Others - Completed - Burning High: The Warrior of Fire [v1.3] [silent4]

  1. 2.00 star(s)

    Metsu!!

    Burning High is a very interesting Megaman-like that leaves a lot to be desired. It runs on Action Game Maker MV, and that engine is quite weird when it comes to making a Megaman game. Beside all of that, here's a few gripes I have with this game:

    E-tanks and W-tanks don't refill health/weapon energy all the way. It recovers 3/4s of it before having to use another one. This is terrible because almost every weapon in the game takes an insane amount of energy. Even the cheap ones use 1/5 of your energy. The game is designed for you to have as many tanks as possible, but that leads to another problem.

    Apparently, the game designer wanted to take inspiration from a few Megaman games. These include having six bosses and no invul on spikes (MM1), an outright broken weapon on an easy boss (MM2, seems to be more of a coincidence) random boxes (which are 90% of the items in this game), a melee attack that's only usable in the air and a rival fight (MM3), utility weapons and alternate routes (MM4), a charge shot that's so powerful that it can easily tear through most bosses in the game (MM5), and a melee weapon that can be done on the ground (MM8).
    Some of these features are either interesting or outright unfun to deal with, combine that with the level design and enemies (and their placements) being uninteresting at best to frustrating at worst.

    Thankfully, just like in Mega Man 2, beating one of the bosses gives Jean Burning High a powerful and versatile weapon - a shield. A shield that can blow up walls, blast for you, and tank a LOT of hits before going away. Every boss has a soft weakness to this thing -- that's how good it is. Even it's weaknesses (takes a bit before following you, okay fire rate) don't hold it back. I cannot say the same for the rest of the rather expensive and impractical (looking at you, not-Top Spin) weapons Jean Burning High gets.

    The enemies are very tanky, even on easy mode. The H-enemies (ogres, grabby robots, snakes) take a lot of normal shots to kill, and those ogres are EVERYWHERE too.

    Jean Burning High can rescue "scientists" that molest her, and that's about it. She doesn't get any upgrades to her movement or buster. It's a bit of a shame, but at least the scenes themselves are okay.
    The gallery itself doesn't save between files, nor does it have a full unlock when you beat the game. It's [modern day], I thought people knew that losing to unlock scenes is outdated by now.

    This game has a lot of potential and is prime material for another try. Other than that though, I'd prefer FULLFLAP's Erori.
  2. 2.00 star(s)

    bastorra

    Total kusoge with frustrating enemy placement and unfair design. The jump feels sluggish, the dash is not useful, and most of the game goes out of its way to punish you.
    Flinch is bullshit because it eats up most of the invincibility time, makes you fall off ladders, has the knockback to toss you into instant kill spikes/pits, and cancels your weapon charge. There are a lot of poorly balanced areas that can spawn infinite enemies, and getting overwhelmed means getting flinch locked until you die.

    And of course, winning doesn't unlock all of the animations.
  3. 1.00 star(s)

    Detective Cancer

    This is easily the most infuriating and awfully put together Mega Man clone I've ever played and I used to beat shitty romhacks for fun.

    From the enemy placements to the invincibility frames, to the turrets that shoot at just too fast a speed for you to fight back out of spite, to your basic weapon which you NEED to beat those turrets running on energy that you never get drops for. Even jumping which is half of Jump n' Shoot Man feels awful. Momentum and inertia don't make sense, enemies can and will stunlock you with sex attacks. It's just bad. Not to mention the hassle you have to go through to play with a controller if you don't have Steam to make use of its controller integration.

    This was really frustrating, and not in a "aha retro game difficulty goes brr" it's just badly put together and whether it's on purpose or not it's jank difficulty that is incredibly unfun.

    There's potential but it's really not worth the waste of time.
  4. 2.00 star(s)

    Warnizon

    I'd give it 2.5

    If you don't like difficult games and prefer something softer, I don't think you'll enjoy this game. Its gameplay is similar (or the same) to Megaman, and most of the difficult enemies are those below the firing line of your gun, why? You can't duck, so you have to wait for them to jump or just dodge and get past them, that's not difficulty, that's bad game design, the gameplay isn't exciting or interesting, I miss dashes because some enemies have the SAME speed as you, which makes getting away from them a bit annoying.

    Other than that, as far as the music is concerned, it fits in perfectly with this type of game, I liked it a lot and it was what really stuck with me. The sounds are okay, the H-Scenes... well, they could have been done better, but they're okay, and the map design is okay too.

    This game has the potential to evolve a lot and become a good game, if the developer is interested.
  5. 1.00 star(s)

    Teal Flower

    Go for it if you are a masochist. The whole place is covered in enemies, some unkillable, others with shields or very specific weak points. Charging your basic attack consumes your secondary gauge rather than just the special ones. Also every enemy is placed so their knockback tosses you into a hole for insta death. Pausing or simply grabbing a health orb while you are standing on moving water won't pause the animation so you keep sliding off and die. And I don't have the patience to die 99 times to unlock a lower difficulty. Should have been a regular game investing more into the gameplay rather than a hentai one trying to be very hard.