If you are going to force people to grind, at least have a lot of content during the process. Hold up your hand if your are tired of seeing the same passages time and again on the random encounters, training events and nightly performances.
There's actually a considerable amount of text, covering a multitude of occasions and outcomes. If you think there's not enough variety, write your own additions and submit the result to Goldo. AFAIK, he's tried to get additional writers on board several times, and the only one who met him partway was Kite80.
As someone who once wrote ponygirl/catgirl/bunnygirl flavour blurbs, I can tell you it's not a lot of fun. And the few people in the community who like this are focused on the community dialogue project. We just don't have the manpower for this.
But even the deepest well will run dry if you always use the same girls in the same roles. So some of it is on you as a player, for not trying out other options.
That's a sign that there should be more focus on adding stories and/or speeding up the progression of the story arcs and girl development.
Goldo is adding new events and new story now with 0.2, after a long dry spell of playing around with game mechanics during 0.15. Again, if you think it's too slow, lend a hand. Honestly, that's probably going to end up more useful/impactful than any refactoring of the game's classes you might do.
I also disagree about girl advancement. I'm your exact opposite and
love micromanagement and grinding. And a simbro game is ultimately a grinding game, no matter what embellishments you tack onto it. If
I think that the vanilla game has ridiculously fast girl development (at least on normal difficulty) and
you think the opposite, the conclusion is that the game is roughly balanced between play styles.
You can also play on a custom difficulty and speed up all stat gains and whatever else by up to five times. If that's not enough, then you're not really interested in a simbro game, and your opinion about these mechanics is irrelevant. There are enough slice-of-life games already.
The first is to stop forcing us to sell off assets when moving chapters.
That way lies the madness of Whore Master and 200-girl brothels. It was a conscious design decision to avoid multiple brothels. We got a long feedback post just yesterday, saying that there are too many bedrooms available right now. Which isn't really wrong.
Pytfall ... new buildings
The BK equivalent is furniture.
Free Cities has a Head Girl who can help train the girls and a bodyguard for protection. Why can't BK just let us keep running what we have by appointing people like this who can run the show?
BK also has a Head Girl type position, your trainer. I wouldn't mind some more advanced functionality added to this.
But... People have mused about adding more trainers or automating some part of training for a long while. The closest we got was one guy creating a rather empty framework for training and some kind of underground activities for his own planned mod. He then disappeared. I myself wrote master bedroom automation, which ended up a lot of work and a lot of bugginess, and I don't even know if anyone found it truly useful.
So what I'm going to say is that I'll believe it when I see it. Produce a proof-of-concept trainer mod and if people absolutely love it, I'm sure Goldo will consider adding it to the game. In the meanwhile, I want Goldo to do chapters 3 and 4, the Headhunter and more rivalry with Kosmo. And that's already a lot.
On a related note, why are the bankers in this thing basically just glorified loan sharks and not real bankers?
Why ... real banking system?
Two reasons.
Crunch: game balance. We already have the player earning too much gold as it is.
Fluff: BK is set in a pseudo-Renaissance setting. This was a time when bankers charged
you for a deposit and letters of credit, not the other way around.
The unreleased last version of my mod (before I stopped developing it) has the Banker offer you a deposit where you can keep your cash safe from thieves and other mishaps, thus lowering brothel threat. She charges a fee, though.