticked) and up-down (opposite unticked).
--Done: Applies the keyframes to the bones.
--Clean it: Applies the default values to the bones and thus removing the jiggling, but it does not remove the keyframes. That can be done by clicking Exit, and hitting the Undo button.
--Defaults: Applies the default values back, not realy usefull as I disabled saving values, but you can reactivate it. Find out how in the rambling below if you want to.
--Exit: Closes the script.
So there you have it, it's rather simple, a usefull trick is to try and keep the speed the same, but you can experiment with different values, it gives fun results, as long as you use integers.
Also the amplitudes are basicaly the most flexible settings, along with the move closer/up, but keep in mind that you may have to unlock the perctoral bones' Side-Side and Up-Down parameters if you use too high values, just like poses, or the breasts will appear to stop moving, then suddenly reverse course.
At this point that's all there is to say for this script, let me know if you find an error.
Now I'll ramble a bit about how I use it and some things I disabled/never finished.
You don't have permission to view the spoiler content.
Log in or register now.
Edit (08/24/2021): Added text file to the archive.
Edit (06/06/2023): Should work with G9 now.
Last edited: