Bug New Version Of Renpy Games Help

furinkasan

Newbie
Jun 12, 2017
35
15
I have a huge problem with all renpy games since the last update, versions including .exe plus 32.exe.
No more games want to work the window opens and closes immediately !!
Could someone tell me what is going on and how to fix the problem ??
Even some old games that I loved like Max Life for example have switched to this new version of renpy and suddenly no longer play it !!

I am so disappointed and annoyed that a program upgrade could screw up so much crap!

Please tell me there is a way to fix this !!!!



I have no error message so I put my log.txt in case but as I do not understand anything I do not know if it will help o_O


[
Tue Mar 2 21:05:47 2021
Windows-10-10.0.19041
Ren'Py 7.4.2.1292


Bootstrap to the start of init.init took 1.36s
Early init took 0.17s
Loader init took 1.36s
Loading error handling took 0.85s
Loading script took 6.03s
Loading save slot metadata. took 4.71s
Loading persistent took 0.02s
Importing _renpysteam: ImportError('No module named _renpysteam',)
- Init at renpy/common/00updater.rpy:23 took 0.48570 s.
Set script version to: (7, 4, 0)
- Init at game/gui.rpy:11 took 0.40091 s.
- Init at renpy/common/00library.rpy:376 took 0.30057 s.
Running init code took 1.27s
Loading analysis data took 0.10s
Analyze and compile ATL took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.13s
Build styles took 0.00s
Load screen analysis took 0.05s
Analyze screens took 0.04s
Save screen analysis took 0.25s
Prepare screens took 0.21s
Save pyanalysis. took 0.24s
Save bytecode. took 0.06s
Running _start took 0.00s
Interface start took 0.96s

Initializing gl renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Using GL DLL.
Windowed mode.
The following gl functions are missing:
- glActiveTexture
- glAttachShader
- glBindFramebuffer
- glCompileShader
- glCreateProgram
- glCreateShader
- glDeleteFramebuffers
- glDeleteProgram
- glDeleteShader
- glDisableVertexAttribArray
- glEnableVertexAttribArray
- glFramebufferTexture2D
- glGenFramebuffers
- glGetAttribLocation
- glGetProgramInfoLog
- glGetProgramiv
- glGetShaderInfoLog
- glGetShaderiv
- glGetUniformLocation
- glLinkProgram
- glShaderSource
- glUniform1f
- glUniform1i
- glUniform2f
- glUniform4f
- glUniformMatrix4fv
- glUseProgram
- glVertexAttribPointer

Initializing angle renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Using ANGLE DLL: C:\Users\Pc\Desktop\DollCity-0.9-pc\lib\windows-x86_64\libEGL.dll

/QUOTE]
 

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,751
Looks like a render issue. Make sure your graphics drivers are up to date.

If that doesn't sort it, try changing the renderer as described at the bottom of: .