Ren'Py Brothel King [v0.2] [Goldo]

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Jman9

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Jul 17, 2019
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I will point out that the second reply is not compliant with F95's own public definition:
Game uploading rules said:
Abandoned: The game has been abandoned (confirmed by the dev) or the developer hasn't posted anything related to the game for at least 3 months.
Neither of these even remotely applies to our situation. If this policy has been changed, the rules should be updated.

What exactly was the reason given for not removing the tag? Some sort of internal policy known only to staff members?

Edit: If anything, the 'Onhold' tag would apply. Goldo's last post can certainly be taken that way, and the stable release has been 'on hold' for a year and a half.
 
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Sothyr

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May 26, 2019
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I will point out that the second reply is not compliant with F95's own public definition:

Neither of these even remotely applies to our situation. If this policy has been changed, the rules should be updated.

What exactly was the reason given for not removing the tag? Some sort of internal policy known only to staff members?

Edit: If anything, the 'Onhold' tag would apply. Goldo's last post can certainly be taken that way, and the stable release has been 'on hold' for a year and a half.
The game didn't get an update for the last 10 months here. Last test version was posted 8 month ago in the HHSD forum.

Nobody can expect to search a forum for Goldo's last activities, especially not the admins, who have few more posts to check on F95. A blog or similiar would surely help to make it more visible about last activities. Even a thread in the forum where only Goldo post anything, would be better. And even if you search, last post from Goldo is only an excuse why there was no update in the last 8 months which would count at least as 'On Hold'.

So giving the game an Abandoned tag is in my opinion more than ok. As fast such tags can be added, they could be also removed if the game gets an update again.
 

Jman9

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Jul 17, 2019
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The game didn't get an update for the last 10 months here.

Last test version was posted 8 month ago in the HHSD forum.
Both statements are false, to varying degrees. The last update to the stable version (0.15b) was in October 2019, the last attempt to modify the OP here (which went nowhere, due to the 'frozen stable, in-dev beta' issue) was this February, Kite80 regularly posts about beta updates, and the last patch to 0.2 beta was no earlier than March 17.

Nobody can expect to search a forum for Goldo's last activities, especially not the admins, who have few more posts to check on F95.
Nobody is asking them to. But nobody is forcing them to use the 'Abandoned' tag, either. And before they slap that one on, one would at least expect the courtesy of asking here or looking at the dev's latest doings, since not every dev is active here.

A blog or similiar would surely help to make it more visible about last activities.
Why would we need a blog when there's a whole subforum full of active discussion, including Goldo's participation? o_O Just check his last page or so of posts there, these are publicly searchable.

Even a thread in the forum where only Goldo post anything
Is it now mandatory for all dev's to post here? :rolleyes:

last post from Goldo is only an excuse why there was no update in the last 8 months which would count at least as 'On Hold'.
Less than a month and a half. I'm not disputing that this might count as 'on hold'. But it definitely isn't 'Abandoned', unless there's a secret interpretation of that which contradicts both common sense and the public definition.

So giving the game an Abandoned tag is in my opinion more than ok. As fast such tags can be added, they could be also removed if the game gets an update again.
So the 'Abandoned' tag is not 'abandoned', but rather "not updated fast enough in someone's opinion"? Where is this stated?

To sum it up, my understanding of the tag is that it's intended for projects that actually are abandoned, or as good as. And the way the tag definition is worded is to avoid donation-collecting shenanigans where the dev only posts promises and teasers, but never does any actual work? I don't see how this applies to the situation here.

Edit: Are we supposed to make a new thread for each major release, then? If Galciv3 was a porn game, there'd have to be 17 different threads? Because that sounds like a really poor way to organise things... :cautious:
 
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Sothyr

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I did not say Goldo should make in F95 a thread, just making a thread. Other another option would be to update the OP of the test version thread.

The OP of the BK test version thread was not touched sinced « Last Edit: August 03, 2020, 12:24:49 am by Goldo ». Which was 8 Month ago.

If you look in the OP of the BK forum for the stable version " « Last Edit: June 22, 2020, 06:54:11 pm by Goldo » ". Which was 10 month ago,

And if you look in our OP here, you see "Thread Updated: 2020-06-22 ". Which would be also 10 Month ago for a stable version.

If the game maker and who posted the OP here makes it hard to see if there was any update, it should not wonder anyone if it looks like it is abandoned.
 

Jman9

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Jul 17, 2019
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If the game maker and who posted the OP here makes it hard to see if there was any update, it should not wonder anyone if it looks like it is abandoned.
That member was missing for a while, and even now has not been seen for over a month. This is half the reason why we're having so much trouble here, no quick and easy way to change the OP, unlike the girl packs and mods thread where Kite80 can handle such things.

I did not say Goldo should make in F95 a thread, just making a thread.
These threads exist. I admit they aren't particularly good for tracking development progress, which is why I suggested asking from the users here first, if one can't be bothered or doesn't have the time to actually check the state of the project. Goldo's never been particularly interested in enumerating or documenting intermediate releases, so I suppose that could be improved. But it's a hobby project, he has no obligation to do anything.

The OP of the BK test version thread was not touched sinced « Last Edit: August 03, 2020, 12:24:49 am by Goldo ». Which was 8 Month ago.
Not directly, but the beta updates it links to have been updated rather regularly, and much later than that.

If you look in the OP of the BK forum for the stable version " « Last Edit: June 22, 2020, 06:54:11 pm by Goldo » ". Which was 10 month ago,
And updating a post does not mean the release itself was changed. I think Goldo just changed some instructions around so it's more clear that you need both the release and the update, because lots of people were overlooking that. At that time, 0.15b had been frozen for just over 7 months, and earlier versions of 0.2 beta were out and about.

And if you look in our OP here, you see "Thread Updated: 2020-06-22 ". Which would be also 10 Month ago for a stable version.
If you look at the next line, it also says "Release Date: 2019-10-20", which by complete coincidence also happens to be true. :sneaky:


To sum it up, looking at post edit dates is not a good way to track releases. All these tell you is that something game-related was updated, clarified or changed. I have no idea why you thought it was a good idea to begin with. :confused:



Correct me if I'm wrong, but isn't the purpose of the 'Abandoned' tag to head off a zillion posts asking "Is this abandoned?" We are now in a situation where we've had a bunch of people asking exactly that, and we can probably expect the trend to continue. Plus all this discussion what 'Abandoned' means for different people.

My proposals for going forward:
  • Try to get the 'Abandoned' tag changed to 'Onhold'.
  • Change the OP so that the existence of the 0.2 beta and Goldo's current plans are clearly mentioned.
  • Ask Goldo to put some dates into the HHS release and beta threads.
 
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Leortha

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Jun 25, 2019
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My proposals for going forward:
  • Try to get the 'Abandoned' tag changed to 'Onhold'.
  • Change the OP so that the existence of the 0.2 beta and Goldo's current plans are clearly mentioned.
I'll let someone else do that, between the fairly final tone of the second reply from the mods, and the fact that someone (must have been a mod) deleted my screenshot of their response from out of my post, I get the feeling that I'm already treading on thin ice with them, and I don't want to find myself blocked or banned from here.

(That said, the idea that someone else is editing my posts is rather scary. I've known for a while that the mods here have that ability, but to have them stealth-edit one of my own posts...)
 

Jman9

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Jul 17, 2019
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1.5 years ago it was released, what is your point?
That the "10 months" was a rather arbitrary observation, which you then doubled down on, for some reason. :rolleyes:

I'll let someone else do that, between the fairly final tone of the second reply from the mods...

...and I don't want to find myself blocked or banned from here.
I suppose I can do that. If the site staff are indeed twisting their own rules as they please, stealth editing posts and ready to stick to their guns on that, then I'm entirely willing to get banned. I can live without posting or sharing any of my work here.



I will need a consensus update for the OP, first. Something like this? Edit: I'm not sure where to put the 'might be on hold until I get rid of the squatters' bit, though. Ideas?


...

Thread Updated: 2021-04-XX
Release Date: 2019-10-20 (stable), 2021-03-17 (beta)
Developer:
Censorship: Partial (Mosaic)
Stable Version: 0.15b
Beta Version: 0.2
OS: Windows
Language: English

Genre:
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Installation:
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Changelog
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...



Patches:

Public beta:

Extras: -


...
 
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D

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I can finally play this game on my android. (Joiplay)
 

Leortha

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Jun 25, 2019
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I can finally play this game on my android. (Joiplay)
I know that people have had issues playing it on android previously. What made the difference? Why were you able to do it now and not previously? Asking because it's almost a certainty that people will ask about it in the future, and it would be nice to know what you did to make it work.
 

Jman9

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Jul 17, 2019
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What made the difference?
I suspect it was using Joiplay. Ren'Py versioning might also matter, since a little while ago a similar Ren'Py game/Joiplay combination got reported as failed. Although that was 7.2.2, which sits in-between the version used by BK.
 
D

Deleted member 3134592

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I know that people have had issues playing it on android previously. What made the difference? Why were you able to do it now and not previously? Asking because it's almost a certainty that people will ask about it in the future, and it would be nice to know what you did to make it work.
It was crashing in joiplay in its previous update.
It is working fine after the new update.
 

Jman9

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Jul 17, 2019
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I don't understand why she is wont work. And what I should do to change that.
She refuses to do anal for some reason. Hover over the grey checkbox to see what the issue is. I'd say it's probably her Libido being less than 35, and the checkbox still being 'ticked'.

If that doesn't help, post a save and which version you're playing.
 

Leortha

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Jun 25, 2019
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Girls sometimes get stuck on one or another sex act. The normal way past that is to raise a combination of Libido and Obedience. Love helps as well. In this case her Libido is quite low compared to the other stats, so raising that stat will help get her to get past the blockage.

The idea here is that for some reason she is specifically hung up about doing anal. Raising her general horniness (the libido stat) will help her to get past that.
 

Copy

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Oct 6, 2018
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I have been searching through nearly all the game files and havent found any reason for this bug. Anyone able to help?
Attaching the save file aswell if that helps
 

Jman9

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Jul 17, 2019
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I have been searching through nearly all the game files and havent found any reason for this bug. Anyone able to help?
The reason is that rank 0 furniture (these cardboard boxes, kegs, brooms, etc) are always built (and re-built, and re-built, etc) when initialised/defined. Specifically, this bit here:
BKClasses.rpy said:
Code:
            if rank == 0: # 0 rank furniture is built from the beginning
                self.built = True
                self.active = True
                brothel.furniture.append(self)
I think I've seen this behaviour before a while ago, but don't recall exactly why it happened, and whether it was a vanilla bug or my modding that caused this.

Anyway, what kind of help do you want? I told you the high-level reason why it happens, that enough for you? :sneaky:
 

Copy

New Member
Oct 6, 2018
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The reason is that rank 0 furniture (these cardboard boxes, kegs, brooms, etc) are always built (and re-built, and re-built, etc) when initialised/defined. Specifically, this bit here:

I think I've seen this behaviour before a while ago, but don't recall exactly why it happened, and whether it was a vanilla bug or my modding that caused this.

Anyway, what kind of help do you want? I told you the high-level reason why it happens, that enough for you? :sneaky:
Yes exactly, though still not sure how to remove them since they are already built. Since the screen isnt scrollable im now unable to build anything else. Im not using any mod, purely vanilla. The self pointer in this case means the specific furniture right. shouldnt the if statement be something like "if rank == 0 and not self.built" ? I can see in the code in classes that there are a function for destroying furniture though I cant seem to find that option in the game
 

Jman9

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Jul 17, 2019
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...not sure how to remove them since they are already built.
Something like this (you can either use the console or make a new function out of this:
Code:
f_name = "Beer keg"
already_seen = False
for f in brothel.furniture:
    if f.name == "Beer keg":
        if already_seen:
            brothel.furniture.remove(f)
        already_seen = True
Edit: Or maybe 'f.destroy()' instead of 'brothel.furniture.remove(f)', now that I think of it.


The self pointer in this case means the specific furniture right.
Mostly yes.

shouldnt the if statement be something like "if rank == 0 and not self.built" ?
Possibly. For your issue, 'not self in brothel.furniture' would probably be better, even if it's a little slower.

Edit2: Or even 'if len([frn in brothel.furn if frn.name == self.name]) <1'. Judging from the save, all the 'clone' furnitures are actually different objects, something that the 'built' field wasn't equipped to handle.

I can see in the code in classes that there are a function for destroying furniture though I cant seem to find that option in the game
You really don't want to destroy your furniture. This function is meant for the raiders who loot and burn your brothel.
 
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4.60 star(s) 44 Votes