Ren'Py Brothel King [v0.3t.2] [Goldo]

4.60 star(s) 51 Votes

Jman9

Engaged Member
Jul 17, 2019
2,295
965
Extract to 'game', overwrite. If no overwrite, something is screwed.

If you've messed with the scripts yourself... Normally, people would tell you to delete .rpyc files. But I think right now you can just run the game and press shift+R.

If still no dice, check that you have the updated base 0.2.
 
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goldo00

Newbie
Aug 9, 2019
20
59
I think deleting .rpyc files is generally unnecessary outside of some really fringe cases... I see it recommended a lot, but I can only remember maybe once or twice when it was the actual issue, in years.

On our spoiler-y discussion:
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I'll be taking a couple of weeks off with limited Internet access. In the increasingly unlikely scenario when the HHS forum is back up and running, I might see you there in May...
 

Jman9

Engaged Member
Jul 17, 2019
2,295
965
Same here. I also got 'connection refused' for a little while before that.

It might signify some activity. Then again, it could just be more bits of the site's setup breaking down and expiring.
 

DougTheC

Member
Oct 15, 2018
388
223
Chrome tells me that current HHS site uses HSTS, a forced https: protocol, but " the website sent back unusual and incorrect credentials."

NET::ERR_CERT_COMMON_NAME_INVALID
 
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DougTheC

Member
Oct 15, 2018
388
223
First of all, fun game. I've been enjoying it. The ability to easily mix in different girl packs is very nice.
Secondly, I'm running into an issue after the first night of chapter three, where some event are crashing the game.
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Any recommendations?
I can verify you need to download the (v 0.2 release), followed by
Best done in new folder to avoid recompile problems; new game required.
 

DougTheC

Member
Oct 15, 2018
388
223
I think deleting .rpyc files is generally unnecessary outside of some really fringe cases... I see it recommended a lot, but I can only remember maybe once or twice when it was the actual issue, in years.
Deleting *.rpyc is usually most necessary after a new user tries to run a game before downloading and installing the latest patch, resulting in compiled files that seem later than new source files from patch.

I've seen it over 5 times in last 3 months.
 

DougTheC

Member
Oct 15, 2018
388
223
I think deleting .rpyc files is generally unnecessary outside of some really fringe cases... I see it recommended a lot, but I can only remember maybe once or twice when it was the actual issue, in years.



I'll be taking a couple of weeks off with limited Internet access. In the increasingly unlikely scenario when the HHS forum is back up and running, I might see you there in May...
Can we shut down the " " v0.15b for you?
 

Torinir

Member
Jun 12, 2017
285
274
The HHS server must have had to be DFFR'd. The main domain just points to a generic "your new server is ready to use" message after you get past that error in Firefox.

Chrome tells me that current HHS site uses HSTS, a forced https: protocol, but " the website sent back unusual and incorrect credentials."

NET::ERR_CERT_COMMON_NAME_INVALID
 

Sakalua

New Member
Oct 24, 2019
2
2
If the new function has an outcome that a player wants to save-scum, it will just be an unused feature as soon as save-scumming is not possible and the outcome cannot be reversed. As the game is a singleplayer game, I do not even understand why save-scumming needs to be prevented.
To truly negate save-scumming, the negative and the positive outcome needs to be balanced/the impact of the outcome needs to be reduced. Or there need to be control over it.

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Jman9

Engaged Member
Jul 17, 2019
2,295
965
As the game is a singleplayer game, I do not even understand why save-scumming needs to be prevented.
As a habitual savescummer, I do have an answer to that. You can save-scum to nudge the game in your favour , and you can save-scum it into something that was never even vaguely expected by the author.

My favourite example is from my other mod: there is a random number that controls whether a (potentially) very powerful enemy comes after you. You can control the circumstances surrounding that random number so that the enemy is not generated. You cannot just reload yourself out of those bad circumstances with enough patience. This is a core mechanic that the player must address, and he's free to savescum the less consequential stuff - like combat rolls, treasure looted, infamy gained and lost, etc - so he can do so.

YMMV, of course.
 

Sakalua

New Member
Oct 24, 2019
2
2
As a habitual savescummer, I do have an answer to that. You can save-scum to nudge the game in your favour , and you can save-scum it into something that was never even vaguely expected by the author.
Well, I do know how save-scumming can modify the intended experience of the developer. But does it really matter as long as the player is enjoying the game? I have also used save-reload "tactics", when random events occur (in other games), which are harmful to my gameplay experience. But just preventing save-reload tactics would not improve my gameplay experience. As long as I have the option to save-reload the game I have the following decisions:
a) I can play it the intended way and accept it.
b) I do not accept it and reload the game to the desired outcome.
If save-reload is not possible the decisions are changing to:
a) I can play it the intended way and accept it.
b) I do not accept it and stop playing this game.
Of course, you could also include option c) Using mods/Modifying the game files/Using cheats for both choice sets, but this would just remove the issue that leads to the choices.
In my opinion, the first choice set is always better, as long as there is not some sort of competition (multiplayer, ranking etc.). And I do not consider achievements as "competition". Players who dislike save-scumming can always choose option a. They would lose nothing, when save-scumming is possible. Also, there is a built-in cheat menu in the game. So I do think it would be a bit abitrary to prevent save-scumming but to have access to cheats.
Of course, the best result regarding game design is that the player wants to choose option a by himself.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
965
I have the following decisions:
a)
b) ... reload the game to the desired outcome.
I do not think you read my post very carefully. My answer was: there is a reason to disallow some save-scumming if you have three options instead of two:
  1. Get a bad event, do not savescum, try to work a way out.
  2. Get a bad event, savescum, details change but overall you're never going to get your desired outcome.
  3. Get a bad event, reload, restrategise to avoid bad event.
This may not apply in all situations, to all players and all games. But it is an answer to your original question.

Of course, the best result regarding game design is that the player wants to choose option a by himself.
Not necessarily. I have had great fun with save-scumming to try and beat near-impossible odds, reach a high score, or solve some particular puzzle element. I've also had great fun without, sacrificing resources and appreciating the pain. All in single-player games. Again, YMMV.
 
4.60 star(s) 51 Votes