Personally - the first is my least likeable, even though my cutiepie Lilisma exists thanks to it...
But overall without any biasin' - VERY solid and good game.
AND with top notch quality H-scenes and animations.
There's not much in terms of vanilla (penetration available only per WIN conditions), but... Let's say - after playing Buzama series you hardly would be surprised with anything in the area of fetishes.
It's really not often i find game i am happy to schlick on AND play it.
Replay even.
Cleared both Casual and Normal difficulties.
Hard is too much for me, but definitely doable, it's just... VERY tight timings there. Still no complaints about difficulty. A fresh air really. Developer who knows how deliver pleasure AND how to make a game...
9.5/10 personally by me, scratching all the right fetishes out there....
-0.5 for unfixed Ruvina boss fight bug:
When you "kill" her pink subordinate specifically in a corner to the right she begins to eternally retreat into the wall and becomes invulnerable effectively rendering boss fight unclearable (it forces you to retry, not too much on Casual, but difficulties above, especially hard? strikes hard...)
But overall without any biasin' - VERY solid and good game.
AND with top notch quality H-scenes and animations.
There's not much in terms of vanilla (penetration available only per WIN conditions), but... Let's say - after playing Buzama series you hardly would be surprised with anything in the area of fetishes.
It's really not often i find game i am happy to schlick on AND play it.
Replay even.
Cleared both Casual and Normal difficulties.
Hard is too much for me, but definitely doable, it's just... VERY tight timings there. Still no complaints about difficulty. A fresh air really. Developer who knows how deliver pleasure AND how to make a game...
9.5/10 personally by me, scratching all the right fetishes out there....
-0.5 for unfixed Ruvina boss fight bug:
When you "kill" her pink subordinate specifically in a corner to the right she begins to eternally retreat into the wall and becomes invulnerable effectively rendering boss fight unclearable (it forces you to retry, not too much on Casual, but difficulties above, especially hard? strikes hard...)