- Oct 24, 2019
- 1,391
- 1,110
I'm still figuring things out on my playthrough and am only slowly going through the code to see whether I can do for BK what I did for SoC.
While I know that there's those folk out there who love to micromanage and grind, I'm not one of them. If you are going to force people to grind, at least have a lot of content during the process. Hold up your hand if your are tired of seeing the same passages time and again on the random encounters, training events and nightly performances. That's a sign that there should be more focus on adding stories and/or speeding up the progression of the story arcs and girl development.
One solution is to have more NPC's that are something other than random characters. I can see two classes that can be introduced here to address the shortfalls with RNG in the shop and class system. The first is to stop forcing us to sell off assets when moving chapters. I liked the way Pytfall allows MC to head on down to the realtors to buy up and expand new buildings as they built up their empire. Free Cities has a Head Girl who can help train the girls and a bodyguard for protection. Why can't BK just let us keep running what we have by appointing people like this who can run the show? It already kind of does this with the farm as it is.
The other class might include people we meet along the way or even a family/war buddies/guild associates type system where we can bring in people we know or are related with to take over some of the management. Hell we could even have some of those randoms in the street that we can meet and interact with and then become buddies enough to hire in. All of these NPCs can have talents to work as trainers, gophers and brothel management. Then we could bring in a body builder, tea ceremony wonk and makeover expert to train up those attributes that are sorely lacking. On a related note, why are the bankers in this thing basically just glorified loan sharks and not real bankers? Why are we forced to pay ever increasing extortion to lower the security threat when we could have a real banking system?
While I know that there's those folk out there who love to micromanage and grind, I'm not one of them. If you are going to force people to grind, at least have a lot of content during the process. Hold up your hand if your are tired of seeing the same passages time and again on the random encounters, training events and nightly performances. That's a sign that there should be more focus on adding stories and/or speeding up the progression of the story arcs and girl development.
One solution is to have more NPC's that are something other than random characters. I can see two classes that can be introduced here to address the shortfalls with RNG in the shop and class system. The first is to stop forcing us to sell off assets when moving chapters. I liked the way Pytfall allows MC to head on down to the realtors to buy up and expand new buildings as they built up their empire. Free Cities has a Head Girl who can help train the girls and a bodyguard for protection. Why can't BK just let us keep running what we have by appointing people like this who can run the show? It already kind of does this with the farm as it is.
The other class might include people we meet along the way or even a family/war buddies/guild associates type system where we can bring in people we know or are related with to take over some of the management. Hell we could even have some of those randoms in the street that we can meet and interact with and then become buddies enough to hire in. All of these NPCs can have talents to work as trainers, gophers and brothel management. Then we could bring in a body builder, tea ceremony wonk and makeover expert to train up those attributes that are sorely lacking. On a related note, why are the bankers in this thing basically just glorified loan sharks and not real bankers? Why are we forced to pay ever increasing extortion to lower the security threat when we could have a real banking system?