One of the better uses of AI-CG I've had the pleasure of playing; the artwork is well curated, consistent, and for the most part free of the more abrasive AI issues. The game itself is fairly bare-bones right now, (which is to be expected at this stage of development) but all the requisites are there for a great game when it's completed.
Getting into particulars, the scenes are well written and pair well with the CG's, though they err a bit on the short side. This gives it the usual issue of intermittent lewdity and very little in that regard the rest of the time. The developer had promised a more fleshed out map in the future, with more non-mission lewds, so hopefully this will address my issue with it. As mentioned above, the art is high-to-top tier for AICG. The sprite-work is average, (it's difficult to tell enemy types apart) & the map is both interesting and fairly detailed, but oversized for the current content/gameplay.
Reading this back, I realise it sounds like I'm damning with faint praise, but I am genuinely hopeful that this will grow into an excellent game. For an early beta I'm giving it 5 stars.