I’m not the biggest fan of sandbox games, but in this case it isn’t completely terrible — mostly because it feels closer to a kinetic novel than a full sandbox. Still, the usual flaws show up. Events sometimes overlap simply because you triggered something, which breaks immersion and makes the pacing inconsistent. The UI is friendly and easy to navigate, and the map is simple to use, but it’s frustrating that certain areas are mentioned heavily in the story yet never become explorable.
The writing is weak, confusing, and often uninspired. As a non-native English speaker, I usually overlook small quirks, but here the problems are obvious. Sentences are poorly structured, the phrasing makes little sense, and it feels like a cheap translation was used. Conversations drag endlessly without serving a purpose — they don’t build relationships, expand the plot, or provide crucial context. It’s all filler, and it quickly becomes boring.
This could have been a story about redemption, maturity, or moving past mistakes. It could have explored romance, healing, or the rebuilding of trust. Instead, it reduces everything to “sex first, story second.” The girls, while superficially distinct, are written as nothing more than objects for the MC’s desire. Even porn movie plots manage more depth than this. The protagonist only makes matters worse — cocky, unlikable, and impossible to relate to. You’d expect some growth or redemption arc, but no: he stays insufferable from start to finish.
Choices are technically present, but they’re mostly pointless. Outside of deciding who you end up with at the very end, they don’t matter. Most are tied to scenes or sex, and in some cases you’re presented with a single choice — which defeats the whole purpose. If a choice changes nothing, or there’s only one option, it would be better to just progress the story instead of pretending it’s interactive.
This is the only real strength of the game. The renders are polished, the models are attractive, and facial expressions add a sense of life that many similar titles lack. Environments are mixed but still positive overall: interiors are detailed and solid, while some outdoor areas feel empty, though it’s nothing too distracting.
The highlight is absolutely the animations. They’re smooth, lengthy, and well-produced, with seamless transitions and options for speed and camera angles that add variety. The downside is optimization — constantly spamming “next” to push through repetitive frames can get tiresome — but overall, visuals and animations are what keep this game from sinking completely.
This game is a missed opportunity. It had all the pieces to deliver something meaningful — a story of growth, redemption, or even just a fun, lighthearted romantic adventure. Instead, it leans on bad writing, a shallow plot, unlikable characters, and meaningless choices. The polished renders and strong animations are the only things keeping it afloat, but they can’t save the rest.
Based on everything:
- Gameplay & Structure → Functional, easy to navigate, but immersion-breaking and inconsistent. 5,8/10.
- Story & Characters → Weak, poorly translated writing with shallow characters and an unlikable MC. 2,5/10.
- Player Choices → Almost meaningless, with little to no impact outside of the ending. 1,8/10.
- Visuals & Animations → Attractive renders and excellent animations carry the experience. 7,7/10.
Everyone is entitled to their opinion, but for me, this one’s a big disappointment. It could have been so much more — instead, it fumbled almost every opportunity.
Overall Score → 4.5/10