Create and Fuck your AI Cum Slut –70% OFF
x

Others - Completed - Bullet Requiem [v1.08] [D-lis]

  1. 5.00 star(s)

    Golden Idiot

    The most important piece of advice i can give you is to immediately change the keybinds, the default controls are absolutely dogshit. My first impression of this game at the start was nostalgic. It gave me that Newground\Flashgames type of feel, in all of its aspects. From the Juvenile-ish type of art, to the gameplay and the map design. Looking it up, this game was released in 2015 . If you are someone who grew up with flash games and likes platformers. Then absolutely download this game.
    Likes: ojae
  2. 5.00 star(s)

    valkyriec

    Fantastic 2D action game. If you’ve played Night of Revenge before, it has a very similar dark, stylish vibe and same gallery mechanic. Fans of that game will feel right at home and will definitely enjoy this too.~
  3. 5.00 star(s)

    Lolololhavefun

    The first game of D-lis, the developer of Witch on the night of Revenge (NOR) and the makings of a good h-game dev already shows.

    While it is just a platformer there are a surpirising amount of mechanics and a really decent catalog of h scenes.

    I played this with machine translation and even then it was good. The combat is also pretty fun

    If you liked NOR this one you will also like too.
  4. 4.00 star(s)

    Lauvicius

    My feelings are kinda mixed on this one.

    I will talk about the negatives first.

    Fundamentally, this is really good platformer, unsurprising considering who it is from, but this game is also old-ish, being originally from 2015.

    While its not always the rule, I feel that older platformers are..well..much more difficult in a frustrating way.

    The game is played in locations/stages, meaning you have an over-world and there, stages you enter into, with you being able to select difficulty before every stage, you can only save in this over-world..meaning that you need to complete the prologue before you have any sort of save.

    As for the two difficulties, as you would expect these reflect how tough the enemies are, how much health you replenish and so on..but that isn't really the main difficulty of the game..that would be the control scheme.

    While I don't hate it, as it is genuinely interesting, the fact that you have to manually reload after your magazine runs out means you have to learn the game, get used to it. The game also throws all sorts of mechanics at you, vines you have to grab and hold, and so on. I know I know, having to play a game to get better at it, what a novelty, but I am unsure how many people are looking for that.

    You are punished for your mistakes..if you die, you have two options, retry or game over, if you press retry you will start again at the start of the room you died in, but with the health you entered.

    Meaning, as you can't easily heal yourself, you can end essentially with you back against the wall, unable to complete a room, re-spawning with low health.

    On the other hand, playing on easy feels a bit too easy, you get a lot of health, heal a lot, playing on it felt trivial.

    Which makes one wonder how to play..I would cast my vote for normal, learning the mechanics and enjoying the game as it was made.

    The art is good, worth it, if you have the patience to genuinely play a platformer and not just breeze thru it.

    However, there is fully unlocked save included directly in the game, so..you can just pop that bad boy in and look thru the gallery.

    Good game, losing one star for some of its design choices, like saving very rarely, and for the occasional gore.