This game has some interesting ideas, visuals and themes, but they utterly drown in a absurdly repetitive gameplay, an exhausting grind and more minigames than even the Yakuza/Like a Dragon-franchise could dream of. Also more menu screens than I've ever seen. Making sense of and moving through the horde of building/training/corporate/relationship/navigation etc. etc. etc. picture menus becomes a chore in itself.
Unfortunately, it seems like the dev enjoys cranking out poorly executed minigames more than polishing one of the existing dozen or so in order to actually make them work well, be challenging and rewarding instead of barely functional, so easy as to be completely dull, but grindy as all hell.
There's a decently entertaining game idea and story here, but the dev desperately needs help when it comes to the actual design and execution of the gaming parts. The idea of "Less is more" and "Quality over quantity" are not anywhere to be found here and the game suffers massively because of it.
Unfortunately, it seems like the dev enjoys cranking out poorly executed minigames more than polishing one of the existing dozen or so in order to actually make them work well, be challenging and rewarding instead of barely functional, so easy as to be completely dull, but grindy as all hell.
There's a decently entertaining game idea and story here, but the dev desperately needs help when it comes to the actual design and execution of the gaming parts. The idea of "Less is more" and "Quality over quantity" are not anywhere to be found here and the game suffers massively because of it.