Press F3Somehow I got the stupid FPS thingy toggled on (shows fps, ms, msmax, gl2, and powersave). I have googled the shortcut keys, and nothing I do will toggle it off... how do I turn the stupid thing off?
Thanks for your response.While having the girl selected in your brothel, try the following command: call return_from_leave(girl)
As for the lag, I do remember this being a more common issue in the test release of 0.2. But the primary cause was identified and fixed in the official base game release of 0.2 (a problem with "predict" image caching) - are you 100% sure you're running with the latestYou must be registered to see the links(+You must be registered to see the links)?
No we dont. Here is the last message about the update from Goldo onAnybody know how far along the next update is?
1. You either have Bast as the trainer (she convert some of you money to materials) or you are in the month wich give penalty to daily incomme1. Why my daily income got penalty? How to get rid of it?
2. I've tried to edit my save file in (Brothel King Folder)/game/saves directory, but it still persist. Does this game have double layer save files (Another that saved in PC User Directory)?
3. Does this game have it own discord community? May i ask it?![]()
No, but it has a home forum.3. Does this game have it own discord community? May i ask it?![]()
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/BKstart.rpy", line 75, in script
$ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0]
File "game/BKstart.rpy", line 75, in <module>
$ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0]
File "game/BKfunctions.rpy", line 356, in get_girls
girl.randomize(free=free, p_traits=p_traits, n_trait=n_trait, perks=perks, level=lvl)
File "game/BKgirlclass.rpy", line 263, in randomize
self.refresh_pictures()
File "game/BKgirlclass.rpy", line 496, in refresh_pictures
self.portrait = self.get_pic("portrait", "profile", naked_filter = True, and_priority=False, soft=True)
File "game/BKgirlclass.rpy", line 1025, in get_pic
return get_pic(self, tags=tags, alt_tags1=alt_tags1, alt_tags2=alt_tags2, alt_tags3=alt_tags3, and_tags=and_tags, not_tags=not_tags, strict=strict, and_priority=and_priority, attempts=attempts, always_stock=always_stock)
File "game/BKfunctions.rpy", line 2796, in get_pic
piclist = get_pic_list(target, search_tags, and_tags, not_tags)
File "game/BKfunctions.rpy", line 2747, in get_pic_list
show_unrecognized = preferences.packstate_unrecognized != "Hide"
AttributeError: 'Preferences' object has no attribute 'packstate_unrecognized'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/BKstart.rpy", line 75, in script
$ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0]
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/BKstart.rpy", line 75, in <module>
$ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0]
File "game/BKfunctions.rpy", line 356, in get_girls
girl.randomize(free=free, p_traits=p_traits, n_trait=n_trait, perks=perks, level=lvl)
File "game/BKgirlclass.rpy", line 263, in randomize
self.refresh_pictures()
File "game/BKgirlclass.rpy", line 496, in refresh_pictures
self.portrait = self.get_pic("portrait", "profile", naked_filter = True, and_priority=False, soft=True)
File "game/BKgirlclass.rpy", line 1025, in get_pic
return get_pic(self, tags=tags, alt_tags1=alt_tags1, alt_tags2=alt_tags2, alt_tags3=alt_tags3, and_tags=and_tags, not_tags=not_tags, strict=strict, and_priority=and_priority, attempts=attempts, always_stock=always_stock)
File "game/BKfunctions.rpy", line 2796, in get_pic
piclist = get_pic_list(target, search_tags, and_tags, not_tags)
File "game/BKfunctions.rpy", line 2747, in get_pic_list
show_unrecognized = preferences.packstate_unrecognized != "Hide"
AttributeError: 'Preferences' object has no attribute 'packstate_unrecognized'
Windows-10-10.0.22000
Ren'Py 7.4.11.2266
Brothel King 0.2 v220711
Sat Feb 4 21:37:56 2023
Use this:I've tried and tried i can't get version .2 working. This is what appears right after I pick a class
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/BKstart.rpy", line 75, in script $ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0] File "game/BKstart.rpy", line 75, in <module> $ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0] File "game/BKfunctions.rpy", line 356, in get_girls girl.randomize(free=free, p_traits=p_traits, n_trait=n_trait, perks=perks, level=lvl) File "game/BKgirlclass.rpy", line 263, in randomize self.refresh_pictures() File "game/BKgirlclass.rpy", line 496, in refresh_pictures self.portrait = self.get_pic("portrait", "profile", naked_filter = True, and_priority=False, soft=True) File "game/BKgirlclass.rpy", line 1025, in get_pic return get_pic(self, tags=tags, alt_tags1=alt_tags1, alt_tags2=alt_tags2, alt_tags3=alt_tags3, and_tags=and_tags, not_tags=not_tags, strict=strict, and_priority=and_priority, attempts=attempts, always_stock=always_stock) File "game/BKfunctions.rpy", line 2796, in get_pic piclist = get_pic_list(target, search_tags, and_tags, not_tags) File "game/BKfunctions.rpy", line 2747, in get_pic_list show_unrecognized = preferences.packstate_unrecognized != "Hide" AttributeError: 'Preferences' object has no attribute 'packstate_unrecognized' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/BKstart.rpy", line 75, in script $ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0] File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/BKstart.rpy", line 75, in <module> $ enemy_general = get_girls(1, free=True, p_traits=["Warrior"])[0] File "game/BKfunctions.rpy", line 356, in get_girls girl.randomize(free=free, p_traits=p_traits, n_trait=n_trait, perks=perks, level=lvl) File "game/BKgirlclass.rpy", line 263, in randomize self.refresh_pictures() File "game/BKgirlclass.rpy", line 496, in refresh_pictures self.portrait = self.get_pic("portrait", "profile", naked_filter = True, and_priority=False, soft=True) File "game/BKgirlclass.rpy", line 1025, in get_pic return get_pic(self, tags=tags, alt_tags1=alt_tags1, alt_tags2=alt_tags2, alt_tags3=alt_tags3, and_tags=and_tags, not_tags=not_tags, strict=strict, and_priority=and_priority, attempts=attempts, always_stock=always_stock) File "game/BKfunctions.rpy", line 2796, in get_pic piclist = get_pic_list(target, search_tags, and_tags, not_tags) File "game/BKfunctions.rpy", line 2747, in get_pic_list show_unrecognized = preferences.packstate_unrecognized != "Hide" AttributeError: 'Preferences' object has no attribute 'packstate_unrecognized' Windows-10-10.0.22000 Ren'Py 7.4.11.2266 Brothel King 0.2 v220711 Sat Feb 4 21:37:56 2023
Run game to get Start menu,
use shift-o to get console, copy-paste
Code:
preferences.packstate_unrecognized = "Rename"
followed by the Enter key, and Esc key to return from console.
Use this:
Code:Run game to get Start menu, use shift-o to get console, copy-paste Code: preferences.packstate_unrecognized = "Rename" followed by the Enter key, and Esc key to return from console.
Hot damn, that does sound really cool!Seriously, can anyone direct me a way to change chance of random events happening = 100% all the time ? There's ton of cool stuff hidden in those events. In one the high risk event in later district where a sus person attack your brothel, one of your girl got hit by a dart that reset her personality and past, how cool is that ? And I never get that event again some 50 hours later.
And I don't believe the furnitures that are supposed to boost the chance of brothel events are working at all.
# The number next to each event type is the relative weight of a certain event happening at a given alert level
security_events = {
1 : [("assassin", 75), ("thief", 27), ("monster", 27), ("quiet", 6)],
2 : [("assassin", 50), ("brawl", 27), ("quiet", 6)],
3 : [("assassin", 25), ("raid", 27), ("siege", 27), ("quiet", 6)],
}
Damn, while we're at it, do you mind showing me how to boost the chance for customer related events as well if it's not too hard to look into ? The one i'm looking for specifically is the event before brothel nigh shiftsHot damn, that does sound really cool!
It's a bit complicated because there are lots of places where events can come from, and there isn't one simple change which increases the odds for all of them. For example, the one you mention is a security event, while the furniture is only for "customer events".
There are really obvious ways to provoke more security events: Hoard gold & girls, don't build any safes, don't employ any guards.
Not sure if it'll be fun to play like that though. To fine-tune which security events will proc, open BKsettings.rpy and go to security_events on line 272
What you're referring to is an outcome of the "assassin" security event. To make it more common as a security event, you could change these values as you see fit, eg:
To help the assassin succeed, make sure not to employ too many guards and don't give your girls any weapons (it does feel like a shame that such a cool possibility is gated behind several levels of bad brothel-management)Code:# The number next to each event type is the relative weight of a certain event happening at a given alert level security_events = { 1 : [("assassin", 75), ("thief", 27), ("monster", 27), ("quiet", 6)], 2 : [("assassin", 50), ("brawl", 27), ("quiet", 6)], 3 : [("assassin", 25), ("raid", 27), ("siege", 27), ("quiet", 6)], }
The first two are called random_night_events, and the fourth one is random_morning_events. There's a place to change it in the code, but I think that'll only work for new games (BKstart.rpy line 133)Damn, while we're at it, do you mind showing me how to boost the chance for customer related events as well if it's not too hard to look into ? The one i'm looking for specifically is the event before brothel nigh shifts
chance = 10 * girl.get_effect("boost", "customer events") + 10 # +10% base chance of horny customer
if dice(100) <= 2 * self.get_effect("boost", "crazy") + self.get_effect("change", "crazy") + 5: # +5% base chance of crazy customer
Besides the Brokipedia, it also gives a sneak peek on some other upcoming features:Goldo said:Just wanted to share a new feature that I will progressively roll out with v0.3: A revamped help system, replacing the current clunky dialogue-based help with an in-game encyclopedia of sorts.
I have been meaning to play around with Ren'py and hyperlinks for a while, and I'm pretty happy how it turned out.
I think it will be pretty cool:
![]()
Due to the amount of work it will take to retrofit the existing help labels, I will not deliver all of it with 0.3, but the new features will be documented with this system. Hopefully it should make it easier for both new players and experienced ones to learn about the nuances of the game.
A bit like the dialogue system, this is designed to allow for easy writing of descriptions in plain text, and plenty powerful for the game's basic needs. So if you have ideas for detailed help screens, and some time on your hands... Let me know.![]()
No offence but I really hope given how long its been and how most that is heaa not really much of a thing other then spotting the pink dot which is unknown.Here's an update on 0.3 from the dev, surprising us with a new feature.
Besides the Brokipedia, it also gives a sneak peek on some other upcoming features:
- A third resource in the top bar... Related to the farm?
- Since Moons can have very powerful effects, there's a (hoverable) icon in the top left reminding you of the current moon.
- The default resolution is migrating towards 16:9
- A new typeface to make text a bit more pleasing to the eye