Game Version: v0.38
It's rare for me to give any AVN a review - much less a 5-star rating - but what "Broken Promises" has done is captured lightning in a bottle.
Character Driven
Each character in this story has some kind of background that makes them feel three dimensional rather than flat, uninteresting set pieces. It's clear from the start that the plot is driven by everyone, not just the protagonist (which is rare in any form of media). The author seems to have well fleshed out character sheets for everyone and manages to set up meaningful arcs for each one regardless of their role.
It's also rare to see an author incorporate dynamic relationships between characters that aren't strictly controlled/altered by the protagonist, as is evident by the interactions we see between Eveline and Brie, or Afina and Kylie. Additionally, the relationships we can alter in some way are properly set up so it doesn't feel as though we're the sole reason for the change - such as the relationship between Alice and Tianna.
To shorten everything mentioned above, what you get with the characters is believable stories with properly telegraphed pitfalls that drive their character arcs.
(Mostly) Cinematic Rendering
It seems as though the developer had some growing pains in the initial few releases that seem to have been remedied... However, it's currently impossible to spot any differences in quality between chapter 1 and chapter 3.5. While Daz models range in quality, Light Calvary seems to have invest some time into rendering higher poly versions with extremely detailed UV mapping. Blemishes, eyes, and age marks all aid in making each character feel unique and has been used to great effect here.
The few issues present in the current release include:
Overall the renders are top notch without over-detailing characters and objects. It seems as though the dev has a proper piepline for rendering, so here's hoping he maintains consisency without falling for the allure of more detailed modeling.
Writing
So this is where we get a mixed bag in terms of quality. The underlying plot follows the standard story structure with a well paced exposition and inciting incident. Additionally, Light Calvary also seems to be following a three act story arc wherein we're just reaching the climax of the first act, so I have high hopes we'll see consistency within the story from that aspect. The key issue with the writing is grammar...
To elaborate, the writing is full of mispelled words, odd punctuation, and broken sentence flows. The lack of an editor is painfully obvious alongside any sort of personal review by the dev. Internal monologuing is indistinguishable from narration, words are repeated, and dialogue in general doesn't feel as organic as a taditional script. The end result is the audiences' brains needing to work overtime in correcting these issues which detract from the otherwise engaging plot in a detrimental fashion.
Final Thoughts...
Despite the negatives outlined above, the quality for the rest of this AVN carries this project into 5-star territory. The few issues present are nowhere near egregious enough to warrant a lower rating.
To Light Calvary directly (if you're reading):
This is such a fantastic story that I genuinely hope it reaches completion.
It's rare for me to give any AVN a review - much less a 5-star rating - but what "Broken Promises" has done is captured lightning in a bottle.
Character Driven
Each character in this story has some kind of background that makes them feel three dimensional rather than flat, uninteresting set pieces. It's clear from the start that the plot is driven by everyone, not just the protagonist (which is rare in any form of media). The author seems to have well fleshed out character sheets for everyone and manages to set up meaningful arcs for each one regardless of their role.
It's also rare to see an author incorporate dynamic relationships between characters that aren't strictly controlled/altered by the protagonist, as is evident by the interactions we see between Eveline and Brie, or Afina and Kylie. Additionally, the relationships we can alter in some way are properly set up so it doesn't feel as though we're the sole reason for the change - such as the relationship between Alice and Tianna.
To shorten everything mentioned above, what you get with the characters is believable stories with properly telegraphed pitfalls that drive their character arcs.
(Mostly) Cinematic Rendering
It seems as though the developer had some growing pains in the initial few releases that seem to have been remedied... However, it's currently impossible to spot any differences in quality between chapter 1 and chapter 3.5. While Daz models range in quality, Light Calvary seems to have invest some time into rendering higher poly versions with extremely detailed UV mapping. Blemishes, eyes, and age marks all aid in making each character feel unique and has been used to great effect here.
The few issues present in the current release include:
- Clipping between characters when they physically touch
- Harsh edges between the sclera and iris, which is easily visible in close-ups
- Discrepancies in lighting quality that change between scenes (i.e. darker to brighter)
Overall the renders are top notch without over-detailing characters and objects. It seems as though the dev has a proper piepline for rendering, so here's hoping he maintains consisency without falling for the allure of more detailed modeling.
Writing
So this is where we get a mixed bag in terms of quality. The underlying plot follows the standard story structure with a well paced exposition and inciting incident. Additionally, Light Calvary also seems to be following a three act story arc wherein we're just reaching the climax of the first act, so I have high hopes we'll see consistency within the story from that aspect. The key issue with the writing is grammar...
To elaborate, the writing is full of mispelled words, odd punctuation, and broken sentence flows. The lack of an editor is painfully obvious alongside any sort of personal review by the dev. Internal monologuing is indistinguishable from narration, words are repeated, and dialogue in general doesn't feel as organic as a taditional script. The end result is the audiences' brains needing to work overtime in correcting these issues which detract from the otherwise engaging plot in a detrimental fashion.
Final Thoughts...
Despite the negatives outlined above, the quality for the rest of this AVN carries this project into 5-star territory. The few issues present are nowhere near egregious enough to warrant a lower rating.
To Light Calvary directly (if you're reading):
- Spend some time setting up and maintaining a render library alongside values you commonly use. This will help with overall consistency and streamline some of the rendering process.
- Outsource an editor
- This can either be community volunteer work, or agreeing to a percentage comission for each month work is performed
- Refactor the choice menus when implementing a recursive menu
- There are a few instances where choices aren't removed from the menu which can be fixed by incuding logic statements within the choice (i.e.
"[mc_name] checks out the living room" if not temp1
- There are a few instances where choices aren't removed from the menu which can be fixed by incuding logic statements within the choice (i.e.
This is such a fantastic story that I genuinely hope it reaches completion.