Breeding farm at this point is a mess of a game.
Pros: it has a good concept and decent characters. General outline of the story isn't bad.
Cons: gameplay loop is a mess.
The direction the game has gove in development has mostly been add new creature which does not matter for the requests given and maybe add story scenes. The problem with this is that for the management portions of the game nothing changes after starting the game. For the storylines it barely connects to the main gameplay loop.
Realistically speaking the game should ramp up in difficulty or give some form of automation. Ideally the story scenes would have been the catalyst for this development. Having stories unlocking different request types, having the debt be a real number with intrest calculating, having new features unlocked (such as speciality stores, investment options or workers) could change up the gameplay to keep the player interacting with the game.
An intresting situation could have been having the farm you work on with Rika being a limiting factors on how many monsters you could maintain at a time. X-amount of mouths to feed that require either home grown food or buying from others.
The barn is a decent idea especially as it is the current limiting factor for units, the logic and necessity for it decreases as more units are added. We are adding prey monsters into the same area as predators. If instead there were some general habitats with monsters in them able to either do some specific jobs (plant monsters taking care of growing plants, preditors hunter for new stock or food, maybe some of the large monsters [like minators] guarding the farm) or be used for breeding it would create trade offs helping the management side of the game or at minimum allow for more story opportunities which had been implied by the Elves and Dragon that really haven't paned out as more than launching points for sleeping with a single new character.
On the visual novel part of the game progress is slow and new ideas are either contradictory or just dropped quickly maybe to be brought back up. A large part of this has been the shifting team and the general push back fans had to the illusion of a choice in a storyline which has since been replaced.
Pros: it has a good concept and decent characters. General outline of the story isn't bad.
Cons: gameplay loop is a mess.
The direction the game has gove in development has mostly been add new creature which does not matter for the requests given and maybe add story scenes. The problem with this is that for the management portions of the game nothing changes after starting the game. For the storylines it barely connects to the main gameplay loop.
Realistically speaking the game should ramp up in difficulty or give some form of automation. Ideally the story scenes would have been the catalyst for this development. Having stories unlocking different request types, having the debt be a real number with intrest calculating, having new features unlocked (such as speciality stores, investment options or workers) could change up the gameplay to keep the player interacting with the game.
An intresting situation could have been having the farm you work on with Rika being a limiting factors on how many monsters you could maintain at a time. X-amount of mouths to feed that require either home grown food or buying from others.
The barn is a decent idea especially as it is the current limiting factor for units, the logic and necessity for it decreases as more units are added. We are adding prey monsters into the same area as predators. If instead there were some general habitats with monsters in them able to either do some specific jobs (plant monsters taking care of growing plants, preditors hunter for new stock or food, maybe some of the large monsters [like minators] guarding the farm) or be used for breeding it would create trade offs helping the management side of the game or at minimum allow for more story opportunities which had been implied by the Elves and Dragon that really haven't paned out as more than launching points for sleeping with a single new character.
On the visual novel part of the game progress is slow and new ideas are either contradictory or just dropped quickly maybe to be brought back up. A large part of this has been the shifting team and the general push back fans had to the illusion of a choice in a storyline which has since been replaced.