Burning High is a very interesting Megaman-like that leaves a lot to be desired. It runs on Action Game Maker MV, and that engine is quite weird when it comes to making a Megaman game. Beside all of that, here's a few gripes I have with this game:
E-tanks and W-tanks don't refill health/weapon energy all the way. It recovers 3/4s of it before having to use another one. This is terrible because almost every weapon in the game takes an insane amount of energy. Even the cheap ones use 1/5 of your energy. The game is designed for you to have as many tanks as possible, but that leads to another problem.
Apparently, the game designer wanted to take inspiration from a few Megaman games. These include having six bosses and no invul on spikes (MM1), an outright broken weapon on an easy boss (MM2, seems to be more of a coincidence) random boxes (which are 90% of the items in this game), a melee attack that's only usable in the air and a rival fight (MM3), utility weapons and alternate routes (MM4), a charge shot that's so powerful that it can easily tear through most bosses in the game (MM5), and a melee weapon that can be done on the ground (MM8).
Some of these features are either interesting or outright unfun to deal with, combine that with the level design and enemies (and their placements) being uninteresting at best to frustrating at worst.
Thankfully, just like in Mega Man 2, beating one of the bosses gives Jean Burning High a powerful and versatile weapon - a shield. A shield that can blow up walls, blast for you, and tank a LOT of hits before going away. Every boss has a soft weakness to this thing -- that's how good it is. Even it's weaknesses (takes a bit before following you, okay fire rate) don't hold it back. I cannot say the same for the rest of the rather expensive and impractical (looking at you, not-Top Spin) weapons Jean Burning High gets.
The enemies are very tanky, even on easy mode. The H-enemies (ogres, grabby robots, snakes) take a lot of normal shots to kill, and those ogres are EVERYWHERE too.
Jean Burning High can rescue "scientists" that molest her, and that's about it. She doesn't get any upgrades to her movement or buster. It's a bit of a shame, but at least the scenes themselves are okay.
The gallery itself doesn't save between files, nor does it have a full unlock when you beat the game. It's [modern day], I thought people knew that losing to unlock scenes is outdated by now.
This game has a lot of potential and is prime material for another try. Other than that though, I'd prefer FULLFLAP's Erori.
E-tanks and W-tanks don't refill health/weapon energy all the way. It recovers 3/4s of it before having to use another one. This is terrible because almost every weapon in the game takes an insane amount of energy. Even the cheap ones use 1/5 of your energy. The game is designed for you to have as many tanks as possible, but that leads to another problem.
Apparently, the game designer wanted to take inspiration from a few Megaman games. These include having six bosses and no invul on spikes (MM1), an outright broken weapon on an easy boss (MM2, seems to be more of a coincidence) random boxes (which are 90% of the items in this game), a melee attack that's only usable in the air and a rival fight (MM3), utility weapons and alternate routes (MM4), a charge shot that's so powerful that it can easily tear through most bosses in the game (MM5), and a melee weapon that can be done on the ground (MM8).
Some of these features are either interesting or outright unfun to deal with, combine that with the level design and enemies (and their placements) being uninteresting at best to frustrating at worst.
Thankfully, just like in Mega Man 2, beating one of the bosses gives Jean Burning High a powerful and versatile weapon - a shield. A shield that can blow up walls, blast for you, and tank a LOT of hits before going away. Every boss has a soft weakness to this thing -- that's how good it is. Even it's weaknesses (takes a bit before following you, okay fire rate) don't hold it back. I cannot say the same for the rest of the rather expensive and impractical (looking at you, not-Top Spin) weapons Jean Burning High gets.
The enemies are very tanky, even on easy mode. The H-enemies (ogres, grabby robots, snakes) take a lot of normal shots to kill, and those ogres are EVERYWHERE too.
Jean Burning High can rescue "scientists" that molest her, and that's about it. She doesn't get any upgrades to her movement or buster. It's a bit of a shame, but at least the scenes themselves are okay.
The gallery itself doesn't save between files, nor does it have a full unlock when you beat the game. It's [modern day], I thought people knew that losing to unlock scenes is outdated by now.
This game has a lot of potential and is prime material for another try. Other than that though, I'd prefer FULLFLAP's Erori.